You were right, I loved the puzzles! I could see some similarities, especially with the jumping in the lava to progress, and opening the gates, so of course I enjoyed your game haha. It felt similar to a Zelda dungeon, with the way we leave block statues of ourselves to form a path, good job.
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Heart Of Stone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #12 | 3.820 | 3.820 |
| Creativity | #14 | 4.000 | 4.000 |
| Overall | #15 | 3.660 | 3.660 |
| Art | #33 | 3.820 | 3.820 |
| Enjoyment | #38 | 3.480 | 3.480 |
| Audio | #53 | 3.180 | 3.180 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I absolutely love the game’s feel and overall mood—it really reminds me of my childhood favorite, Blood Omen 2, especially in terms of atmosphere and visuals.
That said, I did struggle a bit with navigation and figuring out what to do next at times. Still, the petrification system is a very clever use of the theme—easily a 5-star idea on its own. It adds a genuinely creepy touch and really captures that nostalgic 90s vibe.
The only major downside for me was the FPS. It was hitting extremely high numbers (around 600–700 FPS), which my GPU didn’t seem too happy about. Some kind of cap or optimization might help there.
Overall though, definitely a 5-star experience!
To be honest, the art style, gameplay, creativity, and mechanics are all very well done, and it has an adventure feel. I give this game a 9.8/10!
Best game I played this jam. Original and beautiful!
The archery level was really buggy, had to restart multiple times because I wouldn't respawn; also the statues sometimes whiffed and never showed up.
The constant respawning and walking back was a little tedious at times.
I did not expect that last level, it was an amazing way to finish the whole experience!
Thank you! and we are aware of a bug in the game of statue's falling through the map. I believe that this is caused on lower tick rates where the speed of a falling statue completely passes collision in a single tick. I'm guessing this happens a lot on Archery because that level in particular has very thin floors.
For a two week game, you NAILED the retro style, while having fantastic animations, very good puzzles, and a fantastic implementation of the theme. This is one of my favorites!
The puzzles were well thought out, had a blast solving these! The take on the theme is very creative and the ost is solid.
V v cool game. My partner was watching me play and we were having fun together. Good job. Also, sorry it took me a while to give u a rating, the game wouldn't run on my laptop so I had to switch to pc
What an amazing puzzle based game. Loved the invincibility angle to it, a perfect entry for this jam! The puzzles were pretty smart as well. Great work!
I love the low poly look! The puzzles were challenging and the guard in one level jumpscared me LOL. Great work!
Really love this PSX-style look, it instantly brought me back to old Tomb Raider vibes. The low-poly visuals and atmosphere are super charming and kept me playing for a good while. Thanks for making this, it feels like a little piece of art. I’d really appreciate it if you could rate my game too
The art has a unique feeling, the only note i can add is that sometimes the location is too dark and everything become too blurry to understand exactly the area and the passages, I feel the puzzles to be quite challenging, and after a while i basically ragequit :D Still a great work for a jam, with a strong personality and creativity, and it shows.
This is a great game! I loved the aesthetics, I'm a sucker for old looking 3D games. The sound effects were also great. I did get startled when the guard spotted me for the first time. The puzzles, for the most part. felt challenging while being fair. I got stuck in the archery level, not sure if I was missing an obvious solution or if the game was at fault (my statues would sometimes disappear after getting hit by the arrows). Amazing job to the team!
Thank you so much! I did all of the sound effects and music for the game. (If you're interested in listening to an extended version of the OST with songs not featured in the current game, check out the itch.io page! It should be at the bottom).
Also yes!! That guard scared the crap out of a lot of people haha. For the archery level, that bug has happened for another person, and we're fixing it for the future. However, I'm really glad you enjoyed the game!
Couldn't have done it without my teammates though, they're incredible at what they do :D
What I got to play was fun but, unfortunately my computer isn't great which caused the game to lag and then freeze three minutes in. The petrification mechanic is quite clever.
Thank you for this I had a great time ! So much polish for a jam game. I love the revival animation with the bones and the flesh, I also love that the artefact moves to the sides or backwards to avoid clipping in the walls. This shows that a lot of effort has been put in this game. Your core gameplay is also solid, I hope you can push this game further. Well done !
Are you telling me the stone transformation sfx is made of mouth sounds ?? It works really well ! Overall I think the sound polish is as high level as the graphical polish. Sorry I didn't mention it from the start, I'm a 3D artist who loves pixel art first ! I went back and listened to the main theme again, it is spot on the vibe of the game. And it must have been a hard choice to cut the music when entering the game, but I think it is a good call it accentuate the loneliness of the character. Good job !
Honestly don't think I've got even a little bit of critique, it's a great game, good idea, fun, clever, looks great.
Wouldn't be at all surprised if this wins, great job!
The game puzzles are really smart and interesting, I love the 3D retro PS2 art style. Really unique mechanics, I do wish there is an option to speed up the petrification though, it might break the immersion for some people. Overall a really fun and smart game!
I really enjoy puzzle games, and once I understood the core mechanic, it became genuinely fun to think of different ways to use the skill to solve each level. I liked that there was real room to think through each puzzle rather than just brute-forcing it. The last boss area did feel a bit too large, though, so when I respawned I wasn’t always sure where to go, especially since it was different from where I first entered and I had to reorient myself. I also think the art could be polished further. Some kind of visual guide for where to go would probably help a lot.
Really creative use of the Jams theme, even though I'm not the biggest fan of puzzle games this one was pretty fun







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