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RemixPhoenix

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A member registered Jan 05, 2024 · View creator page →

Creator of

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A very creative take on the theme with solid art direction to boot, could very well be expanded upon to truly feed player's innate invincibility complexes

Very creative take on the theme, I didn't even know about people being able to have an invincibility complex till this game. The art direction seems cohesive enough and the gameplay feels like running a slot machine in that I have no control over the outcome once the coin is flipped or the vial is chosen,which while fun the first few tries, becomes somewhat stale as there aren't really any lasting consequences to failure or success in the flips or ways to manipulate odds. Giving the player options to manipulate the odds in or against their favor or having the player's choices affect gameplay more heavily would help to feed into the invincibility complex I feel. 

Game has been rated, solid experience that can become even more stimulating with a movement speed increase to lower downtime between rooms

Solid Incremental game,might need move speed increase to default move speed or have more move speed modifiers accessable earlier, apart from that sentiment, good gameplay loop

game has been rated, make the vinces no longer able to escape the game's boundaries and you've got a solid foundation to build upon for a beat em up

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Simple Beat em up, the walking sound is a buit loud compared to the music, floating and out of bounds vinces did spoil the invincibility mechanic for me a bit since the vinces by going out of bounds or floating away, would time out my invincibility, alright game though

The game is alright and I like the mechanic but there is room to improve, best of luck in improving

I have rated your game, must say, the retro graphics are pretty charming

Solid retro wave defence game with a roguelike aspect that is pretty balanced from my experience with it thus far, I enjoyed fending off the hordes of aliens

This game is alright and I do like the mechanic of coming back stronger after every death but it could definitely use work in making the direction of where exits are more clear as I had to stumble around the room to look for the exit. The art direction is also not too clear, could likely use a makeover with a clearer vision in mind. The melee attack also felt a little clunky to use as I had to effectively either facetank the enemies head on or attempt to kite them with an attack based on character direction which doesn't feel as good. All of what I mentioned may sound a bit discouraging but I believe with these changes and more additions to the game over time. it could be a really cool game.

rated your game, it was a very fun experience of which I may have broken with a monkey

PS. my name on the leaderboard is HyperSlayer

Addicting game loop, I think I broke the game with punch because I ended up getting a score of 50 before I decided to stop so that I could rate the game. Balance wise I think butwhyguin could use a buff as they seem to not have as much value as the other legendaries and I ended up not using him despite getting one of him.Apart from the balance suggestion, I would also suggest to increase the space in which you can place your totomons as I noticed that the lack of space in which we can position the mons leads to the inability to control which mon frontlines when one of them gets too many speed buffs from leveling up. This caused my crocodilo to commit die by going to the frontline before my tank mons could get there. Could also maybe let the AI enemy scale beyond level 99 as once I started reliably beating the level 99 teams it got boring as my team would level way past 99. Hope this advice helps with the game.

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If you rate my game and leave a link to your game, I'll rate and provide feedback for your's when I am next awake, also feedback on my game is welcome(Edit: Here's the link, I forgot to put it here lmao https://remixphoenix.itch.io/ballpit-brawl)

Very fun game, hit top 10 on leader board off of sawblades galore, might have overdosed the truck on steering cuz it got wonky after a lot of steering upgrades, would do again

Here's mine

https://remixphoenix.itch.io/ballpit-brawl

This feels like a very fun incremental scaling game that activates neurons, though I may have accidentally made a bouncy ball infinitely bounce for half an hour and counting

also while playing invinciball, I may have gotten a ball infinitely bouncing,not sure if that's intended

Here is my team's game
https://itch.io/jam/game-name-game-jam-1/rate/4439912

Simple fun, does give nerfstalgia if you will. The main mechanic is also good

https://itch.io/jam/game-name-game-jam-1/rate/4439912

Impressive art style and solid art direction,the theme is also well incorporated into the story and gameplay.

Great strategy game, could use a more direct tutorial to help players figure out the game better, the audio really sells the idea very well but the beeps do get a little annoying after a while.

Feels satisfying to plow through hordes of enemies

Good art, needs more polish, could also be more responsive as the big delay between clicking and having the attack or parry come out is quite big.

The game premise is pretty original, however I feel like the game would have benefitted a lot from better jump control. Great game nonetheless though!

solid game, creative take on the theme for sure!

I see, will definitely look into figuring out how to automate the reverb.

Thanks for the kind comment!

Funny enough, I started working on Thrill of the Hunt before the jam's theme was revealed thinking the jam didn't have a theme. Which is how I ended up trying to make a full on battle theme of sorts. Then when the theme had been revealed, I realized how far apart the song's idea wa compared to the theme. 

This made me question whether to scrap the song and start anew or attempt to make it fit into the theme. You likely know of the choice I chose, but it was a very fun choice I'd do again.

Peak

Thanks, this is my first time doing an OST jam so I didn't really expect the percussion segment to be praised this much

I used Bosca Ceoil, a free daw with free samples to use.