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This game has a simple core gameplay loop of throwing the player's body at the problem enough times till a solution is either stumbled upon or found by player intuition which is enjoyable enough. The current issues I have with the game are

1.The game's rooms are very dim to the point where I had to increase my laptop's brightness in order to see anything at all, which immediately removed some immersion I initially had when playing the game.

2.While the ambient noise is appreciated within the dungeon, I feel as though it could have been better with some form of ominous music to accompany the ambient noise to really add to the atmosphere.

3.The game would greatly benefit from a faster respawn time as during my gameplay, I noticed that I could not immediately move after respawning, which made the game progression a lot more slow.

4.I noticed there was a limit to the amount of bodies that could be in a room at any given moment, yet no indication of how many bodies were allowed before old ones started despawning, adding an indicator for how many bodies are currently in the level along with how many more can be spawned till the oldest body gets removed would greatly help.

5.The game would greatly benefit from having a tutorial as I noticed there were no controls listed on the game page or in the game itself which was a little frustrating as that forced me, the player, to have to press every key on my keyboard and mouse to figure out the controls manually, detracting from the game experience.

If these issues were fixed and more content added to the game, I could definitely see this as a fun puzzle game based around self torment.

Thanks for your feedback. I hadn’t noticed how dark it was on my computer… 😅

I ran out of time near the end and the game is far from finished, but I’m glad you liked the idea!

And sorry for all the problems, I’ll try to fix all of that.