Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The combat system of the game reminds me of an old removed game on the app store named tiny dice dungeons in how the player has different dice types to choose from and how rolling the same number on 2 or more dice multiplies the damage which is nice. But the game has room to improve as for one, the lack of background music makes battles less intense so adding some sort of battle appropriate background music would help a lot. Another way the game could improve is in dice variety, an example of such variety could be status die, dice that apply status effects like burn or poison that deal damage over time, paralysis or sleep that when successfully hit by high rolling a 6 would either cripple the opponents die to only hit lower numbers or disable their dice, dice that multiply the value of other dice to the left or right of them or even dice that give temporary health to the vampire that decays after a turn or two(the temp health dice is in response to one of the previous comments in which you mentioned your uncertainty about adding a heal dice due to balancing issues). Also as previous comments have mentioned most likely and what I experienced during gameplay, I was unable to select which enemy to target when there was more than one enemy which often led to me missing on a kill on an enemy by hitting the wrong one. Regarding the theme, I could not really see a strong connection to it despite the gaining health on kill mechanic. Perhaps you could've gave the vampire the option to sacrifice a set amount of hp to block any one hit or even gave the vampire a specific weakness the npcs need to use to kill him lest he simply survive on 1HP like a stake dice that later stage npcs would use to actually pose as a run ending threat to the player. Overall this game was enjoyable but could be so much more with the right game mechanic additions and background music to set the tone. The pixel art was also simple but effective.

Thank you for such detailed feedback! I'll try to go through all your points

I actually had some similar ideas to dice variety (like multipliers and status effects), and I really like your idea about temporary health, I'll definitely consider that!

Your point about the theme is tottaly fair. I had some ideas to make it more noticeable, but they didn't fully come together.

I also see what you mean about targeting enemies and lack of audio, both would definitely improve the game.

I'm really glad you enjoyed the game, and thanks again for all the suggestions!