The art style and direction is very cutesy. I also raged at the game which I suppose was the intended experience.However, I feel as though the game's boss fight was not all that engaging, since I managed to beat it through simply mashing left click, q,w and e at the same time till the boss died, maybe the game could incorporate more types of knockback threats the player has to deal with so that it doesn't need to rely only on the projectiles to stop the player's progression. The movement mechanic is also great but the levels could use more variation beyond just shrinking the platform sizes and lowering the amount of platforms per layer, perhaps some of the platforms could be hazardous, some could be bouncier, or other such tweaks to the platforms could greatly increase game enjoyment.