Come on it’s just released 😅
… but yes I am working on it.
Se ti manca il materiale ho anche scritto questa avventura, sempre adattabile: https://thebitbet.itch.io/second-skin
Questa è cyberpunk, in senso più generale: https://thebitbet.itch.io/erebus-deep
Questa invece è di fantascienza pura, se ti piace la location potresti facilmente adattarla: https://thebitbet.itch.io/the-white-sleepers
Grazie per il complimento Lu_Na. Mentre lo scrivevo avevo in testa cyberpunk, anche come ambientazione, però l'ho lasciato talmente ad alto livello per effetti e statistiche che secondo me funziona anche con sistemi più narrativi come Sprawl, o Neon city overdrive, magari anche un CY-BORG (che però non ho mai giocato).
Hi, I didn't expect this request since I spent a lot of time making latex comply with the cyberpunk aesthetic :D
By the way, I attached the markdown file I used for the adventure. There may be minor differences but the text is there and should be easier to print and read.
Hope you enjoy it and let me know if you can play it.
Hi, I read the jam, the community messages, the linked blog, and i still don't know what do you expect for this jam: a house? A house with a little adventure inside? A shop? Random people with random numbers? 36d6 chickens on a roof?
Should I add a map? And how the map interact with the markdown text?
I feel lost and need a bit of guidance to partecipate.
Thanks.
Hi! I agree with your idea and just published 2 new files: a A4 with 10 one- sided cards ready to print & cut, and another version with 10 double-sided cards. It was easier this way, latex is... a fickle tool.
I didn't insert the text explanation in the pdf for 2 reasons: what's in the files is ready to print, nothing else needed. Also, the text is already here and in the project page, I think it's enough?
I may create another file called "My 2 cents" or "instructions" if needed but i'm not sure right now.
While experimenting with this game, I noticed that after long, demanding days, I would get stuck. When I couldn’t find the energy to write at the end of the day, reflection became another burdensome task instead of a gift.
So I chose simplicity, for me and everyone else who wants to try it: I created a small business card, something I could always carry with me.
This is a small anchor in the middle of a busy day, a reminder that growth is always possible, no matter how hard, complex, dreaful, stressed things are.
When life accelerates, long reflections slip away, intentions blur, memory turns into noise and then fades. Writing can feel heavy. Remembering can feel even harder.
So this card asks less of you:
Each dot is more like a reminder, than a record. You don’t need to explain yourself here, simply notice.
Tracking goals doesn’t have to be analytical, perfect, or complex. It can be light, physical, immediate. A gesture instead of a paragraph.
I hope this card helps turn attention into action, and helps you remember who you chose to be, even when the day forgets you.
Carry it. Use it. Let it fill slowly. Progress is not accumulation. It is awareness, repeated.
You will find two versions:
And remember: small actions, repeated with care, change the shape of a life.
I agree that the GM must do some work, but I tried to reduce the effort by describing enemies and effects as best as I could.
There are just too many OSR-alike / PbtA / Forged/ Narrative/Indie systems to have clear tables for each.
Also, the cool thing about this adventure is that you DON'T need the characters to survive... :D
Thanks for the comment. I didn't find anything like this, in my experience, so I am quite satisfied with this creation.
About the question, well.... it seems a typo, but I tought about it and this is the name of a Role (the GM), not the scientific property, so this little change add some "niche feelings" to the game and I don't think I'll change it.