Ruthless it is, but is part of the challenge. I know I add a mechanic that may need a more in-detailed explanation, but I didn’t want to wrote a basic / banal game. I may expand this in the 96-word jam :)
The Bit Bet
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Hi! I agree with your idea and just published 2 new files: a A4 with 10 one- sided cards ready to print & cut, and another version with 10 double-sided cards. It was easier this way, latex is... a fickle tool.
I didn't insert the text explanation in the pdf for 2 reasons: what's in the files is ready to print, nothing else needed. Also, the text is already here and in the project page, I think it's enough?
I may create another file called "My 2 cents" or "instructions" if needed but i'm not sure right now.
While experimenting with this game, I noticed that after long, demanding days, I would get stuck. When I couldn’t find the energy to write at the end of the day, reflection became another burdensome task instead of a gift.
So I chose simplicity, for me and everyone else who wants to try it: I created a small business card, something I could always carry with me.
Why this card exists
This is a small anchor in the middle of a busy day, a reminder that growth is always possible, no matter how hard, complex, dreaful, stressed things are.
When life accelerates, long reflections slip away, intentions blur, memory turns into noise and then fades. Writing can feel heavy. Remembering can feel even harder.
So this card asks less of you:
- A moment of presence
- A mark if you can
- A word if you want
Each dot is more like a reminder, than a record. You don’t need to explain yourself here, simply notice.
Tracking goals doesn’t have to be analytical, perfect, or complex. It can be light, physical, immediate. A gesture instead of a paragraph.
I hope this card helps turn attention into action, and helps you remember who you chose to be, even when the day forgets you.
Carry it. Use it. Let it fill slowly. Progress is not accumulation. It is awareness, repeated.
Versions included
You will find two versions:
- A simple business card, meant to be printed in as many copies as the goals you are walking toward
- A front/back version with a title and brief instructions, serving as a gentle reminder.
And remember: small actions, repeated with care, change the shape of a life.
I agree that the GM must do some work, but I tried to reduce the effort by describing enemies and effects as best as I could.
There are just too many OSR-alike / PbtA / Forged/ Narrative/Indie systems to have clear tables for each.
Also, the cool thing about this adventure is that you DON'T need the characters to survive... :D
Thanks for the comment. I didn't find anything like this, in my experience, so I am quite satisfied with this creation.
About the question, well.... it seems a typo, but I tought about it and this is the name of a Role (the GM), not the scientific property, so this little change add some "niche feelings" to the game and I don't think I'll change it.






































































