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The Bit Bet

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A member registered Jun 29, 2021 · View creator page →

Creator of

Recent community posts

Come on it’s  just released 😅

… but yes I am working on it.

Se ti manca il materiale ho anche scritto questa avventura, sempre adattabile: https://thebitbet.itch.io/second-skin

Questa è cyberpunk, in senso più generale: https://thebitbet.itch.io/erebus-deep

Questa invece è di fantascienza pura, se ti piace la location potresti facilmente adattarla: https://thebitbet.itch.io/the-white-sleepers

Grazie per il complimento Lu_Na. Mentre lo scrivevo avevo in testa cyberpunk, anche come ambientazione, però l'ho lasciato talmente ad alto livello per effetti e statistiche che secondo me funziona anche con sistemi più narrativi come Sprawl, o Neon city overdrive, magari anche un CY-BORG (che però non ho mai giocato).

Hi, I didn't expect this request since I spent a lot of time making latex comply with the cyberpunk aesthetic :D

By the way, I attached the markdown file I used for the adventure. There may be minor differences but the text is there and should be easier to print and read. 

Hope you enjoy it and let me know if you can play it.

I’ll print this comment and frame it 😌

Ok, it's a bit more clear now, thanks

Hi, I read the jam, the community messages, the linked blog, and i still don't know what do you expect for this jam: a house? A house with a little adventure inside? A shop? Random people with random numbers?  36d6 chickens on a roof?

Should I add a map? And how the map interact with the markdown text?

I feel lost and need a bit of guidance to partecipate.

Thanks.

I took inspiration from all of them,  but didn’t copy settings, plot or characters… it is mostly a “hunch-feeling”… after reading the pdf a friend told me it feel home in a Lynch’s movie and I was overwhelmed with joy.

Many thanks for your feedback. In the meantime I played with my usual group and the impressions were positive. I think I could rewrite the text a bit and make it clearer, but there is also an “evocative layer” that would be deleted and I am not ready. 

Thanks! I hope to do more testing and polish it in the future to make this more easy to play and more clear for all the players.

Ruthless it is, but is part of the challenge. I know I add a mechanic that may need a more in-detailed explanation, but I didn’t want to wrote a basic / banal game. I may expand this in the 96-word jam :)

Hi! I agree with your idea and just published 2 new files: a A4 with 10 one- sided cards ready to print & cut, and another version with 10 double-sided cards. It was easier this way, latex is... a fickle tool.


I didn't insert the text explanation in the pdf for 2 reasons: what's in the files is ready to print, nothing else needed. Also, the text is already here and in the project page, I think it's enough?

I may create another file called "My 2 cents" or "instructions" if needed but i'm not sure right now.

While experimenting with this game, I noticed that after long, demanding days, I would get stuck. When I couldn’t find the energy to write at the end of the day, reflection became another burdensome task instead of a gift.

So I chose simplicity, for me and everyone else who wants to try it: I created a small business card, something I could always carry with me.

Why this card exists

This is a small anchor in the middle of a busy day, a reminder that growth is always possible, no matter how hard, complex, dreaful, stressed things are.

When life accelerates, long reflections slip away, intentions blur, memory turns into noise and then fades. Writing can feel heavy. Remembering can feel even harder.

So this card asks less of you:

  • A moment of presence
  • A mark if you can
  • A word if you want

Each dot is more like a reminder, than a record. You don’t need to explain yourself here, simply notice.

Tracking goals doesn’t have to be analytical, perfect, or complex. It can be light, physical, immediate. A gesture instead of a paragraph.

I hope this card helps turn attention into action, and helps you remember who you chose to be, even when the day forgets you.

Carry it. Use it. Let it fill slowly. Progress is not accumulation. It is awareness, repeated.

Versions included

You will find two versions:

  • A simple business card, meant to be printed in as many copies as the goals you are walking toward
  • A front/back version with a title and brief instructions, serving as a gentle reminder.

And remember: small actions, repeated with care, change the shape of a life.

thanks, it was a challenge, fun to design, much less to debug and test. After talking with friends I think this will remain a prototype done to improve skills and experience

A Troll Souls...

I didn't expect a silly cut and paste to be this intense...

Ok, well I updated a more high-contrast image in the project page, I hope it's more readable.

I don't know what else I can do, this is  a physical cut-and-paste, i don't have a text file. 

Seems I got itch options messed up. Can you try again? It was supposed to be released...

I hope you can fix and publish it. 

Creating things is one of the most meaningful and jouful tasks that we, as humans, can do, and it is worth pursuing.

Thanks, I really went for something different for this jam. If you use it, I'd love a feedback on the difficulty of this enemy.

I agree that the GM must do some work, but I tried to reduce the effort by describing enemies and effects as best as I could. 

There are just too many OSR-alike / PbtA / Forged/ Narrative/Indie systems to have clear tables for each.

Also, the cool thing about this adventure is that you DON'T need the characters to survive... :D

Wellllll..... thanks.

Well... I started with a lot of silly ideas but had this need of putting something "true" in it. As a friend just told me, this Crimson Circus is just a modern social network.  

Thanks. It was challenging to integrate a new mechanic without disrupting the game's rhythm.

😈

Some seems really inspired! And the theme was a good choice. 

Well I don't plan to post it here, it will ruin the effort for everyone. I really hope people would spent some time on it. You can write me on bsky or email and I can share the official translation.

Thanks for the kind words! It was a challenging idea. Also, I am always searching for testers, if you want to play it.

Sure, and I hope you enjoyed this "coin".

I am available https://itch.io/jam/mythic-bastionland-jam/rate/3782616

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the jam idea was so fun I had to partecipate! 

Thanks for the comment. I didn't find anything like this, in my experience, so I am quite satisfied with this creation.  

About the question, well.... it seems a typo, but I tought about it and this is the name of a Role (the GM), not the scientific property, so this little change add some "niche feelings" to the game and I don't think I'll change it. 

That was refreshingly fun to read,

Thanks, it was not easy to find something new and different to add

Thanks for the review of this work.

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A man of culture  as well :)

Thanks for the kind words, i did my best.

Thanks for the comment. Yes the constrain is strong but at least there is ample room for a sequel....

thanks, it’s the first time I wrote something grimdark and feel dubious all the time if the feelings were right. 

you and others gave me a lot of useful suggestions that I could use in a future jam. There’s a lot packed in this short story and I could expand on the next jam. 

well, the word limit was pretty strict … 500 is a whole new story. Perhaps the definitive ending?