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The Bit Bet

227
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1
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A member registered Jun 29, 2021 · View creator page →

Creator of

Recent community posts

Noted, I'll find a retro-composer for the 2.0 version.

It's quite hard! I was slaughtered more than once, but still, it's a fun game loop.

I suggest some polish, like with the text special character and with the evocation minigame, sometimes doesn't work.

That's a clever game idea (and really fun). I had some trouble understandign the level structure, it seems that the handyman handydragon move between the levels in proximity of the stairs, and this makes planning a bit hard.

I would probably be in a small office doing useless papaerwork. 

But i am more happy here, doing games.

thanks for playing! 🙏 it was quite a challenge but I am happy you found it fun. 

Well, it's a short game so I tought that a "surprise effect" of multiuple waves would be a nice (and quick to implement) touch.

Thanks, I didn't had much time for the level design so i took some time to polish it.

thanks for playing and for the feedback.

thanks for playing, I wanted to add a twist to the platform and seems fit with the protagonist.

I see a lot of potential but right now i would really need a more detailed explanation on how to play, there is a lot of chaos on the screen.

thanks, I wanted to do something over the top related to the theme.  If you laughed, that was the intended effect.

I think the game is fun but the controls/level design a bit too hard for my experience. 

The control system is really cool! I enjoyed moving around the shuriken.

I like the idea, a lot, but I found some really odd behaviours that make the game hard to play. For example, I tried to move a piece knowing its real value, in a spot that is allowed, but it didn't move...  I think with some code check and a bette graphic (it's quite hard to see the pieces clearly) would be a really fun, anarchic chess.

I think the keeper's gun should not have a near infinite range,  it's really hard to compete. Also, an easier way to move through the map to understand where to put the undead would greatly improve the game experience. Still, a little enjoyable game.

Until now I found a lot of really smart application of the role reversed theme, this one is really fun to play. Good game!

Until now I found a lot of really smart application of the role reversed theme, this one is really fun to play. Good game!

Well... that's really an inversion or roles! Made me giggle a lot.

Well, yes. BUT it's part of the game logic. It's the cheat you use to win an impossible race and the literal reason of the jam: "wait... you shouldn't crush the border and avoid the lap"

thanks, writing was my favorite part!!! 

thanks. I know it’s an odd, simple game, but I just wanted a bit of relax…

on ultra wide it become a racing game 😂

Thanks! I played it, art and sounds are spot-on, and fit the theme perfectly.

The music is really intense, and i liked the puzzle mechanic, unfortunately i couldn't close the loop on time. 

My suggestion would be to create levels, starting with smaller, easier path. Even the tutorial was quite complex :)

I was surprised, the art is amazing and the plot quite interesting. It was a really fun demo to play, i am sure there were a ot of work behind it.

I , too had to play without sound because the background was too repetitive, but again, great demo.

I have no words, it's a great puzzle game, I enjoyed the experience around the few available levels.

Thanks, I am already thinking of more "vertical" level design and combo moves.

That's great, I enjoyed it, really fun, became a bit hard on the "no hint sorry" level, but still a nice game!

It's intense, well tought, I just find it too hard for me. The fire caught me almost at the beginning, it's really challenging.

I liked it overall but it's really glitchy. Good  starting idea for a game.

I stopped at the third sign... makes me angry :) Liked the game overall, but it's really difficult.

The idea that the character is still and you move the platform is super fun!!! I just wish it to be more refined, i couldn't find any other platform except for the first one. If you will update it, I will try it.

It's delightfully grim. I feel bad for sacrificing those poor blocks, and yet... I think with some polish in the controls could really improve.

Thanks for the feedback! I wanted the mp3 player to start at random with some heavy metal just to jump-scare the player, but I ran out of time. Maybe in the updated version! 

Also, my background is in TTRPGs, so I had a blast writing all those snarky ending lines.

Thanks for giving the game a shot and sharing your thoughts!!! I really appreciate the feedback.

1) Since the beginning. 2) Web build. 

I feel... puzzled and perplexed. Which is not bad per se, just... confusing as after reading a philosophy postdoc thesis.

By the way, great work with Js!

I think other people took the word “save” literally.

The visuals are inspired by that era, while the sound effects are more generic. I didn’t want to replicate a real OS, just make it feel believable enough.

I’m glad you liked the final BSOD, it was the part I enjoyed writing the most.

(2 edits)

Yes, the items are invisible, i only see violet/yellow squares. In theory i attached an image but it is not visible... 

(1 edit)

The plot is different and unexpected, but you must adapt to the bizarre rules of this strange world... Sometimes i had problems understanding the logic behind the results, but overall I enjoyed the experience. 

A note (I don't know if you can see the attached picture): when you have 3 choices the last one is basically unreadable so you cannot really use it.