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The Bit Bet

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A member registered Jun 29, 2021 · View creator page →

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The fact that you play against the threshuld AND for money instead of the dealer add an interesting twist, that should be better explained. For example if I play blackjack i have enough info to develop a statistical approach, while here i usually fail because "the numbers" didn't multiply enough.... the game is fun and cool but seems ltoo random, more like a slot machine. 

Noted and I'm glad you find the story silly, that was exactly the point.

There alarm was meant to be a fun little jumpscare, it's supposed to be muted ASAP.

Thanks for the feedback,

ok

Who knows… perhaps in the future, I had lots of problems with some puzzles and art so for now it’s the only version. 

Ok then I catched the criminal on the first run! Hurrah!

I liked it, it's a fresh view on the logic grid and the board messages are fun to read and decipher. Probably a hint system to check the biggest mistakes helps, for someone who never did this kind of puzzle.

IT 's quite hard, and the last puzzle almost get me rage quit, but It's a really, really  good entry. 

As a demo, I think it has great potential. The clock use is really clever.

I usually can't download the games but this one was small and manageable. I liked the plot and some little details, like the fact that people got bored after a few questions. There are some bugs, like when you cannot interact with people or get stucked moving, but nothing too severe. 

My doubt is that I can't find the illusionist. I did several run and bring in central all the characters but It always says the Illusionist is free.

Great art and mood, I was so interested in the game that I had to download and try it because the online version had some bugs. Unfortunately I am blocked in chapter 1, after opening the furniture in the room with the sisters: there is no button or arrow to go back to the room.

Thanks. I stated with different ideas and it was not supposed such an heavy wall of text so I decided to make it more “easy” and add a comedy tone. Even the incorrect endings should make you smile a litte.

Can you tell me the controls? I know that WASD move the character and E interact with clues but i don't know how the rewind is and how to use it.

thanks for playing and the feedback. Since it can be quite heavy and didn’t had time for more graphic, I decided to add some fun phrases to make people laugh.  

i am pretty sure I nailed everything, probably I just missed a specific word combination, the report seems a bit vague sometimes.

I really like the graphic! Can I ask a little hint on how what to do inside the house? I keep walking around and don't know how to proceed.

I had the same issue with the mouse and vision cone. After some generic click/zoom/fullscreen smashing, it become playable, but I still had some issues with the control button. It's a pity it's not easier to play, the plot seems really intriguing.

Even if I couldn't solve the report properly, I still think it's a great entry, I feeled compelled to solve it! I really enjoyed this game.

That was sweet and fun, I enjoyed the experience. 

The only thinkg I noticed is that at the end screen, if I click somewhere, there is the sound effect of speaking going on. Don't know if it is a little bug or a missing end scene.

I really want to see those drug dealers G-owen! It's a good start.

I did all the evidence gathering until the game says “time ‘s up, now it’s jury time”, but back in the judge screen it automatically says I don’t have time anymore. It seems like there is only one time counter, shared between both phases. I was defending btw. 

Can I suggest to add the full page mode? Even with manual zoom things feel a bit small to read.

Hi! I did my best but it seems I cannot do the part in court, it says I don't have enough time, but it just started... :(

Hi, I came across this jam too late to take part, but I still wanted to say how meaningful it feels from someone outside this world.

Turning investigative journalism into interactive experiences is a really powerful idea, especially in our times. I think creating new space for those stories and for collaboration between journalists and developers really matters.

Wishing the best of luck to everyone involved, I'm looking forward to seeing what comes out and play them.

The art is amazing, it reminds me of some great old gameboy games. The plot too seems great, and i really wish to know how it ends!

Sure, the feedbacks already gave me some good ideas.

Thank you for playing and for the kind words.

You know… I think you’re right. This kind of game doesn’t need a floor counter or a scoring system. It would be much more impactful without it. I’ll focus on removing elements, and the gameplay will definitely improve.

Well... it's a game about decay :) and I really think the feeling and ending phrases you have if you stop before night 10 are the *real* ending.

But there is also the whole story in credits if you prefer.

You are right, I didn't have enough time for a complete audio check.

For a game about decay, it's normal to be really hard :D

The phrases at the end, even if you don't reach night 10, are the most profund, in my opinion. And you can read all the story in the credit section.

Even if you didn't reach night 10, I think the ending screen with the quote is the "real" ending, considering jam and theme. But in the credits you can read the whole story.

I can't do it each time, it's  hard for me too. There is a 20% life restore after each night... but yeah I could add a difficult level with some medipacks.... will think about it after the jam ends.

So... are you telling me that the real horror is math? I KNEW IT! I KNEW IT!

That was a fun experience that I enjoyed so much.

"Peas and love" to you too, kind soul who will haunt my nightmares for a while.

That's a complex question... there are certain stats that are more useful that it seems (range), and the last level require a lot of skills (A LOT LOT), you must spray like a madman, but it is reachable. I could tweak the numbers and make everything easier, like i did after the first tests by adding a moderate life restore,  but in the end (and for the jam purpose), is it the point? 

I like the game but I like the narrative even more, and I think the ending phrases are always a meaningful ending.

By the way, in the credits you can read all the story from intro to post night 10 😉

As a poor solo dev I am so envious 😭😭😭

Love all the details, like the missing persons flyers, it's really atmospheric game, and goes in a different direction than excepted. Extremely positive impressed.

Thanks for playing and for your feedback.

the first level seems quite easy but had some fun ideas, like shooting the fingers. Then the second one arrives.... that's really hard! I just wish to know what keeps killing me, I just start losing life without enemies around. But yes, in the end, it was a challenging but fun experience.

This demo is intriguing, the plot swings between quiet, boring  village and hideous mystery.... I am quite hooked on the story.