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The Bit Bet

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A member registered Jun 29, 2021 · View creator page →

Creator of

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Thanks! It was quite a challenge to fit everything within the jam's theme and constraints while still making it fun and playable. I'm really glad it resonated with you.

Thank you, truly, your words really made my day. As a tiny indie designer, it's common to spend a lot of time creating things in that goes unseen or ignored. Knowing that something I made reached you means more than I can put into words. Thank you for taking the time to say it in such a splendid way.

I like this entry, seems really elegant in his semplicity, I hope to try a game soon.

🥳🥳🥳

I did! It was a great challenge balancing between the page constraints, the toner limitations and the goal of creating something that invites people to play without becoming too complex. Once I decided to use a deck of cards, it also opened the door to a lot of fun ideas for unconventional layouts and card placement, but it was honestly too much.

Thanks! If i have time i hope to submit an even more greyscale work, but at least I wanted to publish a minimal prototype.

Cool idea, a bit complex to develop. I was thinking of moving the laser freely, without the 45 degree limit.

Well, I like a good cliffhanger, even in small prototypes.

Don't worry, right now it's just a reminder on how i can add more rooms, when I'll revisit this game.

I agree with you and that's exactly the point :)

good point, I can add a tutorial 

thanks for the feedback 

I surely need to balance a bit. I'll do my best to try yours, graphics seems great, but a GB is quite a lot for my current line.

Didn't know that variation, I'll check. I may update the game with one different role per play.

That’s right don’t mistreat blobby!

Well the main idea I have is to give the opportunity to make the king the "real king" so you could make a double trick on your adversary... need to think about it.

Well, the AI is currently very, very basic. I couldn't insert a proper "keep your real king safe" rule so it's just the bare minimum. I could work on it on phase 2, depends on time.

I am quite sure this layout is even worse than playing blindfolded! But that's part of the silliness of the game.

Thanks for the feedback.

Hi, before rating, is there a way to explain how to play? The manual link doesn't explain much and I don't know what to do.

It is creative and it is tough, I liked to play it. The interesting thing is that there is much more than "go there and smash enemies", it still has a lot of strategy inside.

I agree that some balancing is needed but it is already quite fun.

Amazing art, the intro panel is gorgeous! Unfortuately is quite difficult for me, I can't even reach the saw part everyone is talking about...

 that was the funniest mechanic to add 😂

The art and style are hilarious, truly. The kitten is fun to play with. But I still can't ignore the question: who is the companion? the ball near the sea?

That was fun! I didn't expect the swarm of helpers. One Quick note, after i destroy everything on the map, the arrow still point me to a place that i cannot reach. Is it normal?

There is a feet on my cookie :D Hilarious. Can you tell me how to upgrade the elements? I just keep clicking around and it's exhausting

Hi, quick question before rating, I reached the end of the level and gather the first cookie piece, but then the game freeze after the chat. Is there something i must do to go to the next level?

I liked the puzzles, It's short but effective. And I suppose the companion cube is a companion in the end :)

Hi, before rating, can you tell me how I can summon the other bees? It took me some time to discover that you must recharge the sting with the flowers, but I still cannot call the other bees.

My toughts on the game are similar so i won't leave a complete comment but yes, the movement is really fun to play.

thanks, I was aiming for something not too different from standard chess but with something fun in it 

I liked the puzzle mindset, even if sometimes i got confused because you never know exactly where the piece yu choose will go on the board.

About the chess logic, I'll check (no pun intended) because the code required a lot of work and is supposed to follow all the standard rules. I tought i ironed out most of the bugs but there are always plenty.

It is supposed to be complicated and mildly infuriating, that's the point of this entry. 

My other one is the "serious" one but this is my fun little laugh to all the peple who took chess too seriously. :)

I like the core idea of this demo, the 3 action points change the play a lot.

As a suggestion for the next turn, I found a few bugs in the UI, sometimes i couldn't move a piece in a spot, even if the move was legit.

Really smart and well conceived puzzle. I like it as it is, with all the variations through the levels, but if i can suggest a couple of tweaks, the wall-changing part is a bit messy and not so clear to play. Also, don't know why but the fire seems to go sometimes slower, sometimes faster. 

ahahah nice shot :) Thanks for the feedback, did my best with the tools i had.

Thanks, and yours is mindbending!

Cool puzzle game, it reminds me a bit of Ambidextro, the mindbending controller platform. But please, please, add some checkpoints, It's hard to restart drom the beginning each time.

that's a masterpiece!