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It's the first time I read the term "AI polycule" and I am hooked, the core elements are hilarious and incredibly fresh for the genre.

What I feel is missing is the narrative potential of a city-wide collapse, now limited by a random event table. While the effects are impactful, the adventure would benefit from more scene descriptions or NPC reactions to the deteriorating services, or specific traps or risks. 

Short note about the pagination: the significant white space in the current document can make it feel a bit disjointed to read. I think a more readable page would likely improve the flow and usability for the GM. 

(In this case I'll be the GM and plan to use those ideas soon.)

Thanks for the review! If you decide to run it, do let me know how it went.