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Ari Lee

25
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A member registered 17 days ago · View creator page →

Creator of

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Thank you so much, that really means a lot to me. And I’m really happy to hear that the game gave you confidence and inspiration. Congratulations on releasing your first game too, that’s a huge achievement!

I’m also glad you liked the rain outside the window. That VFX was done by Admiia. As for this project, we’re planning to fix the bugs and polish the things we originally wanted to implement. Thank you again for your kind words, and I’ll be cheering for your game too!

Thank you so much!! I’m really glad you had fun playing. And yes, Hades and North American comics were definitely inspirations! I’ve worked on comic cover art before, so I’ve always wanted to try bringing that kind of style into a game. That’s also a really good point about the hit feedback. We actually did add hit feedback, but unfortunately it wasn’t showing properly because of a bug. Thanks again for playing, and I’m glad you had fun getting bullied by ghosts haha! :)

Thank you so much!! I’m really happy you thought so! :)

Thank you so much!! I’m really glad you enjoyed the art and vibe! :)

Thank you so much!! I’m really glad you enjoyed the idea, music, and art style. I’ll make sure to pass the kind words along to Candlehearth too :) Thanks again for playing!!

Aaa thank you so much!! I’m so happy the ending hit the way we hoped it would 😭
It really means a lot to hear that. I’m so glad you enjoyed the art, audio, mechanics, and story too. Thank you so much for playing!! :)

I really enjoy puzzle games, and once I understood the core mechanic, it became genuinely fun to think of different ways to use the skill to solve each level. I liked that there was real room to think through each puzzle rather than just brute-forcing it. The last boss area did feel a bit too large, though, so when I respawned I wasn’t always sure where to go, especially since it was different from where I first entered and I had to reorient myself. I also think the art could be polished further. Some kind of visual guide for where to go would probably help a lot.

Thank you so much!! I’m really happy you found it cozy and cute, and I’m so glad you enjoyed the art and music too :)

I’d be happy to check out your team’s project too! And that’s really awesome, I hope your journey into sound design and game composing goes really well. Happy jamming! :)

Thank you so much! I’m really glad you enjoyed playing it, and I’m happy to hear you liked the art and audio as well. Thanks again for playing! :)

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Thank you so much! I’m really happy you enjoyed the art, and it made me smile to hear that you think your mom would enjoy the game too.

Those are both really good points as well. We actually did have a sanity indicator, but unfortunately it wasn’t showing because of a bug.  We also added hit feedback so it would be clearer when the player got hit, but that unfortunately wasn’t showing up either because of a bug.
For the ghost movement too, we had originally planned to add a trajectory indicator so players could predict where they were going, but sadly we ran out of time during the jam. We'd love to implement that as originally planned after the jam. Thanks again for playing! :)

Thank you so much!! That really means a lot to me 😭 I’m so glad you liked it!

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Thank you so much! I’m really glad you enjoyed the vibe of the game. We actually did have a sanity indicator, but unfortunately it wasn’t showing up because of a bug 😭 It’s such a shame, but we plan to fix those bugs after the jam. Thanks again for playing and for the feedback! :)

Thank you so much!! Haha, you caught me, I definitely lost some sleep working on this 😆 But it was also a really meaningful experience, since it was my first game jam and I learned so much from it. I’m really happy you enjoyed the art and the audio details too. We’re planning to update and polish a lot of the smaller details after the game jam. Thanks again for playing and for leaving such a thoughtful comment! :)

Thank you so much! Honestly, I almost died making all of it haha. I had to reuse and rearrange a lot of modular furniture and props to make it possible within the jam timeframe, but it was still a huge amount of work. I’m really happy you enjoyed the atmosphere!

Thanks so much for playing! The invincibility theme actually becomes clearer toward the end haha. You’re also much safer when you stay near the candles, but because of bugs, the hit VFX and sanity system weren’t showing up properly, so it probably made it hard to tell when you were actually getting hit. It’s unfortunate, but I’m hoping to fix it after the jam :)

Thanks so much for playing! I’m really glad you enjoyed the game, and I really appreciate the kind words about the art. The cat chaos was actually inspired by my own cat haha :)

Thanks so much for playing! I’m really glad you liked the art and sound. I’d love to keep polishing the game more after the jam. :)

Thanks so much for playing and for the feedback! I’m really glad you liked the visuals. We had more ideas for the gameplay, but ran out of time during the jam. I’d love to expand on it more after the jam.

Thanks so much for playing and for the feedback! I’m really glad the art, theme, and storytelling came through well. We spent a lot of time thinking about how to express the Invincible theme, so I really appreciate hearing that it came across. And thank you for the note about the gameplay too!

Thanks so much for playing and for the feedback! I’m really glad you liked the art. We were a bit limited by time during the jam, but I really appreciate you giving it a try and sharing your thoughts!

Thanks so much for playing! I’m really glad you liked the art, and I’m happy the idea came across too. Really appreciate it!

Thanks so much for playing! I’m really glad you enjoyed the style and overall feel of the game :)

Thanks so much for playing and for the kind words! I’m really glad you liked the art direction and the ghost cat. The game was also supposed to have hit VFX and a sanity system, but after submitting we realized they weren’t showing up properly in the build, which probably made the hits feel confusing. We’ll definitely be fixing that after the jam. Thanks again for pointing it out!

Thanks so much for playing and for the detailed feedback! We were really short on time and unfortunately didn’t have enough time to fully test everything before submission. After the jam ends, we’ll go through the feedback, fix the bugs we found, and polish the game more. Really appreciate it!