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(+2)

I really enjoy puzzle games, and once I understood the core mechanic, it became genuinely fun to think of different ways to use the skill to solve each level. I liked that there was real room to think through each puzzle rather than just brute-forcing it. The last boss area did feel a bit too large, though, so when I respawned I wasn’t always sure where to go, especially since it was different from where I first entered and I had to reorient myself. I also think the art could be polished further. Some kind of visual guide for where to go would probably help a lot.

thank you so much for your feedback!