I thought that at first, but I think you can do anything you want in your level. You just have to enter a portal (or something similar) at the end of the level, to "pass" the player to the next level, which will be made by someone else.
sgtwombatstudios
Creator of
Recent community posts
Thank you for the review. It is true, I couldn't figure out the best camera for the game. With more freedom it seemed too wonky, but maybe that would have been the better choice! Did you find a bug with the lanterns? The lady will only pick them up when she passes by, so if you are too late, you have to try again. I am glad you found that you can go into some areas before talking to the character. It was a very subtle thing, so that is great that you discovered it!
I'm glad that you enjoyed it! Leaderboard is currently the built-in GDevelop leaderboard where they can sign in to their GDevelop account to use their personal username. That could be replaced with the Luxodd SDK instead. And definitely more challenges!
I see now it says I submitted 6 hours before the deadline...was it opened up again with additional time to submit?
Thank you so much for your detailed comment! The dryad has a set path, and the level will end when she gets to the end. You guide the creatures to the lamps (they should stay there) which are on her path, and she will pick them up when she passes by. In hindsight, I should have made some simpler levels before the garden! (I ran out of time for the forest, so it can't unlock) I will check out your game as soon as I can.
Thank you for the comment. You are right, it's very easy to miss, but the NPC says you have to save all the creatures. In the garden you must save all 15 to unlock the next area. There is a cheat though, if you press 0 in an area, the dryad will speed to the exit with every creature haha. I will check out your game as soon as I can!
It's true, I focused more on the things in the list: monsters, mysterious virus, traps, science, find a device to fight evil, etc. I guess it's like Die Hard, it's just set during Christmas, like the first character of the game says. I will add the Christmas decorations if I have the opportunity to polish the game.
You are right! The aliens stay in the pods making it more difficult each round. If they left the pods, then eventually you would have 30 pods on screen and only 3 aliens hiding. Maybe that would be too easy? I'm not sure. Or more aliens could run on screen each round, but maybe then that would be hard to track them.
This is off topic, but I didn't think it needed a new post...however, I published my game on the gdevelop website under my user name. But strangely the game is not listed on my game page, and it is not listed on the "Game Jam 8" page, even though I provided the link during the submission.
https://gd.games/sgtwombatstudios/theknightandthehound0-2-1
Thank you for the review! One small thing, that is actually not a bug! Any message in quotation marks is the hound talking to the knight. So the knight is actually listening to him say that. It's like when you first meet the hound, you walk towards him as the knight, but the messages appear. But you are right, it should be more clear! Like a picture of the hound next to the message so you know he is talking.
Thank you! Do you mind a little expansion on the what you described as places that needed pixel perfect placement? I only ask this because I tried to make the hitboxes in favor of the player, for example, you can walk a little into the lava before dying and walk a little off ledges before falling, and the lava drops can touch the player a little before dying.














