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sgtwombatstudios

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A member registered Jul 30, 2018 · View creator page →

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I thought that at first, but I think you can do anything you want in your level. You just have to enter a portal (or something similar) at the end of the level, to "pass" the player to the next level, which will be made by someone else.

Thank you for the review. It is true, I couldn't figure out the best camera for the game. With more freedom it seemed too wonky, but maybe that would have been the better choice! Did you find a bug with the lanterns? The lady will only pick them up when she passes by, so if you are too late, you have to try again. I am glad you found that you can go into some areas before talking to the character. It was a very subtle thing, so that is great that you discovered it!

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I'm glad that you enjoyed it! Leaderboard is currently the built-in GDevelop leaderboard where they can sign in to their GDevelop account to use their personal username. That could be replaced with the Luxodd SDK instead. And definitely more challenges!
I see now it says I submitted 6 hours before the deadline...was it opened up again with additional time to submit?

Thank you :) Off topic...but now I'm wondering if Ketchapp is still active or not

Thank you, that means a lot. You are right...I didn't have as much time as I wanted to work on it, but I was thinking different obstacles to jump over and run under!

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Thank you so much for your detailed comment! The dryad has a set path, and the level will end when she gets to the end. You guide the creatures to the lamps (they should stay there) which are on her path, and she will pick them up when she passes by. In hindsight, I should have made some simpler levels before the garden! (I ran out of time for the forest, so it can't unlock) I will check out your game as soon as I can.

Thank you for the comment. You are right, it's very easy to miss, but the NPC says you have to save all the creatures. In the garden you must save all 15 to unlock the next area. There is a cheat though, if you press 0 in an area, the dryad will speed to the exit with every creature haha. I will check out your game as soon as I can!

In that picture, after the Nokia phone was dropped, maybe several meters...I bet it was perfectly fine after that.

Thank you!

Will we be able to update the game page after the deadline (not updating the game itself)?

It's true, I focused more on the things in the list: monsters, mysterious virus, traps, science, find a device to fight evil, etc. I guess it's like Die Hard, it's just set during Christmas, like the first character of the game says. I will add the Christmas decorations if I have the opportunity to polish the game.

You are right! The aliens stay in the pods making it more difficult each round. If they left the pods, then eventually you would have 30 pods on screen and only 3 aliens hiding. Maybe that would be too easy? I'm not sure. Or more aliens could run on screen each round, but maybe then that would be hard to track them.

I was wondering if anyone would find that, good job! Haha I discovered it after the deadline so I couldn't do anything about it 

Thanks for checking it out! So you are having problems doing something in the game? At first, you can click the doors, and then the Collect button. Afterwards, you click on the spinning objects. The instructions will tell you what to do every step of the way.

Thank you for checking it out, it actually does have music! Maybe your browser had a problem playing it?

I enjoyed the idea of essentially building the levels to get through them!

I like this idea! The surprising part I like the most is that you cannot jump. So I enjoyed that some columns have to move higher first so you can fall onto something lower.

Actually, it does have music! I suppose your browser didn't play the music perhaps?

I liked the feeling of this one, with great sound effects!

I really like the idea of controlling the time for each obstacle.

I like the surprising 80s/90s feel and using each life to replay actions!

I really enjoyed this idea, and you did a good job implementing it!

I really loved the overall style of this, and the game play design!

Ahh thank you so much, I can't believe I didn't see that

Ahh ok, I think I understand now, thank you! Earlier, the beast says your armor is strong enough to walk on spikes. You do not need the beast near the spikes. As the knight, you can walk across them to jump up to the crystal from the platform.

I clicked on the submission button and saw that you are asking for game code snippets. I am using Gdevelop and it does not have code text that can be copied and pasted into a text field. Would you like a link to screenshots of the game logic, or something else?

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This is off topic, but I didn't think it needed a new post...however, I published my game on the gdevelop website under my user name. But strangely the game is not listed on my game page, and it is not listed on the "Game Jam 8" page, even though I provided the link during the submission.

https://gd.games/sgtwombatstudios/theknightandthehound0-2-1

I absolutely love the Power Rangers look and feel...I watched pretty much every episode of the original 3 seasons haha. I like that you have to balance working on the controls while fighting the monster.

I really appreciate the very kind words

Thank you for the review! One small thing, that is actually not a bug! Any message in quotation marks is the hound talking to the knight. So the knight is actually listening to him say that. It's like when you first meet the hound, you walk towards him as the knight, but the messages appear. But you are right, it should be more clear! Like a picture of the hound next to the message so you know he is talking.

I like this idea a lot, very nice combination of styles, and you have to plan your strategy,

Very nice graphics and audio. One of my favorite things in games is using different characters for different abilities, so I liked that idea a lot!

Thank you! Do you mind a little expansion on the what you described as places that needed pixel perfect placement? I only ask this because I tried to make the hitboxes in favor of the player, for example, you can walk a little into the lava before dying and walk a little off ledges before falling, and the lava drops can touch the player a little before dying.

I enjoyed the art and the upgrades! For some reason, my favorite thing was the helicopters, I liked seeing their animation before firing the missile and planning my movement to avoid it!

I really enjoyed your storyline, you put a lot of thought into it

I will also check out your game, I'm glad you didn't give any spoilers ;)

Thank you! That is amazing you recorded a video.

I will get to the games slowly over the next week! 
Can a few people try my game for just a few seconds, you don't have to rate it yet.
I ask this because someone said the keyboard controls didn't work for them, but they work for me.

https://sgtwombatstudios.itch.io/the-knight-and-the-hound

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Thank you for the information...I'm not sure why that happened to you, it works for me. If you accidentally clicked outside of the game, the keys will not work.

When you clicked the play button, did that work?

And then you tried the left and right arrow keys, and they do not work?

Thank you!

Are we allowed to work on our itch.io game page after the deadline? Screenshots, description, design, etc.