just played dELAUb. So good, it took a bit to understand how to play but once I got the hang of it, it was a blast. I love the idea of the guns playing off of the beat, the shotgun especially was my favorite. The game does a fantastic job at making the player feel cool. I also like how the game progresses from a snappy beat early on to a more free song where it sounds like instead of playing along with the beat, you are the beat and the song is playing along to you. Only critique I have is that the timing is too lose, its so loose that I think its harder to fire off beat then on beat. But overall I cant imagine someone in good conscious giving this game less than a 3/5, and even that would be harsh.
I wouldn't mind seeing a full release at all.
RainHawk
Creator of
Recent community posts
Thank you for the feedback! In regards to spin to win., the game features a poise system, where if you knock into walls or faster spinners you will spin slower and in turn take more knockback. So the player is supposed to prioritize good hits to keep spinning as fast as possible and avoid taking extra knockback.
Window Appears, Teddy unhappy. Sweet lady says I'm lucky and offers me a treat, but treat wont make teddy happy. Sweet lady offers me an extra spin, but extra spin wont make teddy happy. Sweet lady offers me a daily extra spin, but daily extra spin wont make teddy happy. Lady says I'm missing out and leaves. But window gone, Teddy happy
Thank you! and we are aware of a bug in the game of statue's falling through the map. I believe that this is caused on lower tick rates where the speed of a falling statue completely passes collision in a single tick. I'm guessing this happens a lot on Archery because that level in particular has very thin floors.

