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RainHawk

47
Posts
9
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A member registered Mar 28, 2026 · View creator page →

Creator of

Recent community posts

Engineer Woman... That is all

Thank you! Multiplayer is the plan for a full release

Thank you! We barely managed to cram multiple maps and modes in the final day.

Thank you!

Good work on making the legendary upgrades interesting. depending on which upgrade I got it felt like a whole different game

Most serious fishing experience I have ever had. Although multiple times I got hit with bad luck getting multiple low energy fish and then the day becomes impossible to beat.

AI = L

Wow, this was a large team

Thank you! its our plan to add full multiplayer support in the event that we go for a full release

Thank you for the feedback! In regards to spin to win., the game features a poise system, where if you knock into walls or faster spinners you will spin slower and in turn take more knockback. So the player is supposed to prioritize good hits to keep spinning as fast as possible and avoid taking extra knockback.

Thank you! we will definitely add a kill counter to survival for an update when the jam is over. 

Thank you!

A fellow Beyblade game. Managed to get a few leaderboards number one spots. I like the mechanics,.

I don't think I have ever pressed a keyboard faster than when that drill appeared behind me

Easily my favorite game jam game. So simple yet provides so much depth.

Loved the game, I like the idea of turning Inscryption into a endless style game. I just don't think it played well off the theme.

Thank You! the camera locking when you load into a level is a known bug that I'm working on fixing right now. I'm really glad you liked it.

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CAPTAIN!!! 3 VESELS SPOTTED AT BEARINGS 190!!!

Favorite game of the jam so far Pirate Skeleton Meme

Really good idea. It was just a little buggy where sometimes the cubeface would desync from the actual navigable area

Really cool game.

Glad to see other Beyblade games. 

most creative use of the theme I have seen yet

Love the art. I would say its to easy to stunlock enemies. But the visuals are great

Music was a jam

The red guy might have been spinning but I was winning

Window Appears, Teddy unhappy. Sweet lady says I'm lucky and offers me a treat, but treat wont make teddy happy. Sweet lady offers me an extra spin, but extra spin wont make teddy happy. Sweet lady offers me a daily extra spin, but daily extra spin wont make teddy happy. Lady says I'm missing out and leaves. But window gone, Teddy happy

Thank you!

Thank You! we can absolutely implement an FPS cap in the full release.

Thank you!

Thank you! I tried my best to get the animations to all fit that retro style. I'm really glad you liked it!

Thank you! and we are aware of a bug in the game of statue's falling through the map. I believe that this is caused on lower tick rates where the speed of a falling statue completely passes collision in a single tick. I'm guessing this happens a lot on Archery because that level in particular has very thin floors.

Thank you!

you have a vivid imagination.

I like the art style. I'm just a bit unlucky

Thank you!

Thank you! and yes I took heavy inspiration from portal for the level design. When the jam is over we will definitely make the self petrify faster. 

Thank you! I'm really glad you like the respawn animation. I probably spent more time on that than some levels. 

Might be my favorite game of the jam. 

the aliens could have taken the planet. But they made the fatal mistake of trying to out pizza the hut. 

Really fun and super addictive. just a little buggy, I had my start path sign disappear a descent way into the game and got soft locked.