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Foxle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #29 | 4.130 | 4.130 |
| Video Pitch | #99 | 3.304 | 3.304 |
| Overall | #120 | 3.296 | 3.296 |
| Enjoyment | #134 | 3.174 | 3.174 |
| Audio | #149 | 2.913 | 2.913 |
| Artwork | #185 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You manipulate files to solve puzzles, files are outside the game window, thus the game is outside the box.
Video Submission
https://youtube.com/shorts/WWBm6TDjkBM
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Comments
Very creative game, most of the fun from this game, came from how unique the mechanic was! It felt really nice being able to use all of the useless files at the end of the game for the final puzzle to wrap things up. The mazes in the game were hard to look at, and the music got repetitive though. I hope you fix these up in the final game if you plan on continuing it. The random shave yourself poster was pretty funny. You did really well on the concept, and this was very much "outside the box."
Also I don't think it was intentional, but I found myself just reading the files to figure out what they were instead of going through the mazes, because it was so much quicker and easier. Maybe make that a mechanic? Otherwise you might want to change there contents to be less obvious.
Using the files' content themselves is an intended way to play this game. The way I thought about this is that, I wanted the game to feel good to anyone with any type of comfort zones. Not everyone is going to open the files to look at their content, but the files having some legible and illegible parts gives the people who do look at them a pretty cool clue. In my personal opinion exploring the maze and figuring out what each file is, is more fun to do, but for others just looking through the files maybe more fun. So I think keeping both made good amount of sense, and even with looking at the files you still need to explore the different rooms!
Though the mazes definitely could be more legible. And yeah the same music for long enough time would get repetitive, so having some extra music would be fun ^^ The music itself could also be longer to feel less repetitive.
Though for now my main focus would be soul decode another game with file manipulation mechanics. The file manipulation mechanics here originated there, I only took that mechanic as its main mechanic, since outside the box theme made me immediately circle to that mechanic.
Anyways good to know you had fun with this game ^^ The comment helps a lot to know where I can improve!
Really cool and creative concept! The only issue was struggling to walk in some of the mazes
It was a cool experience, took me a second to realize what I had to do with the file management system. But after that it was smooth sailing. Did have some confusion with knowing where the player could walk in the mazes. But overall.. pretty solid! Great job on the submission.
Doesn't have foxes..
Shave yourself...
I can confidently say that I have never EVER seen this mechanic in a game before. The main mechanic was super refreshing and really fun to mess around with! Really great submission! Can't wait to see what creative ideas you come up with next!
Pretty cool, really loved the file manipulation stuff, that and the music gave me OneShot vibes. I think the environment could have been done at bit better though. Hard to tell where I can walk sometimes.
Cool game overall.
Very cool game, the mechanics and music both reminded me of OneShot, and I enjoyed figuring out which file was correlated to which component, and having all that knowledge come together near the end to fix the main terminal. The mazes could be toned down a bit, and the clutter could be a bit reduced, so you know where to walk and where you can't walk, but it's still a damn solid demo, and I'm excited to see what comes from it.
Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^
The game is cool and has a unique mechanic to it which isn't too complex or hard to understand. I feel like the mazes in the rooms are a bit messy and sometimes it's hard to see the pathes. I was also expecting the resting room to have a bit more stuff however. Very good nonetheless, great work!
Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.
Using the file explorer as a game mechanic is an awesome idea! I ended up having a lot of fun navigating everything and putting it all together. Appreciated the extra little challenge of getting into the side room
Thanks ^^ It is nice to see someone not only finished my game but even checked out the extra content. I added it to make the vertical slice feel more complete without having to add new mechanics, due to the limited time. It also allowed me to add some story, the mechanics in general left little room for any story, so the side room gave me a place I can fit some of the larger story into.
Honestly the game was too dank, doin too much, I beat it on call with you though!
Art too much, concept too much / not explained well.
I get that, since I got many people having clarity problems, I'll look into it after the jam ends.
As always, the concept for this is really cool. I seen a lot of games do file browser stuff, but I like how it works in here a lot. It's a cool mechanic for sure.
I run into the problem of eventually just getting lost not just because of the puzzle, but because there feels like there's quite a bit to manage. So I'd find an object, I read it, and then I have to make a mental note of it as I walk across the maze. The sprites and nice, but I dont know which sprites are decorations and which ones are obstacles. And while I'm trying to figure that out, I end up sort of forgetting what the object I checked was all about, and then eventually I go to the monitor and it tells me what it needs, and I think I have an idea of what to do and will go from there. When the main mechanic works, it really works and does make me feel smart for figuring out how to move things around, but I do feel like the mazes fight against the player quite a bit. Next time ill be sure to get my notepad ready LOL
The concept is really cool in general, keep it up! and I'd like to see how you expand upon it in Soul Decode. What you got here is a puzzle game briming with a lot of potential. I think its beyond my own personal liking but I really do like the beginning sections when it works super duper well
Also, small note: It seems like I cant play this game properly on the itch app, but that could be because I have sandbox mode enabled. Something is preventing the file explorer from opening.
Thanks for the feedback! Art isn't my forte but I tried my best, if I had more feedback could have made it better! Since you like the concept you can check out latest dev log of soul decode here:
And if you like it enough... maybe subscribe? It'd give me great amount of motivation to keep working on the game! ^^This is a really cool game concept! Making use of the filesystem is an awesome game idea!
I do have the complaint that I personally found it hard to tell what tiles were blocking me off and what tiles were just part of the floor, despite the clear color contrast. I still think the maze layouts were interesting though!
I found that it was very clear what components I had to interact with, and the idea of figuring out what components do/don't go in the folder (or what to rename) really impressed me. I would like to say however, I personally thought that the oxygen room was pretty hard to figure out because I thought it was a lot more different than the usual puzzles without much clarification.
Also this really caught me off guard for some reason, I love it.
Very good game and a pleasant art style! Great job!
Yeah, I'm not the best artist, I like high contrast stuff, but that makes things confusing, I tried my best, but I couldn't get it any better. I thought I'd make it amaze to get to the item since just file manipulation could get stale. The 029 units are always there as a hint toward the oxygen puzzle, but suppose that wasn't enough of a hint. I had fun making the jonny reference! Thanks for playing. Also if you like this you might like soul decode! It doesn't have an itch page yet but I can give you a link to its latest dev log if you like the idea, you could maybe subscribe to be notified! ^^
Reaaally cool idea, I felt like the labyrinths were a little slow to get through, but they're not bad. I could figure the game out by myself and it has smart solutions. A labyrinth-related idea I have is that sometimes there could be unneeded components blocking your way, that you have to move but not into the current terminal. But yeah that's just a bonus idea, the game is well-done.
That's actually a cool idea I hadn't thought of for some reason. Good to know you enjoyed the game, I tried my best to make it both fun and challenging! If you are interested in games with file manipulation mechanichs you might like my main project Soul Decode!
really rad, i didnt understand i had to rename the files until i checked the itch page again and saw it lol. super creative!
Yeah, the clarity could probably be improved, just not sure how to do it without breaking continuity, could add a splash screen with the controls section of my itch page later on, to make things easier maybe. Though I think the dialogue is clear enough, I do realise now that its easy to skip them.
THE MOVING OF FILES BEING THE MOVING OF COMPONENTS IN DIFFERENT ROOMS IS GENUINELY SUCH A COOL SYSTEM!!! I admittedly got stuck after some time, But I mean it was really cool!
Thanks! Been playing around with fs mechanichs for so long, with my main project Soul Decode, seeing the outside the box theme, I could think of nothing but fs mechanichs. Admittedly, I now realise I could have made the mechanichs clearer in game, the clarity needs a lot more work in the game.
Loved this game gang its really creative and havent seen anything in the jam like it!
Thanks! The mechanich itself is something I had been playing around with for a while with my main project called Soul Decode. But otherwise I tried my best to make something unique.