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Zuckern

130
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A member registered Oct 24, 2021 · View creator page →

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I mean pressing left and right, as rotating along the Y axis almost guarantees you get rotation score because you never have the opportunity to not be facing the ground, as opposed to flipping along the X/Z Axis when using up and down arrows. There’s not much incentive to use Up and down arrows on their own other than to make sure you actually land at the very end of your air time. Maybe if turning horizontally was slower I think it’d counteract this, but like honestly it’s a very tiny detail for something that doesn’t affect my enjoyment!!

Honestly really peak though, I got through like 300-ish boxes and I kinda don’t wanna stop lol

This might be the greatest craziest thing ever. I honestly don’t have any notes other than I think horizontal rotation is overpowered compared to vertical rotation, but other then that peak!

This is actually peak!!!! Only think I wish it was a little clearer what shapes you were grabbing. Also I think it’d be neat if the artstyle was a little more corporate cuz I think it’d be funny, more of a personal taste tho. Regardless, I think this is genuinely really fun from such a simple gameplay loop!!

This is really awesome!!!! I honestly consistently ran out of jump cards, but that’s probably because I’m a whimsical creatures that loves to jump, but honestly this was so peak!!

I thought it was pretty cool honestly! Wish the tutorial was a little more straightforward, also I think the 2nd card was just broken for me when I try to make it attack?? Not sure why. Anyways, It’s a neat concept!

I like the concept! It’s kinda adjacent to a Suika game or fruit mountain in my opinion, only note I have is I wish there was a bit more variation with the blocks instead of just size, maybe color or texture as well? Not to mention I think the camera controls are a little clunky, it’d be nice if right mouse allowed you to orbit in all 3 directions, or instead have it be a free camera? Regardless I think this has a ton of potential!!

Art is really good! Tutorial isn’t much of a tutorial and the next level thing broke for me, but I think the controls are really solid!!

Very cool concept!!! I really enjoyed how it kinda parallels how we attempt to explore 4D though the concept of stepping up or down the 4th dimension through 3d layers, just on the dimension below! Honestly only note I have is I which there was a few more mechanics than just buttons and boxes, but considering the game in its current scope, it’s peak!!

I really enjoyed the arcade style beat-em-up! Voice acting also is really neat!! I also like the fact that (probably unintentional but still) you can also sorta infinitely dive into the corner if you time your inputs right, just think it’s neat.

I really loved the artstyle!! Almost had a children’s picture book quality to it!

I like this! I have a few notes though, I feel like camera placement is off in my opinion, it definitely should’ve been higher and a little more zoomed out, and less foreground should’ve been on screen because the ground is usually the cutoff point. I think the game had too much parallax from the mouse in my opinion which made it a little disorienting too? I think it would’ve benefited more from a static camera system instead of a moving one. Overall, I think the art is neat, it has as a lot of charm, and I think the concept is definitely pretty cool!

I really thought the concept was neat!

THIS IS THE GREATEST SLOP EVER!!!!

This is incredibly professional looking!! I like the vibes a ton

This was honestly a really neat box pushing game!! Could’ve used some music and some effects in my opinion, but even as it is it’s really good!

It honestly took me some time to figure it out, but after figuring it out, I genuinely had a blast!! Puzzle stuff like this is honestly really fun

This is really cool!! Though admittedly I felt a little aimless at times, though that’s definitely just a me issue I think? Not sure, but regardless it is absolutely gorgeous, and is really well done honestly

I really really love the subtle detail of your FOV increasing when you go faster, but also the controls play really nicely!!!

This was honestly fire!! The video pitch especially I think goes to show how much personality both the game and the pitch have honestly. It’s very awesome!!

This has so much charm!!! I enjoyed this a ton!!! While, probably because I was in the web version, I ended up lagging a bit, and I think because of that the controls were even harder for me to understand, but honestly I think this has been really charming and neat!! I honestly laughed a good bit when I threw the rocks on the things, etc. This is peak!

This was honestly really neat!! I dunno why it lagged so much for me, but it was really neat! The idea of making pretty much 8 microgames in 1 and they all connect to eachother is insane!!

The Aesthetics and sfx, top notch, no complaints really, only real notes I have are that the platforming feels a little finnicky, and like sometimes I jump without having to press space, or that I kinda just wall hop without needing to press anything, additionally I dunno if I’m doing something wrong but the top down bullet-hell style part, it drags on for so long, considering enemies need like at least like 10-15 hits, having bullets spawn randomly around the map in packs of 3 feels a little like forced padding. Other then that, I really enjoy the vibe of it all! It looks awesome!

I think this is absolutely gorgeous!!! Feels like a publisher ready game honestly, just kinda felt a little lost after the start, though I was definitely ready to just start experimenting! Only other note I got is I wish the gathering part had like an animation? Like on the ore or tree that you’re breaking. Just to more clearly indicate something’s happening instead of just the player animation. It’s very nitpicky for something that’s just so visually pleasing as it is, so honestly it’s great as it is!!

This is a very silly game!! I like it a lot, kinda wish the punches had a bit more impact to them though, not like from a damage standpoint more from a visual standpoint, but I like it a ton regardless!

I ended up clipping into the wall and just- kept going into the wall more, but I really like the concept of it all! Music is pretty good too!!

This was actually really neat!!! Only thing it could really use is some effects and maybe a few more patrons! Other then that, this was a pleasant experience!

The Video Pitch seriously sold me, cuz the idea is actually creative and unique! Only problem is I couldn’t understand what was happening, and there were a few game crashing bugs, But it definitely looks really good, and this is definitely something that can be expanded upon after the jam is over!

The audio is very intimidating lol, but I especially love the aesthetics of it!

This was very cool actually, very surreal too honestly, only thing was I can’t figure out how to tip?? I dunno why I can’t get it to work, but other then that, peak game actually!

I enjoyed this a ton! Only real notes I have, I wish the balls movement wasn’t so rigid, maybe instead of it being where you move vertically with W and S/Up and Down arrows back and forth, maybe have it so it changes the angle you’re moving at, or have it so when you land on the paddle, you have to aim in the direction you want to go with your mouse? Second, Doesn’t really feel like a lot of progression is happening, which is fine if you’re aiming for that old school arcade style kind of game, but regardless, it’d be cool if like you could “level up” or something similar to increase the difficulty a little more significantly a little faster, and also have some kind of milestone? Third is I wish there was a way to go back to the main menu after finishing a game, or even able to pause at some point. Other then that I enjoyed the concept and I feel there’s a lot of potential here!! Good luck to your game development journey!

Not sure why the video pitch is the tutorial, but I mean it has its charm! Only note is I wish the movement felt a little less sluggish, maybe if there was a dash or if the character was at the very least a little faster, I think it could work!

This is incredibly silly and I can’t help but love it, also noticed that like almost all the SFX were from different games! Which, is kinda cool actually!

I dunno how you made the whole thing in python honestly, it’s pretty good! I kinda wished there was more sfx and effects tho!

I genuinely got a good laugh out of how goofy this is. It’s more technically a simulator then an actual game, but I definitely enjoyed it regardless!

Pretty cool actually! I especially enjoyed the artstyle!

I actually insanely enjoyed this! Sometimes I would actually clip inside the geometry of the level, but like honestly I think that has a lot of potential for future levels too! I think just ultimately this concept has a lot of potential.

This was very fun to play!! Only thing to note really was that the purge special card softlocks the game? Not sure why, but other then that I had a blast!!

It was honestly really sick!! Only issue I had was that when you first start out, it’s hard to tell when you’re actually facing an enemy due to the gun being off center, and in one hand only, it’d be easier to read it as facing the enemy if the gun was being held with both hands like how in game FPS games they have aim mode, but I really enjoyed it a ton! Laughed a good number of times too!