This combo is peak trust
Update this might be better
I kinda wish the spin speed wasn’t limited, but I understand it’s for progression purposes. But also there’s a really specific glitch where if you drag it into a specific spot with the shinestick, it deal a bunch of damage and I guess in turn give a bunch of money? Not sure how it works. But over all this is such a charming and unique game, and I enjoy this a ton!!
I honestly really enjoyed how weirdly clunky the controls were. It took me a bit to figure out, but once it clicked it really clicked. Don’t really have any complaints other than I guess art or the fact it’s kinda hard to tell you can type into the degrees, power, and spin at first, but once you figure that out it’s pretty intuitive.
I mean pressing left and right, as rotating along the Y axis almost guarantees you get rotation score because you never have the opportunity to not be facing the ground, as opposed to flipping along the X/Z Axis when using up and down arrows. There’s not much incentive to use Up and down arrows on their own other than to make sure you actually land at the very end of your air time. Maybe if turning horizontally was slower I think it’d counteract this, but like honestly it’s a very tiny detail for something that doesn’t affect my enjoyment!!
This is actually peak!!!! Only think I wish it was a little clearer what shapes you were grabbing. Also I think it’d be neat if the artstyle was a little more corporate cuz I think it’d be funny, more of a personal taste tho. Regardless, I think this is genuinely really fun from such a simple gameplay loop!!
I like the concept! It’s kinda adjacent to a Suika game or fruit mountain in my opinion, only note I have is I wish there was a bit more variation with the blocks instead of just size, maybe color or texture as well? Not to mention I think the camera controls are a little clunky, it’d be nice if right mouse allowed you to orbit in all 3 directions, or instead have it be a free camera? Regardless I think this has a ton of potential!!
Very cool concept!!! I really enjoyed how it kinda parallels how we attempt to explore 4D though the concept of stepping up or down the 4th dimension through 3d layers, just on the dimension below! Honestly only note I have is I which there was a few more mechanics than just buttons and boxes, but considering the game in its current scope, it’s peak!!
I like this! I have a few notes though, I feel like camera placement is off in my opinion, it definitely should’ve been higher and a little more zoomed out, and less foreground should’ve been on screen because the ground is usually the cutoff point. I think the game had too much parallax from the mouse in my opinion which made it a little disorienting too? I think it would’ve benefited more from a static camera system instead of a moving one. Overall, I think the art is neat, it has as a lot of charm, and I think the concept is definitely pretty cool!