I mean pressing left and right, as rotating along the Y axis almost guarantees you get rotation score because you never have the opportunity to not be facing the ground, as opposed to flipping along the X/Z Axis when using up and down arrows. There’s not much incentive to use Up and down arrows on their own other than to make sure you actually land at the very end of your air time. Maybe if turning horizontally was slower I think it’d counteract this, but like honestly it’s a very tiny detail for something that doesn’t affect my enjoyment!!
Zuckern
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This is actually peak!!!! Only think I wish it was a little clearer what shapes you were grabbing. Also I think it’d be neat if the artstyle was a little more corporate cuz I think it’d be funny, more of a personal taste tho. Regardless, I think this is genuinely really fun from such a simple gameplay loop!!
I like the concept! It’s kinda adjacent to a Suika game or fruit mountain in my opinion, only note I have is I wish there was a bit more variation with the blocks instead of just size, maybe color or texture as well? Not to mention I think the camera controls are a little clunky, it’d be nice if right mouse allowed you to orbit in all 3 directions, or instead have it be a free camera? Regardless I think this has a ton of potential!!
Very cool concept!!! I really enjoyed how it kinda parallels how we attempt to explore 4D though the concept of stepping up or down the 4th dimension through 3d layers, just on the dimension below! Honestly only note I have is I which there was a few more mechanics than just buttons and boxes, but considering the game in its current scope, it’s peak!!
I like this! I have a few notes though, I feel like camera placement is off in my opinion, it definitely should’ve been higher and a little more zoomed out, and less foreground should’ve been on screen because the ground is usually the cutoff point. I think the game had too much parallax from the mouse in my opinion which made it a little disorienting too? I think it would’ve benefited more from a static camera system instead of a moving one. Overall, I think the art is neat, it has as a lot of charm, and I think the concept is definitely pretty cool!
This has so much charm!!! I enjoyed this a ton!!! While, probably because I was in the web version, I ended up lagging a bit, and I think because of that the controls were even harder for me to understand, but honestly I think this has been really charming and neat!! I honestly laughed a good bit when I threw the rocks on the things, etc. This is peak!
The Aesthetics and sfx, top notch, no complaints really, only real notes I have are that the platforming feels a little finnicky, and like sometimes I jump without having to press space, or that I kinda just wall hop without needing to press anything, additionally I dunno if I’m doing something wrong but the top down bullet-hell style part, it drags on for so long, considering enemies need like at least like 10-15 hits, having bullets spawn randomly around the map in packs of 3 feels a little like forced padding. Other then that, I really enjoy the vibe of it all! It looks awesome!
I think this is absolutely gorgeous!!! Feels like a publisher ready game honestly, just kinda felt a little lost after the start, though I was definitely ready to just start experimenting! Only other note I got is I wish the gathering part had like an animation? Like on the ore or tree that you’re breaking. Just to more clearly indicate something’s happening instead of just the player animation. It’s very nitpicky for something that’s just so visually pleasing as it is, so honestly it’s great as it is!!
I enjoyed this a ton! Only real notes I have, I wish the balls movement wasn’t so rigid, maybe instead of it being where you move vertically with W and S/Up and Down arrows back and forth, maybe have it so it changes the angle you’re moving at, or have it so when you land on the paddle, you have to aim in the direction you want to go with your mouse? Second, Doesn’t really feel like a lot of progression is happening, which is fine if you’re aiming for that old school arcade style kind of game, but regardless, it’d be cool if like you could “level up” or something similar to increase the difficulty a little more significantly a little faster, and also have some kind of milestone? Third is I wish there was a way to go back to the main menu after finishing a game, or even able to pause at some point. Other then that I enjoyed the concept and I feel there’s a lot of potential here!! Good luck to your game development journey!
It was honestly really sick!! Only issue I had was that when you first start out, it’s hard to tell when you’re actually facing an enemy due to the gun being off center, and in one hand only, it’d be easier to read it as facing the enemy if the gun was being held with both hands like how in game FPS games they have aim mode, but I really enjoyed it a ton! Laughed a good number of times too!


