Very cool game, the mechanics and music both reminded me of OneShot, and I enjoyed figuring out which file was correlated to which component, and having all that knowledge come together near the end to fix the main terminal. The mazes could be toned down a bit, and the clutter could be a bit reduced, so you know where to walk and where you can't walk, but it's still a damn solid demo, and I'm excited to see what comes from it.
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Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^