Really cool game. Loved the gameplay, had one perfect run. Also really wanna know the password of the lock in the far left, probably gonna come back and try to find that out!
SBHattarj
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Really cute and fun game. Liked it a lot. Though feel like the level design could be more streamlined to allow for more fast paced gaming, I really liked the ram but the platforms really hindered me from using it that much, and it seem to go away as soon as I jumped which wasn't very fun. Good game overall.
Using the files' content themselves is an intended way to play this game. The way I thought about this is that, I wanted the game to feel good to anyone with any type of comfort zones. Not everyone is going to open the files to look at their content, but the files having some legible and illegible parts gives the people who do look at them a pretty cool clue. In my personal opinion exploring the maze and figuring out what each file is, is more fun to do, but for others just looking through the files maybe more fun. So I think keeping both made good amount of sense, and even with looking at the files you still need to explore the different rooms!
Though the mazes definitely could be more legible. And yeah the same music for long enough time would get repetitive, so having some extra music would be fun ^^ The music itself could also be longer to feel less repetitive.
Though for now my main focus would be soul decode another game with file manipulation mechanics. The file manipulation mechanics here originated there, I only took that mechanic as its main mechanic, since outside the box theme made me immediately circle to that mechanic.
Anyways good to know you had fun with this game ^^ The comment helps a lot to know where I can improve!
I found a few problems which I'll explain now. Firstly, the game's jump heigh v the items are really broken. At the begining it would be better for the rng to focus on giving jump height and or double jump style upgrades, otherwise with the heavy objects its too easy to softlock yourself which decreases the fun I had by a fair bit. Furthermore, probably give rerolls every so often so that even if the person is very unlucky they can atleast get the upgrades eventually. The few items that block your from jumping also means if you are really unlucky you can get a stack of those blocking items making progress imposible, you should make it so, two blocking items can't be found right after one another. The ambrela's hit box appears to be really broken and honestly it decreasing the jump height doesn't seem right. Other than that fun game, just the balance of the game needs some major tweaking.
The idea was pretty cool, having to switch between different abilities to do things is a pretty unique idea. Though the choice of buttons for switching could had been different to make the game a little easier to play, but over all pretty cool game, only really needs some polish and playtesting to make it better. And making a complete game in a month is pretty great accomplishment.
It is really hard yeah, specially in such a short amount of time. Of course I didn't like the movement lock, but if you do continue development, try finding the type of people who'd like your game and then have them playtest and give you feedback, I do think I'll like the game if the movement wasn't locked during casting, but there might be others who like it this way, since it adds an extra challenge.
Its interesting idea, and pretty cool too, though I couldn't really do much since the controls gets locked when you do magic. I'd like experiment with the system, but while dodging stuff and having to aim, the controls completely locking up just doesn't allow me to play properly. I feel like letting me atleast change which way I am moving would be better.
Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^
Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.
Thanks ^^ It is nice to see someone not only finished my game but even checked out the extra content. I added it to make the vertical slice feel more complete without having to add new mechanics, due to the limited time. It also allowed me to add some story, the mechanics in general left little room for any story, so the side room gave me a place I can fit some of the larger story into.
The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.
The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!



