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SBHattarj

69
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A member registered Aug 17, 2024 · View creator page →

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Really cool and creative game, would play more after the jam.

The game seemed cool, but the music was a bit headache inducing, and the game felt like it was running on ice physics, and not being a good platformer player, I couldn't really get far.

Really cool concept and story will  try to finish after the jam is done!

It is really hard yeah, specially in such a short amount of time. Of course I didn't like the movement lock, but if you do continue development, try finding the type of people who'd like your game and then have them playtest and give you feedback, I do think I'll like the game if the movement wasn't locked during casting, but there might be others who like it this way, since it adds an extra challenge.

The game was nice, the dialogue was interesting. I found it pretty fun.

Its interesting idea, and pretty cool too, though I couldn't really do much since the controls gets locked when you do magic. I'd like experiment with the system, but while dodging stuff and having to aim, the controls completely locking up just doesn't allow me to play properly. I feel like letting me atleast change which way I am moving would be better.

It was cool, but the attack response wasn't the best, some enemies had hitbox that was too small compared to how they looked. Animations would be cool, specially enemy attack animation, rather than just touch and damage. The power ups were interesting.

Really nice and cozy game, would love to see more levels. The cat was super cute!

Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^

Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.

Thanks ^^ It is nice to see someone not only finished my game but even checked out the extra content. I added it to make the vertical slice feel more complete without having to add new mechanics, due to the limited time. It also allowed me to add some story, the mechanics in general left little room for any story, so the side room gave me a place I can fit some of the larger story into.

I get that, since I got many people having clarity problems, I'll look into it after the jam ends.

It was really a nice game, had quite a bit of fun. The combat could had been more responsive, but other than that have no complaints!!

It was really a nice game, had quite a bit of fun. The combat could had been more responsive, but other than that have no complaints!!

Really cool game, really creative. Will play more after the jam, can't believe you were able to make so many levels nice job!!

Cool mining game, would play more after the jam ends probably!

The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.

The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.

It was a cool game, but I the platforming and the timing puzzle was a bit too hard for me, maybe having mid level checkpoints could be cool, either way cool idea and execution!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was fun, but the game seem to have ice physics which made it really hard to play for me. Maybe the bouncy things could afford to not bounce you sideways too, not beeing a hardcore precision platformer, meant I really wasn't the best at it, but it was a cool game!!

It was a fun game even though I wasn't the best at it. Had some cool fun and started to get the strength thingy in the throw better toward the end. Fun game to just play any time anyone needs some action to lighten up the day.

It was fun for a first game jam game! I liked it a lot its really quite, the characters were fun, some of the interactions were genuinely unexpected would love to see you expand this game beyond where it is now ^^

Really cool game. Love the art style, though its a bit too dark for me. I also liked the puzzles in the game. I did get lost toward end. But I enjoyed myself plenty. The footsteps could be less loud compared to the other sound effects, the footsteps gave me a bit of a headache. Anyways really cool game, hope you get to flesh it out more!! ^^

This was a cool concept, its too hard for me, but I still had fun playing the game!! I don't like that the left and right control depends on the orientation of the car, my brain won't cooperate with such a scheme most of the time. ^-^

I liked the game, but maybe there could be somewhere showing how many slots you have picked up. Also if it could just use the lower slot items when you try to put the item in package in case the top most item doesn't fit would make the experience a little better I think.

It was a cool concept, I liked the game, though I think the audio is a bit head ache-y for me. The controls could be a bit better, I had trouble with the wall jumps a lot for example. Having a cayotee time on the wall jumps would improve them a lot. The platforms aren't the most clearest either. I also found a bug where I accidentally threw away the key and couldn't get it back.

Really fun game, will play more after the voting ends!

Concept of pong but you control the ball is really cool. For a first jam submission it looks pretty and I liked it over all. The game itself isn't too long, and will get repetitive at some point after playing a while, same for the music. Would be nice if the paddles actively tried to avoid the ball at some point. Though technically the pitch isn't valid, since it was specifically supposed to be a youtube short, and you are supposed to hype your game up not just talk about yourself. Anyways overall a cool game!

Concept of pong but you control the ball is really cool. For a first jam submission it looks pretty and I liked it over all. The game itself isn't too long, and will get repetitive at some point after playing a while, same for the music. Would be nice if the paddles actively tried to avoid the ball at some point. Though technically the pitch isn't valid, since it was specifically supposed to be a youtube short, and you are supposed to hype your game up not just talk about yourself. Anyways overall a cool game!

I'll not download an isntaller unless I know its not a virus, since it'd require admin access probably, and I don't want to get a virus, unfortuantely I won't download this unless someone can confirm this is not a virus.

I love cats!!!!!!!!!!!!!!!!!!!!!!!!!

It was really pretty, the controls were good, I could feel the cayotee jump and yeah, it was a really polished and long game honestly for a game jam. Would love to see you polish it some more and maybe play more of your games!!!

It was fun, maybe a bit hard for me though. I liked the concept, really cool game!

Really cool concept! I loved the mechanichs and how you had to control so many things. Thouhg the anti gravity being mirrored control was a bit too hard to get into. I'll probably play this more after the jam ends!!!

That's actually a cool idea I hadn't thought of for some reason. Good to know you enjoyed the game, I tried my best to make it both fun and challenging! If you are interested in games with file manipulation mechanichs you might like my main project Soul Decode!

Thanks for the feedback! Art isn't my forte but I tried my best, if I had more feedback could have made it better! Since you like the concept you can check out latest dev log of soul decode here:

And if you like it enough... maybe subscribe? It'd give me great amount of motivation to keep working on the game! ^^

Yeah, I'm not the best artist, I like high contrast stuff, but that makes things confusing, I tried my best, but I couldn't get it any better. I thought I'd make it amaze to get to the item since just file manipulation could get stale. The 029 units are always there as a hint toward the oxygen puzzle, but suppose that wasn't enough of a hint. I had fun making the jonny reference! Thanks for playing. Also if you like this you might like soul decode! It doesn't have an itch page yet but I can give you a link to its latest dev log if you like the idea, you could maybe subscribe to be notified! ^^