Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SBHattarj

85
Posts
1
Topics
4
Followers
1
Following
A member registered Aug 17, 2024 · View creator page →

Creator of

Recent community posts

Really cool game. Loved the gameplay, had one perfect run. Also really wanna know the password of the lock in the far left, probably gonna come back and try to find that out!

I like the art style, and love that the flavor text of things actually change after the environment changed, has similar vibes to undertale and deltarune would love a full version.

No strawberry? T_T

Really cool concept, but like, I'm already bad at FPS and TPS, this SPS is even worse, I did really bad, couldn't get past the second level lol.

Really cute and fun game. Liked it a lot. Though feel like the level design could be more streamlined to allow for more fast paced gaming, I really liked the ram but the platforms really hindered me from using it that much, and it seem to go away as soon as I jumped which wasn't very fun. Good game overall.

It was fun gave me ultra kill vibes. But games like this is too hard for me. Still had fun though!!

It was fun gave me ultra kill vibes. But games like this is too hard for me. Still had fun though!!

Really fun concept, having to think about what might be able to cause the injury was fun, wish the other evidence matterd more though.

Really nice game, I enjoyed the platforming, the controls were really good and I never felt like I lost a challenge because of the controls. Solid game, would love an expanded version!!

For a scratch game this is really awsome. I liked the gameplay. Though the crossbow deffo made things a bit too easy to a degree. I didn't get how to dodge the ghosts. And the animations and music could have been better overall really fun game.

Using the files' content themselves is an intended way to play this game. The way I thought about this is that, I wanted the game to feel good to anyone with any type of comfort zones. Not everyone is going to open the files to look at their content, but the files having some legible and illegible parts gives the people who do look at them a pretty cool clue. In my personal opinion exploring the maze and figuring out what each file is, is more fun to do, but for others just looking through the files maybe more fun. So I think keeping both made good amount of sense, and even with looking at the files you still need to explore the different rooms!

Though the mazes definitely could be more legible. And yeah the same music for long enough time would get repetitive, so having some extra music would be fun ^^ The music itself could also be longer to feel less repetitive.

Though for now my main focus would be soul decode another game with file manipulation mechanics. The file manipulation mechanics here originated there, I only took that mechanic as its main mechanic, since outside the box theme made me immediately circle to that mechanic.

Anyways good to know you had fun with this game ^^ The comment helps a lot to know where I can improve!

It was really cool, I could see the inscryption vibe everywhere basically. The sound effects were also cool. But unfortunately I'm not very good at games like this apperantly, I could never get further than the 3rd round somehow, but anyways, it was nice playing the razer seed was awsome!

The platforming was too hard for me honestly. And the double jump wasn't too responsive and wasn't properly explained either. Other than that pretty creative concept, have really good potential I think.

I found a few problems which I'll explain now. Firstly, the game's jump heigh v the items are really broken. At the begining it would be better for the rng to focus on giving jump height and or double jump style upgrades, otherwise with the heavy objects its too easy to softlock yourself which decreases the fun I had by a fair bit. Furthermore, probably give rerolls every so often so that even if the person is very unlucky they can atleast get the upgrades eventually. The few items that block your from jumping also means if you are really unlucky you can get a stack of those blocking items making progress imposible, you should make it so, two blocking items can't be found right after one another. The ambrela's hit box appears to be really broken and honestly it decreasing the jump height doesn't seem right. Other than that fun game, just the balance of the game needs some major tweaking.

The idea was pretty cool, having to switch between different abilities to do things is a pretty unique idea. Though the choice of buttons for switching could had been different to make the game a little easier to play, but over all pretty cool game, only really needs some polish and playtesting to make it better. And making a complete game in a month is pretty great accomplishment.

Fred always seem to want to go to the left if I don't give any input, other that that solid game, enjoyed playing, might play more after the jam is over.

Really cool and creative game, would play more after the jam.

The game seemed cool, but the music was a bit headache inducing, and the game felt like it was running on ice physics, and not being a good platformer player, I couldn't really get far.

Really cool concept and story will  try to finish after the jam is done!

It is really hard yeah, specially in such a short amount of time. Of course I didn't like the movement lock, but if you do continue development, try finding the type of people who'd like your game and then have them playtest and give you feedback, I do think I'll like the game if the movement wasn't locked during casting, but there might be others who like it this way, since it adds an extra challenge.

The game was nice, the dialogue was interesting. I found it pretty fun.

Its interesting idea, and pretty cool too, though I couldn't really do much since the controls gets locked when you do magic. I'd like experiment with the system, but while dodging stuff and having to aim, the controls completely locking up just doesn't allow me to play properly. I feel like letting me atleast change which way I am moving would be better.

It was cool, but the attack response wasn't the best, some enemies had hitbox that was too small compared to how they looked. Animations would be cool, specially enemy attack animation, rather than just touch and damage. The power ups were interesting.

Really nice and cozy game, would love to see more levels. The cat was super cute!

Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^

Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.

Thanks ^^ It is nice to see someone not only finished my game but even checked out the extra content. I added it to make the vertical slice feel more complete without having to add new mechanics, due to the limited time. It also allowed me to add some story, the mechanics in general left little room for any story, so the side room gave me a place I can fit some of the larger story into.

I get that, since I got many people having clarity problems, I'll look into it after the jam ends.

It was really a nice game, had quite a bit of fun. The combat could had been more responsive, but other than that have no complaints!!

It was really a nice game, had quite a bit of fun. The combat could had been more responsive, but other than that have no complaints!!

Really cool game, really creative. Will play more after the jam, can't believe you were able to make so many levels nice job!!

Cool mining game, would play more after the jam ends probably!

The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.

The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.

It was a cool game, but I the platforming and the timing puzzle was a bit too hard for me, maybe having mid level checkpoints could be cool, either way cool idea and execution!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!

It was fun, but the game seem to have ice physics which made it really hard to play for me. Maybe the bouncy things could afford to not bounce you sideways too, not beeing a hardcore precision platformer, meant I really wasn't the best at it, but it was a cool game!!

It was a fun game even though I wasn't the best at it. Had some cool fun and started to get the strength thingy in the throw better toward the end. Fun game to just play any time anyone needs some action to lighten up the day.