Fred always seem to want to go to the left if I don't give any input, other that that solid game, enjoyed playing, might play more after the jam is over.
SBHattarj
Creator of
Recent community posts
It is really hard yeah, specially in such a short amount of time. Of course I didn't like the movement lock, but if you do continue development, try finding the type of people who'd like your game and then have them playtest and give you feedback, I do think I'll like the game if the movement wasn't locked during casting, but there might be others who like it this way, since it adds an extra challenge.
Its interesting idea, and pretty cool too, though I couldn't really do much since the controls gets locked when you do magic. I'd like experiment with the system, but while dodging stuff and having to aim, the controls completely locking up just doesn't allow me to play properly. I feel like letting me atleast change which way I am moving would be better.
Thanks for playing ^^ being compared to Oneshot feels really nice. This jam project is derivative of my main game project that I had been working on for almost a year, and that game is supposed to be inspired by Undertale and Oneshot. I wanted the game to not feel too easy So I made the areas mazes, but I definitely overshot the difficulty I was looking for. The clutter could definitely be reduced they were only supposed to give a broken ship vibe, but they ended up making navigation harder. I'll work on this game again eventually, but I first want to finish my main project Soul Decode. Thanks for the feedback it helps a lot ^^
Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.
Thanks ^^ It is nice to see someone not only finished my game but even checked out the extra content. I added it to make the vertical slice feel more complete without having to add new mechanics, due to the limited time. It also allowed me to add some story, the mechanics in general left little room for any story, so the side room gave me a place I can fit some of the larger story into.
The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.
The game is interesting but it might be too repetetive. The waves are too long for how easy they are. There are a lot of options, but really the spray works for most things. The audio gets repetetive quick. And yeah, if the waves were shorter, or more intense, or there was a fast forward, the experience would have been better.
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!
It was really fun and funny. I liked playing it, probably gonna try to atleast defeat a satellite later. I wish I could set up the initial setup by myself. Also each box could have its own hp, would make the damage less impactfull, with a core box inside which would be required to be kept safe. The ability to edit the ship would be nice. Other than that really nice game, would like to see a full and fleshed out version!!
Really cool game. Love the art style, though its a bit too dark for me. I also liked the puzzles in the game. I did get lost toward end. But I enjoyed myself plenty. The footsteps could be less loud compared to the other sound effects, the footsteps gave me a bit of a headache. Anyways really cool game, hope you get to flesh it out more!! ^^
It was a cool concept, I liked the game, though I think the audio is a bit head ache-y for me. The controls could be a bit better, I had trouble with the wall jumps a lot for example. Having a cayotee time on the wall jumps would improve them a lot. The platforms aren't the most clearest either. I also found a bug where I accidentally threw away the key and couldn't get it back.
Concept of pong but you control the ball is really cool. For a first jam submission it looks pretty and I liked it over all. The game itself isn't too long, and will get repetitive at some point after playing a while, same for the music. Would be nice if the paddles actively tried to avoid the ball at some point. Though technically the pitch isn't valid, since it was specifically supposed to be a youtube short, and you are supposed to hype your game up not just talk about yourself. Anyways overall a cool game!
Concept of pong but you control the ball is really cool. For a first jam submission it looks pretty and I liked it over all. The game itself isn't too long, and will get repetitive at some point after playing a while, same for the music. Would be nice if the paddles actively tried to avoid the ball at some point. Though technically the pitch isn't valid, since it was specifically supposed to be a youtube short, and you are supposed to hype your game up not just talk about yourself. Anyways overall a cool game!
Thanks for the feedback! Art isn't my forte but I tried my best, if I had more feedback could have made it better! Since you like the concept you can check out latest dev log of soul decode here:
And if you like it enough... maybe subscribe? It'd give me great amount of motivation to keep working on the game! ^^


