Thank you, definitely my main inspiration
PixelPurrfectCat
Creator of
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really addicting puzzle game and I thought it was very creative how you had to die in order to progress. Also, loved going through the layers of hell. Overall, I loved every part of it, and you made a puzzle game that was just the right amount of difficulty, and that's coming from someone who doesn't really like puzzle games. Congrats! also loved the final boss
I understand what story this was trying to tell, but I just feel like it dragged between new texts appearing. Also, I don't know if it was just me, but there was no music or ambience, which it might've been intentional, but I think there could've been more sound. Also, have no clue if my game bugged out at the end, where they asked if I could reach the window, and I tried clicking it, but it remained locked. I waited to see if something would happen and eventually, and I could do all the other actions like sleep, use the bucket, and drink water. eventually I started hitting keys on my keyboard, where eventually my game restarted.
Definitely in need of a restart button in game. Also, some hitboxes didn't make much sense. I do think the knockback in midair was a cool concept, considering you're in space, but the way the level is designed made it not feel great since most of the time it's instant death. One thing I do like is the death screen
Almost quit the game like 3 times because I couldn't make it past the first room, but came back eventually to try again and did get pretty far. It was a fun game, and even though the double jump was a bit unresponsive, I learned that jumping earlier is better to get a double jump consistently. Also, you're a little troll for sending me back to the beginning, though I wish checkpoints were reusable because of that, since I got the checkpoint at flappy bird, just to go back to check out the troll, only to not be able to get the checkpoint at flappy bird anymore.
A pretty cool idea and the first 10 levels I liked. However, 11, I had no clue how I could use the box, and level 12 was just super hard. I think it's probably a skill issue, for the most part, but also the physics did kinda feel weird at times. Also, I feel like the box should have an easier introduction. Despite this, it was a nice little game
I really loved this game, and if I didn't have other games to rate, I definitely would spend way too much time on this one. One thing though is that if you didn't get a good kibble start, you would end up super poor and not be able to upgrade much, which eventually does snowball into the box getting harder, while you have barely anything to combat the increasing difficulty. But I did like the upgrades that were there, and it was fun to mess around with.
