I wasn't inspired by the false knight but I'm glad you enjoyed!
Nior
Creator of
Recent community posts
This game is REALLY fun, I love hades so this scratches my brain the same way, it's a lot of fun, the upgrades are good and the game feels good to play. Only nitpicks I have are the dash being aimed at the closest enemy rather than the direction the player is facing (that'd make dashing a lot better imo) and no effect for when the player takes damage, it's hard to notice unless you look at the health bar, which you're not focusing at when playing.
I'm also not a big fan of the upgrade before bosses which gives you a debuff and also a buff, but that's just me. As someone who wants to make a game that is like hades, this gives me some inspiration, very very good!
The game has a cute artsyle, the cat looks good. For some reason goober and gbsh are much slower when clicked compared to mittens but only during the day. When they got a box on them I decided it was not worth it to clear them because it took so long and meanwhile I could farm money with mittens, so they just kinda stayed untouched after some point.
Cute and cozy, it's nice
The concept is very interesting and creative for sure, but I feel like the execution is not that great, it's really easy to get yourself softlocked if you get unlucky which makes progressing more rng than it should be in my opinion. The art is really good and so is the pitch video.
Overall nice game but needs some tweaks.
My name is IGN and I rate this 3/10, there's a clear lack of a battle pass, no sort of rng rewards and worst of all I see absolutely no gun to shoot enemies. How am I expected to play this game? This is indie slop!!!! I need real games for real men like FIFA and Call of Duty!!!!!!
Great game, cool concept, amazing artwork and cutscenes, great humour, the mechanics feel a bit janky at times and I lost control of wub a few times but nothing that makes the game bad, amazing game!
Terrific game, well written story, amazing artwork, awesome soundtrack, pretty much everything in this game is done really well, I must only congratulate the team for this work! There is a big lack in audio, I didn't notice any SFX besides the dialogue box, but the music is really good.
The final section of the game is a bit awkward as there isn't a death animation and we can still move the character after dying, which also happens when interacting with a door to another area. Feel like these are the only issues in the game, everything else is exceedingly well done, very very good!
Good concept and interesting execution, the rotoscoped art is also pretty good and I love a bocchi the rock reference. The mechanics themselves however don't feel that great, I couldn't really find a way to get a box at a low price and the item inside it was always lower than the price I paid so I felt like it was not even worth it to buy boxes.
Some balance tweaks should make this more fun and engaging.
There is a really interesting concept here and the artwork is nice, but it's not so well executed. Having the tutorial not be shown to the player when they start is already not great but even the gameplay feels a bit stale. I didn't see a clear indication of how the card acted while playing and there's not a whole lot to do with the cards.
Great concept, but definitely could use some work, keep going!




