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Thanks ^^ I like file manipulation mechanics and think they are underused, having been making a game with that as a core mechanic already, gave me the idea of using it for this jam. The clutter is a real problem I wanted to give a broken ship vibe, but I definitely went overboard. The extra room was only for making the vertical slice more complete and to add some story to the game which it lacked for being an adventure game. I could have made some more furniture, but I was creatively exhausted by the time I made it, so ultimately I didn't do it.