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This is a really cool game concept! Making use of the filesystem is an awesome game idea!

I do have the complaint that I personally found it hard to tell what tiles were blocking me off and what tiles were just part of the floor, despite the clear color contrast. I still think the maze layouts were interesting though!

I found that it was very clear what components I had to interact with, and the idea of figuring out what components do/don't go in the folder (or what to rename) really impressed me.  I would like to say however,  I personally thought that the oxygen room was pretty hard to figure out because I thought it was a lot more different than the usual puzzles without much clarification. 

Also this really caught me off guard for some reason, I love it.

Very good game and a pleasant art style! Great job!

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Yeah, I'm not the best artist, I like high contrast stuff, but that makes things confusing, I tried my best, but I couldn't get it any better. I thought I'd make it amaze to get to the item since just file manipulation could get stale. The 029 units are always there as a hint toward the oxygen puzzle, but suppose that wasn't enough of a hint. I had fun making the jonny reference! Thanks for playing. Also if you like this you might like soul decode! It doesn't have an itch page yet but I can give you a link to its latest dev log if you like the idea, you could maybe subscribe to be notified! ^^