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As always, the concept for this is really cool. I seen a lot of games do file browser stuff, but I like how it works in here a lot. It's a cool mechanic for sure. 

I run into the problem of eventually just getting lost not just because of the puzzle, but because there feels like there's quite a bit to manage. So I'd find an object, I read it, and then I have to make a mental note of it as I walk across the maze. The sprites and nice, but I dont know which sprites are decorations and which ones are obstacles. And while I'm trying to figure that out, I end up sort of forgetting what the object I checked was all about, and then eventually I go to the monitor and it tells me what it needs, and I think I have an idea of what to do and will go from there. When the main mechanic works, it really works and does make me feel smart for figuring out how to move things around, but I do feel like the mazes fight against the player quite a bit. Next time ill be sure to get my notepad ready LOL

The concept is really cool in general, keep it up! and I'd like to see how you expand upon it in Soul Decode.  What you got here is a puzzle game briming with a lot of potential. I think its beyond my own personal liking but I really do like the beginning sections when it works super duper well

Also, small note: It seems like I cant play this game properly on the itch app, but that could be because I have sandbox mode enabled. Something is preventing the file explorer from opening.

Thanks for the feedback! Art isn't my forte but I tried my best, if I had more feedback could have made it better! Since you like the concept you can check out latest dev log of soul decode here:

And if you like it enough... maybe subscribe? It'd give me great amount of motivation to keep working on the game! ^^