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ObsidianMiner

22
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A member registered Dec 29, 2022 · View creator page →

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This is a masterpiece!

I didn't get around to rating this game until the very end of the jam, but the game is great! This is done really well for only 12 games. My favorite games were the spinner, grapple, and romance games, but none of them disappointed. If there is anything that needed improvement, it would be so cool if the music changed as you progressed through the games. It would have really sold the excitement of finally finishing all of the games.

Very creative game, most of the fun from this game, came from how unique the mechanic was! It felt really nice being able to use all of the useless files at the end of the game for the final puzzle to wrap things up. The mazes in the game were hard to look at, and the music got repetitive though. I hope you fix these up in the final game if you plan on continuing it. The random shave yourself poster was pretty funny. You did really well on the concept, and this was very much "outside the box."

Also I don't think it was intentional, but I found myself just reading the files to figure out what they were instead of going through the mazes, because it was so much quicker and easier. Maybe make that a mechanic? Otherwise you might want to change there contents to be less obvious.

This game was really fun! The lasso mechanic forces you into close combat which makes the gameplay very intense. The difficulty feels just right. If I had to suggest any changes, I would say that it would be cool if more things had polish to them like how the resources splat out of enemies / barrels. Maybe add sounds to shooting, and particles for when you break the laser doors?
Also I laughed quite a bit at this dwarf in the intro area.
 

This game was really fun! The lasso mechanic forces you into close combat which makes the gameplay very intense. The difficulty feels just right. If I had to suggest any changes, I would say that it would be cool if more things had polish to them like how the resources splat out of enemies / barrels. Maybe add sounds to shooting, and particles for when you break the laser doors?
Also I laughed quite a bit at this dwarf in the intro area.
 

I like the lore, the portal like laboratory, and the slipperiness of the movement is just right. Other than the double jump issue, I think this game could really have used some music. Nice to see a physics platformer in the jam, and I hope you fix the double jump and continue improving the game after the jam!

Very fun roguelike game, and it's crazy the amount of polish you put into it for a month, I can tell you worked really hard on this. Yacht dice fits perfectly, and I would have never even known about the game this game is based off of without it. I got to play the game more to get good at it though. I'm not sure if I am bad at seeing the synergies in the shop or the game itself, but I struggle to get past round 3-4.  I'm not sure what is normal though. Beyond the cards the shop seems very RNG dependent, and I can't find many fun strategies in there. Hopefully I am just missing them, and when the post jam version gets released I'll find some fun moments with them.
If I had to point out one thing this game does well that I have not seen elsewhere in the jam it is that everything is explained to the player really well. Both layout wise and the tutorial that you apparently made in the game. The lines from the mysterious figure introducing you also makes this game so much fun to pick up. Hard but has to be one of my favorites in the jam.

Your game was fun and I would love to see it expanded on! I left a full comment on the rate page.
https://itch.io/jam/bad-ideas-game-jam-2026/rate/4412970

WASD for movement and firing was fun!  I really like playing games like these. I feel like it would have been much more fun to build though if the UI was improved and parts could be deconstructed.
Also I feel like the tutorial should be in the actual game, not just the question mark on the main menu, because I did not notice it until after I beat the game.
I would love to see a fleshed out version of the game with a better UI for building.

Might just be my favorite game of the jam. I love the photoshop art style, stupid, and creativity for the whole move set. It feels very tight and fun to play. Only bad part was the part where it ended.

I originally saw this game on a discord post, and was looking forward to playing it when the jam was over! It lived up to expectations and I had a blast playing it.

I left off on B2 because I got stuck on the room with the jetpack boxes over spikes with helicopter boxes, because I could not figure out the room after 10 minutes of attempts.

Overall though really fun game. In my top 3 favorite games of the jam.

The puzzles were simple, but fun to solve. Love the sound when you steal the umbrella. Also cat game as a bonus.

One of my favorite games I have played from the jam! It has tons of polish and creativity in it. The movement feels very good and the swarm of hard to doge zombies, combined with beating your best times keeps the tension high! I also love how many of the obstacles you can vault over.

It took me a while to figure out you had to buy the slide though, which made the first 5 minutes pretty frustrating. It would probably be best if you simply started with the slide and less money.

I'm so glad you enjoyed the game! I like the idea of holding the gun with both hands in the center to make it a bit easier to aim. I might test this out later. Thanks for the feedback!

Thanks for letting me throw balls not pertaining to any kind of pocket or monster at deserving customers / employees. They will not be getting away with it this time. The starting intro was pretty funny also.

A short and fun game. Good atmosphere. My favorite part was grinding out a high score on Simon says, and if this were expanded I would love to see more minigames like that.

I found a tiny bug where: If you spam click the oxygen tank collectables, you can use them as many times as you like before they despawn.

I really liked the game play on this game. The animations were clean and so was the rest of the art. I wish that you would have managed to add more actions that you unlock throughout the game in the jam time though. It would have been so cool to line up something like a multi shot attack.

The intro cinematic, and art wowed me.  Some of the dialogue in the game was pretty good especially towards the begging. I know the gameplay was not supposed to be a main part of the game, but I feel like it would have been better if you added in mini games throughout.

I can tell you spent a lot of effort on the visuals and it looks stunning! The gameplay can be lackluster, but it's still very enjoyable short game  because I ended up spending the entire time enjoying the visuals and story.

We finally released staring down the barrel and would be excited for you to play the game!
https://obsidianminer.itch.io/starring-down-the-barrel

Same

When crypt of shadows 2?!?