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Very fun roguelike game, and it's crazy the amount of polish you put into it for a month, I can tell you worked really hard on this. Yacht dice fits perfectly, and I would have never even known about the game this game is based off of without it. I got to play the game more to get good at it though. I'm not sure if I am bad at seeing the synergies in the shop or the game itself, but I struggle to get past round 3-4.  I'm not sure what is normal though. Beyond the cards the shop seems very RNG dependent, and I can't find many fun strategies in there. Hopefully I am just missing them, and when the post jam version gets released I'll find some fun moments with them.
If I had to point out one thing this game does well that I have not seen elsewhere in the jam it is that everything is explained to the player really well. Both layout wise and the tutorial that you apparently made in the game. The lines from the mysterious figure introducing you also makes this game so much fun to pick up. Hard but has to be one of my favorites in the jam.

There are a few synergies, namely stuff like bomb cards with binary die, helping hand statue with wolf, and the common tickets that upgrade the lower single-number categories with cursed die. That said, I did definitely focus more on making sure most items stood out own their own, especially with statue base swapping being a thing once you're full on statues, but I had more items with synergies planned (like Snake Eyes or Limp Knight statues) that I would do with more time. Thank you!