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PLARF

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A member registered 7 days ago · View creator page →

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Cute game! I loved the art, and music was also pretty enjoyable, it didn't have much game play wise, so it felt a little bit stale to play after a little bit, but the vibes picked up where that lacked in my opinion. Despite my grudge with the water sound playing from the bottom of my computer so I spent ten minutes looking for something nonexistent stuck in my fans; I liked this!

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Decent game idea! Enemy variation is something good in this; plus a boss fight is always nice. That and the audio was quite enjoyable! I noticed how the music picked up as I went on, adaptive music is always a treat. My main complaint though is that I never really felt the need to do much other than hold the attack button; by doing so I felt like most of the game and its level design became very trivialized. I would maybe have an attack cooldown to avoid this! That would allow the enemies to approach you more, and thus give the shield more use cases.

I really like the switch mechanic! It reminds me almost of Mario Odyssey or Nobody Saves the World. I think my only real note is to be careful of mixels in the art, good job!

As far as puzzle games go, this was really creative!! The art is great, the music is calming and even with only the one song it never got stale, playable level selects are always awesome, and the different character quirks make the game all the more unique. I can totally see myself coming back to this in the future one a day where I'm in the mood for a good puzzle!

Loved all the animated cutscenes, and the drawing/erasing mechanic was really fun to use.  Can't wait to see where this goes and how the other puzzles will evolve.

Love the stop motion intro and the overall art style.  The hit detection felt a bit wonky, but other than that the game had a good basis for a shmup. If you ever come back to this project would be sick to see what you do.

Fun combat for sure! No complaints with the bosses, they're all pretty fair from the three I got through and they looked very nice. My only two complaints are that the controls were a little rough and I think some sound effects would really make it pack some more punch! Overall, pretty fun game though! 

Fun puzzle game, even if they're not always my favorite genre! I'm impressed with how many levels you managed to fit into this in such a short timeframe. One big note I have though is that the audio actually doesn't loop right away and is silent for a good bit after the song ends! I wouldn't have noticed this due to how short the levels are and how long the songs are if not for the fact that I left it running in the background as I was rating this, but it's definitely a pitfall to watch out for.

Really liked the art! The concept of the weapons all being the stuff in the office was cool, though I do wish there were a few more options personally. Not bad, just a little bit short for my liking!

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the tower beckons. Good game, a little bit of balancing could be had but I still greatly enjoyed my experience!

Absolute cinema.

Very ambitious to make a metroidvania in this time, that being said you didn't do a bad job! My main complaints were that the combat felt just a little stale sometimes, and the music started to get a bit frustrating after a while, but it was still a decent time!

I really like what you did with the Tetris formula! A lot of Tetris likes just kind of make Tetris, but you went above and beyond and made something new! That being said, the audio gets a little grating after a while, but it wasn't too much of a problem as far as enjoying it went!

Artwork is really pretty! I also am personally a big fan of grapple mechanics in any platformer, so that got a huge boost from me! My only complaint was that I experienced a good bit of lag. Good work!

Really loved the game! Genuinely, the gun mechanic was so much fun. The only thing slightly killing it for me was how the audio completely cuts out after the first level. Good job overall!

Really cool game! I always love dash attacks in games, so this was definitely a treat with the dash and jump off hit. Also, a gimmicky health system is something I don't feel like I see often, so this was also just an overall unique experience! Good work

Movement was a little clunky but overall was a great fun game. Loved all the boss animations and the art style was great had me laughing the whole way through.

Cool concept sucks you couldn't finish it, animations were pretty nice. Gunplay was a bit clunky, but would be cool to see you come back to this and try and finish it.

Loved the art style, and was a very interesting concept.

Love the visuals and the story, but the game was very frustrating and clunky to control.  Loved the 3d aspect to it though, the art direction was really well executed and the voice acting was very well done.

Loved the music and the gameplay was fun. Only real issue was it was hard to tell what everything was at first, thought the potatoes were burger buns at first but other than that I had a lot of fun with the game

Love Ultrakill so this was a fun concept to see. I enjoyed the resource management aspects as I found that to be a unique way to mix up the weapon loot pool. My only issue really with the game is it was sometimes hard to tell who I was hitting as there was no flinch animation. Other than that cool concept. 

I really enjoyed this! I always enjoy playing deckbuilders with new and unique mechanics, and to call this anything but would be criminal.

I really enjoyed this! I always enjoy playing deckbuilders with new and unique mechanics, and to call this anything but would be criminal.

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An endless runner game with run based levels and upgrades isn't something I ever thought of! That and given it was pretty fun, gets pretty high enjoyment and creativity from me for sure. My main issue lied in the audio; after a while it got a little repetitive with just one short song loop for each area. Overall I had fun though!

GOOD JOB!!

I can't begin to put my thoughts on this into words. This is a good thing! Also the punch parry was really satisfying to pull off on the petals.

I can't begin to put my thoughts on this into words. This is a good thing! Also the punch parry was really satisfying to pull off on the petals.

Using the file explorer as a game mechanic is an awesome idea! I ended up having a lot of fun navigating everything and putting it all together. Appreciated the extra little challenge of getting into the side room

12 days is absolutely insane for this, amazing job!! I had a blast playing through this one for sure

You did in fact make something pretty, good job! I loved the ice cave section's platforming, it felt super satisfying to pull off. Especially that dash out of the ground pound!

As someone who really likes Punch Out: this is awesome!! Adding an upgrade system to that type of formula/gameplay definitely was a welcome idea, it breathed some new life into the gameplay loop for sure

Really fun boss fights!! Not a lot of these have had boss fights, so it's really cool to see one that's just boss fights! Also, the sheer amount of joy the hammer secondary gave me,,

Actually that was so much fun, the concept was super unique

Actually that was so much fun, the concept was super unique

This was phenomenal!! Loved the story and all its characters, genuinely left a few tears in my eye by the end. Hope you make it far!

There's a bug where if you lose and then go back into the levels, the enemies are still aggro'd. That being said, not a bad game nonetheless!! 

I absolutely adore this; it really reminds me of those awesome old webcam games on the dsi and 3ds in the best way!

I'm getting stuck on the beginning, it says to type the following message but there's no message. Is this a bug or am I misunderstanding something?

Nevermind! It looks like I was mistaken, someone else just told me too so I looked more into it just now after getting to my laptop. Thanks for letting me know, and glad you enjoyed!