Please add the summ of the all levels!

| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.333 | 3.333 |
| Audio | #20 | 2.667 | 2.667 |
| Overall | #22 | 3.021 | 3.021 |
| Mood | #24 | 3.083 | 3.083 |
| Graphics | #33 | 3.000 | 3.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-made assets
The music of the game was made before the jam.
NSFW / mature / sensitive content
No NSFW / mature / sensitive content is present in this game.
Levels could use some more interesting choices. Did you get this idea from the horrible ads which are everywhere? :D
very satisfying to finally play one of those games from fake ads. Nice work!
the game plays itself, and i felt like i had seen the whole game after i played just two levels...
i do like score hunting in games, but most levels in this game discouraged score hunting by throwing unavoidable enemies, hazards, and tunnels at you, which won't affect you unless you have a big score, punishing high number counts more, and making it easier for lower number counts to pass.
the bonuses were always all so easy to hit, there were very few levels where you even could miss a multiplier and be punished for it
i found myself wondering if i should see how close to 0 i could get on any given level instead of going for high numbers, because i won all the same and had no goal number to shoot for besides "as big as you could get it"
level 4 was different; i was able to get 100+ points over my original score by trying really hard to avoid the enemies and hit the multipliers properly.
(the multipliers on level 4 were so big AND you were allowed to dodge the enemies- it meant that me dodging them mattered A LOT for the final score.)
i do think a lot of the problems this game has are vestigial of the "fake game ads" that this game seems to be replicating, those ads are intentionally designed to trick you into clicking them, by watching someone fail at an easy to understand and impossible to fail challenge. (and this game is easy to understand, and impossible to fail, leading me to feel like what i do doesn't matter at all)
i also think a game like this can work with more intentionally designed levels, or a better set of goals for the player to shoot for.
i had fun playing level 4 and hunting it because in that level in specific i knew i had the tools to get a better score and set that as a goal for myself-
if all the levels were designed like level 4 was, in such a way that you were able to dodge enemies, and losing guys meant big differences in the score - i would have enjoyed this game much much more.
the game itself is completely functional, there's no major bugs, there's volume, a level select, cute art, you made everything that a game like this asks of you to make and some more, but as a player, there isn't any goal besides beating all the levels... and the levels beat themselves
my best scores were:
lvl 1 | 89
lvl 2 | 62
lvl 3 | 69
lvl 4 | 446
lvl 5 | 209
lvl 6 | 146
lvl 7 | 180
lvl 8 | 34
Very clean! Good use of art! Interesting concept explored over enough levels! What about enabling your pack of ants to fire, or to have a player controlled melee attack? I remember such a mechanic with a crowdin 'half minute hero' on psp.
I just want to say how nice it is to play a mobile-game-style-game without mobile-game-style-pop-ups every 10 seconds. Cute and satisfying. The x1 multiplier made me laugh. I agree with others that it could have been more difficult in later levels.
I like how this controlled, it was fun watching my ants try to follow the cursor! The music was also really pleasant. It was getting a bit same-y towards the end, I wonder if some sort of shop or something between rounds could have spiced things up?
Overall nice job! I was waiting for that ^n gate for things to go crazy though...
The lack of decisions makes the game too easy for me. I'd like to see some SFX when a enemy is hit too. A little more polish and more elaborated graphics should be enough!
It's entertaining, but perhaps too easy. I feel like to lose on any of the levels, you have to do it on purpose.

big numbers go brrrr lol XD
I like the level design from easy to hard are paced well
I guess now I know the feeling playing games that are like in the ads XD
My scores are
119
50
77
355
195
87
170
29
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