Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Conway

36
Posts
4
Followers
A member registered 5 days ago · View creator page →

Creator of

Recent community posts

It's a good start for a great game in the future. My ideas for the game are: better assets, maybe enmies/obstacles, some progressive difficulty, a song and more sfx, a highscore system... Many ideas!

An interesting puzzle game with some nice mechanics. With better assets, this could be a great game!

An interesting puzzle game with some nice mechanics. With better assets, this could be a great game!

What a cozy game! As someone already said, some visual feedback for the seasonings woul'd be great. A simple but well implemented idea (I love the physics of the eggs btw!)

Thanks for your feedback! We'll improve the visual feedback later for sure!

(1 edit)

I really enjoy this kind of graphics, its very unique. About the gameplay, I got really confused: I can't stay to combat anyone, cause more enemies get closer and I die, and at the sime time I can't outrun them. So, what should I do??? I think I'm too dumb for this game... I miss some kind of music too btw.

Such a lovely game! I really really like the graphics: the whale, the bubbles, the background, the enemies... It's so simple, but so cute! Great Job!

This game really exceeded my expectations! I love rithm games, and this is a good one. Congratulations!

A classic replica of blackjack. The card design is pretty cool btw!

The ideia is pretty good, but I'd like to see assets and some sfx for this game. Also, as someone already said, a reminder to see who counters who would be interesting. 

I really like this game! I love how you start with just one sheep and suddenly you have half a million in your screen lol. I jsut have a compain: I went through a lot of rounds thinking the main text in the "shop" was just a text, and then I realized I could buy more space for cards haha. Other than that, a pretty good game!

The gameplay is not veeery unique, but it's fun and I really like the artstyle and the music. I think the mix of the gameplay, with the art and the music transforms it into a good game. Congratulations!

This game is so addictive! The polishing, the shadows, the particles, the small details... It's so simples, but so well implemented! I'd love to play it on my cellphone btw, I think it's a great mobile game. My only complaim is not about the game itself, but the itch.io page: c'mon, such a good game with two lines describing it? Improve that page right now!!!

Thanks for your feedback! We are going to implement mouse and touch interaction AND a mini tutorial, hope it will be enough to improve the controls issue!
Vambora Brasil!!!!

Holy cow this was more intense than I thought!  The Dragon is a menace to the spelling society

I really really liked the idea! Solving some of these levels felt really satisfying, and i feel like there is a lot of room for new mechanics and puzzles. Although the blueprint aesthetic isn't really my vibe, it certainly makes your game have a unique and interesting visual. Good job!

PS: The second level ruined my life

Pleasing aesthetics and great concept overall. I think this has the potential to become a big comfy game. Also agree with z0isch that hyperlinks would add another layer of fun to the exploration

Great game!

The mechanic is simple and yet it is well explored through the puzzles. It doesn't get frustrating and is really well polished (I am especially impressed by the details in the background art).  The only thing that annoyed me a bit was a bug (?) that made my character move very slowly to the right when I wasn't pressing anything. 

Anyways, great job :)

Man, I absolutely LOVE this game! I really like rythm games, and this one is so cool! I love the graphics and and the beat syncronized, it's soooo satisfactory. The only thing is that some enemies are being killed on their one, and I don't know why. With more enemies, a score, maybe PHASES, this can be a HUGE game. Congratulations!

(1 edit)

I really enjoy it! The difficulty is fine for me, since I like challenging games. Maybe a difficulty selector would resolve it? Dunno lol. With some polish it could be even better!

Nice!

Thanks for playing our game! You were the first one to print the ending screen, congratulations!

Thanks for your review! We also felt that it was missing some visual feedback, so we're going to add more in the future of course!

Thanks man, we apreciate it!

Thank you for your feedback! We also don't have much luck testing it lol

I'm sorry if that sounded bad. I have completed the game: I really like the spaceship, and the water part is nice as well. However, I just don't like the tasks, they feel to be just a "filler" for the exploration part, that is much nicer. 

I really like the courage of making a 3D game in LOVE, I haven't the slightest ideia of how did you do that lol. The level design is pretty neat and I really liked the voiced lines too. However, the gameplay for me is a little bit... empty? Feels like a walking simulator for me. I feel the lack of a real goal for the game.

We apreciate it a lot, thanks!

I'm completely astonished! Like, was this game really made in ten days??? The level of polish is INSANE!!! The sound design and gameplay are really good as well. This truly deserves more recognition. Congratulations!

I'm completely astonished! Like, was this game really made in ten days??? The level of polish is INSANE!!! The sound design and gameplay are really good as well. This truly deserves more recognition. Congratulations!

I really like this game! It's a great implementation of a clicker, with nice graphics and sound design. Sadly, I got an error in the middle of my game and lost all my progress, but that's okay :)

A recreation of the classical Overcooked! A better resolution, more polish and HD graphics should make it pretty good!

The art is absolutely AMAZING! By far the most beautiful game of the jam!!! The sound design is very good as well. However, I really, really tried, but I couldn't pass the first enemy 😭. Also, words too big makes the game more frustrating, 'cause it gives you the same "boost" (I don't know how to call it) as a small word. I'll improve my typing skills and try again later :)

I really like the art style and the concept. But for me, the cooldown is too long for this genre of game. In my opinion, it's much more satisfying to spam attacks and parries, but with this cooldown, you have to wait a long time and dodge bullets in the meantime — and the dodge has a long cooldown too! I might be a little too anxious, sorry...

The lack of decisions makes the game too easy for me. I'd like to see some SFX when a enemy is hit too. A little more polish and more elaborated graphics should be enough!

I really like the SFX! The gameplay is nice as well, but what really bothers me is the repeated ground tile. With more polished graphics and more challenging levels, it could become a great game!