It's a good start for a great game in the future. My ideas for the game are: better assets, maybe enmies/obstacles, some progressive difficulty, a song and more sfx, a highscore system... Many ideas!
Conway
Creator of
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I really enjoy this kind of graphics, its very unique. About the gameplay, I got really confused: I can't stay to combat anyone, cause more enemies get closer and I die, and at the sime time I can't outrun them. So, what should I do??? I think I'm too dumb for this game... I miss some kind of music too btw.
I really like this game! I love how you start with just one sheep and suddenly you have half a million in your screen lol. I jsut have a compain: I went through a lot of rounds thinking the main text in the "shop" was just a text, and then I realized I could buy more space for cards haha. Other than that, a pretty good game!
This game is so addictive! The polishing, the shadows, the particles, the small details... It's so simples, but so well implemented! I'd love to play it on my cellphone btw, I think it's a great mobile game. My only complaim is not about the game itself, but the itch.io page: c'mon, such a good game with two lines describing it? Improve that page right now!!!
I really really liked the idea! Solving some of these levels felt really satisfying, and i feel like there is a lot of room for new mechanics and puzzles. Although the blueprint aesthetic isn't really my vibe, it certainly makes your game have a unique and interesting visual. Good job!
PS: The second level ruined my life
Great game!
The mechanic is simple and yet it is well explored through the puzzles. It doesn't get frustrating and is really well polished (I am especially impressed by the details in the background art). The only thing that annoyed me a bit was a bug (?) that made my character move very slowly to the right when I wasn't pressing anything.
Anyways, great job :)
Man, I absolutely LOVE this game! I really like rythm games, and this one is so cool! I love the graphics and and the beat syncronized, it's soooo satisfactory. The only thing is that some enemies are being killed on their one, and I don't know why. With more enemies, a score, maybe PHASES, this can be a HUGE game. Congratulations!
I really like the courage of making a 3D game in LOVE, I haven't the slightest ideia of how did you do that lol. The level design is pretty neat and I really liked the voiced lines too. However, the gameplay for me is a little bit... empty? Feels like a walking simulator for me. I feel the lack of a real goal for the game.
The art is absolutely AMAZING! By far the most beautiful game of the jam!!! The sound design is very good as well. However, I really, really tried, but I couldn't pass the first enemy 😭. Also, words too big makes the game more frustrating, 'cause it gives you the same "boost" (I don't know how to call it) as a small word. I'll improve my typing skills and try again later :)
I really like the art style and the concept. But for me, the cooldown is too long for this genre of game. In my opinion, it's much more satisfying to spam attacks and parries, but with this cooldown, you have to wait a long time and dodge bullets in the meantime — and the dodge has a long cooldown too! I might be a little too anxious, sorry...
