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(+2)

I really like the art style and the concept. But for me, the cooldown is too long for this genre of game. In my opinion, it's much more satisfying to spam attacks and parries, but with this cooldown, you have to wait a long time and dodge bullets in the meantime — and the dodge has a long cooldown too! I might be a little too anxious, sorry...

(+1)

Thanks for the feedback! I will definitely double-down on more parry-heavy mechanics in the future, I agree that now it feels like a dodging simulator rather then offensive counterattacking :0