Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ianspaul

38
Posts
3
Followers
3
Following
A member registered 38 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

Very well polished metroidvania! I like that it feels like a fever dream lore-wise, mechanically bubble fish was a bit too hard of a difficulty spike for me. Other than that amazing game, wishlisted your steam game but this one also deserves a full release :) 

Always good to see 3d love project! This one is a bit hard but I can appreciate the work you put into this, great job!

Funny little game! A bit buggy but to be honest that just adds to the charm, the art is PEAK!

thanks for playing! agreed. I continue developing this game and such feedback is vital ;) more to come

This game genuinely feels like it could be released tomorrow. So much content and polish it is absolutely insane! 

10/10 RELEEEEEEEEEEEAAASE THIS!

I like me some high difficulty games! With a bit more polish this can be a good time sink. My biggest issue was the micro stutters I dunno if its my browser or something but that was really affecting the gameplay considering how fast the water level rises. Other then that its a good prototype. Well done!

Not too shabby! Nice little game and a good start for further polishing

Nice one! I wish it was more chill especially in the beginning, because before I could even figure out how to play I already start losing and ohh this anxiety inducing sound... But once the gears start turning it is quite nice, good job! 

Very nice game, art is cute! Maybe some subtle telegraphing of enemy actions would really help, like either this or that, spend some time figuring out how to guess the opponent but after the first enemy managed to counter in just one run xD

Nice game, well done!

Usually I would say I'm not a big fan of clickers, but this is something else. "The number goes brhhh" addiction got me here ;0

Amazingly done, well polished and captivating! I can't believe there isn't even a different icon for last one >,<

thank youuu

Thanks for the feedback! I will definitely double-down on more parry-heavy mechanics in the future, I agree that now it feels like a dodging simulator rather then offensive counterattacking :0

Cute cozy game! Maybe I was missing something but sometimes there were sheep looking exactly like sheep, name, birthdate checks out, speak BraBra and they turn out to be not sheep??

Other then that amazing game, simple yet engaging concept, well done.

Classic concept, can't go wrong with that. Really like the visuals, VHS, and parallax bubbles, nicely done!

(1 edit)

Ok so I managed somehow to get to the dragon but just got hardstuck there for a long time. Really nice game ,  chill and doesn't get in the way  when trying to come up with a word, no unnecessary pressure. Had a real fun time playing but maybe adding some difficulty configuration or something would be awesome. Great job overall, nicely done!

Ohhhhhhh.. I missed the whole point! I thought it was just typing the letters, well now it got a whole lot harder :)

Amazing game. The artwork and animations are absolutely out of this world, love it. I feel like there has to be either a cooldown on attack or some kind of drawback when doing a wrong attack because right now you can just spam zxzxzx and all mobs die so its easy to cheat the game. But great job on music and art!

Nice little game, I really like the picture card designs, good job!

I really wanna play but it seems like Enter is not working after I input the word. Tried running through love directly and windows build with wine, any known issues with that or am I doing something wrong?

Linux Mint 22.1


Thanks for the feedback! Initially we planned to have sword animation and player effects when dash/sword were off-cooldown but that got temporarily canceled due to lack of time, but will definitely come in post jam releases

Thanks! Will def add more content and polish to this one

Very nice game. I don't know if it was designed this way but it feels like infinite wall jump in some areas kind of allows for easy way out of some areas and it takes away from the challange of actually  trying to balance these things. Nevertheless it was fun and I like the sound design as well!

great little game! love the funny concept, sound design is amazing, good job! 

I like the style and minigames, but some felt way more annoying then others, like pong seems really unfair for me and square dodge took a long time to figure out. But overall quite polished and nicely done!

thank you for playing! ;)

Neat little game! I really like the art, handmade and cozy! I'm always getting ending 2 though, any hints on how to check out other endings? 

Interesting mechanics but the difficulty spike was too much for me, I got stuck on level 2 ;(

Am I missing something or do I not have any options to choose from beyond this point?

"How?!" She asks, jumping back still in the air. "Have you been living under a rock?!"

thanks for the info, i'll try to fix it

hello

I see the concept you are trying to bring forth, with a bit for more fleshing out and implementing core gameplay loop it can make an interesting strategy game. The terminal feature is nice and would make a great core mechanic.

Thank you for the feedback! Could you please tell me what was happening with the waves and what platform were you on? 

Thank you for playing! The hitboxes were rushed and lazy, definitely need more testing and playing around with ideal sizes

(1 edit)

AMD Ryzen 7 3700U with integrated graphics.

I don't know anything about Gdevelop but if games logic is affected by the fps that means there's no separation between logic and rendering, maybe logic is not capped by delta time? 

Great game! I wish there was an easier/faster way traversing the level when there are no enemies around though. Spent a good hour playing it, so far mage is my favorite class! And peace goblins are hilarious! Will definitely play some more when I have the time

(1 edit)

Had to disable the effects to stop collision from bugging out, but overall great work, I really like the visual aesthetics!

Cool