Nice one, although the mechanics don't really force you to combine them in any meaningful way. But it has a lot of potential. I "played" on the background until some upgrades started to cost more than I had valid digits in the score :D
rcwnd
Creator of
Recent community posts
Thanks for the review! And yeah, I was hoping to include more levels with some other mechanics too, but there was no time. The bonus levels are actually my attempt at creating the last level in the game (level 7) - but I found them too hard to include them in the final version. The crash is expected behaviour, haha!
I plan to release more polished version in the future, with more levels and mechanics :-)
Reminds me of minimetro but with more micromanagement. I find especially funny that you can say "Oh F it" and go away through the door to never be seen again. Pro tip: don't pack .git folder to the distribution package next time :-)
With better graphics this would be actually quite fun! 23 TUT-TOO served.
Won all three maps, but it gets repetitive very quickly. It's not really obvious if the units have some kind of bonuses vs other types, but it actually didn't mattered in the end. Accidentally discovering that pressing A is auto attack changed a lot :-) As a template for turn-based hexagonal game it's very good. Also highly readable code for the game jam, that's always nice.
Basic working blackjack with nice graphics. When you look at the history of the operating systems and programming, black jack variants were among one of the first games implemented ever. So history indeed. Two things - it would be nice to have Win and Lose screens look different, in extreme case when you bet everything in the first round, it's not clear who won. And try to not use so much global variables in the code next time, there are much more sane ways how to organize things :-)
Ahhh. Yes I think I know what's the issue here. I'm using vector2d implementation which uses FFI. I had problems with that on Android too - I believe it will be fine on x86/x64 - probably the arm binary is missing.. edit: it's interesting that it runs fine with 12 though. I live in belief that the physics API changed drastically. I will test this tomorrow.
I'm still on Love 11, I didn't get used to new box2d API .. yet. Game will not run on 12 I believe.
Haha, yes, the camera is crazy, that was the intention. Thank you for valuable review :)
Btw I didn't expect that effect when flying of the map too. It felt rather pleasant so I keep it like that and didn't bother to add map boundaries.
I'm not sure what was the point, but I'm not really complaining. It was somehow relaxing. Pick weird tuna can here and there, walk over there, lock some picks, play some weird pexeso and wait for nuclear explosion. Then just enjoy waiting for the end of the world while having 10 uranium rocks in your pocket. The matching minigame was actually nicely implemented.
Took me some time to understand what to do and how to beat the computer. Once I got it I was able to beat it almost all the time - except when I forgot which number was doing what. Quite nice for one day project. Consider releasing the original lua/non-web source code, so others can learn from it :-)



