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(+1)

I'm still on Love 11, I didn't get used to new box2d API .. yet. Game will not run on 12 I believe.

Haha, yes, the camera is crazy, that was the intention. Thank you for valuable review :)

Btw I didn't expect that effect when flying of the map too. It felt rather pleasant so I keep it like that and didn't bother to add map boundaries.

(3 edits) (+1)

Wait, am I the one who’s nuts?! Lemme try opening with 11.5 again…

Edit: Well, for me, running in 11.5 gives this error (screenshot) but the game runs fine in Love 12. I’m on a Mac, not sure if that matters, very odd either way. I’ll remove my note from the other comment though!

(1 edit) (+1)

Ahhh. Yes I think I know what's the issue here. I'm using vector2d implementation which uses FFI. I had problems with that on Android too - I believe it will be fine on x86/x64 - probably the arm binary is missing.. edit: it's interesting that it runs fine with 12 though. I live in belief that the physics API changed drastically. I will test this tomorrow.

I'm also on a Mac and had this:

Error

krabice/lib/vector.lua:25: assertion failed!

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'assert'

krabice/lib/vector.lua:25: in main chunk

[C]: in function 'require'

krabice/simulation.lua:14: in main chunk

[C]: in function 'require'

screens/game.lua:1: in main chunk

[C]: in function 'require'

screens.lua:1: in main chunk

[C]: in function 'require'

main.lua:1: in main chunk

[C]: in function 'require'

[C]: in function 'xpcall'

[C]: in function 'xpcall'


I can test it on my PC later