Hey! Actually, if you’re serious about this, please email me or DM me someplace that has DMs, so we can talk in private. I am open to the idea and would be willing to help out a bit, but there are some wrinkles to iron out.
transmutrix
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Yes, it’s very bizarre! Things like that were more common when this game was originally written, in my experience.
I would like to offer a screen on the first boot that shows the default controls bindings and offers a more modern default, as well as proper input binding support, but I haven’t had time, so this is just the directly updated original game, as much as it can be.
Apologies for the weirdness!
Thank you so much for the compliments! I was actually worried about the amount of content and worried things stayed too “samey” and repetitive, so I’m glad that people have enjoyed it.
I have a big file of ideas that didn’t make it into the jam version of this game and it would be a shame not to do something with those, so we’ll see what happens. ^_^
Thank you! A lot of the “content” in this game is just bad math, thankfully.
I would like to release the source code, especially as someone who enjoys reading other people’s to learn how this or that thing in a game works. However, for this game I’m not likely to release the source code immediately - I’m not done with it yet. ;)
At some point though, I would like to release it!
I may write some blog posts about specific aspects of the game in coming weeks, and those would have code examples in them, but we’ll see. I’ll letcha know if I do publish anything.
Thank you again. <3
Thank you for the nice words!
And thank you for the feedback too, it is very valuable! Post-jam there may be a toggle for the trail, or I may change how it works. Currently it is rather bright and can easily obscure the ship for some players. Sorry about that!
It’s also true that firing in a circle with upgraded weapons or running around in a circle - not sure which you meant - are both effective strategies in this game. It’s something I would like to change, to keep the game more interesting, especially at high stages.
The balance is quite poor on some things, but I ran out of time to try to fix them during the jam.
Thank you so much! Gamefeel is what I care the most about and have the best sense for, I think, so I’m glad it landed well for you. I struggle at things like balancing numbers or accounting for a wide variance in play styles (which anyone who reached any of the bosses will know. ’^^ lol).
I was happy with how the grid turned out, it almost feels like “lighting” without doing anything expensive - each vertex in the grid is on a simple spring, events in the game apply impulse forces to vertices on the grid, and then the grid edges get colored lighter based on how far they’ve been stretched.
My wife is indeed the best and I will pass your compliments along! Again, thanks. ^_^
Oh gosh, that’s a nice compliment! Thank you. I didn’t actually play Geometry Wars growing up, but looking at when it came out, it seems like we nailed the point in time we were going for. I was playing shmups like Mutant Storm, Space Tripper, Deimos Rising, and Battle-Girl back then, and those, especially Battle-Girl, inspired this game.
Fun! The little snake is really cute, and the animations are nice. I like the environments of the levels and the surroundings, they add a lot of personality and uniqueness! The puzzle aspect is cool and adds a surprising amount of depth. ^_^
You also customized the itch page, which is always nice when people have the time!
I was surprised by the voiced instructions! Nice. I can tell some time was put into the main background, too. It’s cool that you pulled off a collection of different minigames for the jam, although I’m not sure if doing them helped me survive or not haha. I think I made it to about 3 AM before I was bird-ed. The jump scare was funny though!
Since the rollback I am able to play! Nice. I like the concept and I really like the classic Mac aesthetics. Either I struggled to understand the mechanics or something didn’t work, not sure:
- Chose (7) (+) (2 dice)
- Clicked ‘Play’
- Dice rolled (9)
- Clicked ‘Play’ again
- Score updated to 9 (not 16?)
Tried again:
- Chose (+) (7)
- Clicked ‘Play’
- Score updated to 7 (makes sense to me!)
- Chose (2 dice) (-) (1)
- Clicked ‘Play’
- Dice rolled (10)
- Clicked ‘Play’
- Score updated to -3 (???)
Even so, I’d happily play a whole card game with this visual style again.
At first the camera motion was hard to adjust to, but this is a really creative little puzzle game! I haven’t played many games that use the idea of “camera perspective gravity” except for Kiki the Nanobot, and that game is over 20 years old!
The blueprint aesthetic is executed very cleanly and the game runs great on my machine.
When you get yeeted off the map, it feels a lot like careening through space or something, and sometimes I would try to 4D chess my way back to the map (with mixed success - failure, mostly!)
I managed to complete all the regular levels, but not the bonus ones.
I’m on a Mac but was luckily able to run the game directory in love directly (and, actually, just renaming the windows .zip to a .love does the job).
I like how this has several minigames in it with different gameplay. Gathering items, picking the lock, and mining are all very different. The lockpicking design is cool and almost has a rhythm game feel. The mining has quite nice animations.
Making objects obscuring the player go translucent is a nice bit of polish!
I managed to fill the bar up, but couldn’t find anything to do after that.
The style of this game reminds me of old puzzle games in Flash back in the day - I would love to see this expanded upon, or see another game in this style!
The concept of this game intrigued me and I find myself wanting to salvage more things and learn more about the world hinted at by the objects in it. It’s a fun way of building a world, and reminds me of games like Duskers (which I love).
I was taken in by the idea of trawling around a lonely pit, taking things apart, piecing together my own idea about what could be happening in the world up above, what it could be like up there, etc. Super cool.

















