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transmutrix

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A member registered Dec 17, 2017 · View creator page →

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Thank you!

Thank you so much!

Oh thank you! That’s high praise. <3

Thank you for the kind words! ^_^

Thank you for the detailed and thoughtful review! <3 I agree we need a sequel with Patty or a post-jam version at the very least haha.

Thank you!!

Heh, awesome! I have an Operator too, but not a GB Camera… Yet!

This is really fun! And kinda hard hahaha! A cool mechanic idea with good execution, and cute dialogue. <3 Music and sound design are great too!

Super charming! My best score so far is 83. Having to manage two vulnerable spots at all times is stressful (in a good way haha), cool twist on an established genre. ^^

Funny dialogue + charming music and aesthetic. Good job! ^^ I think I got the good, but still yet bad, ending? Not sure.

My first time playing the game (in Safari) I had the page crash from using too much memory, but I had no issues on the second attempt. I’m not sure what happened there, and I do have a LOT of tabs open. I just wanted to mention it in case it comes up again for someone.

I love everything about this game! Easy to grok immediately, full marks for style, cute dialogue, lovely art and music. I’m a sucker for old school SCUMM game puzzles, too. Extra points to whoever snuck in the Strong Bad line. <3

This is cool! Props for making an actual ROM, and for making a battle system on top of the rest. I like the puzzle element of the battles a lot!

Thank you! The minigame variety bummed me out too, we had a huge list of ideas but had to cut a bunch for time. Thanks for playing though, and I’m glad you had fun!

I loved the sound design, grossness aside! It’s also super cool that you busted out the Gameboy Camera for this haha. I got a good ending on the first time through and encountered no sumo wrestlers, so I’ll have to play a few more times…

This is awesome!! The tutorial was super clear at explaining the concept, too, so thanks for that. You really hit the Gameboy vibe while still adding some flair and polish. Great soundtrack, nice art, fun powerups, nice pace of play. Fun and zen! Great work <3

Thank you! ^^

Heh, sorry you had a rough time! <3

Thank you! No one on the team was familiar with Bishi Bashi actually, so we have a new thing to check out! We took inspiration from Wario Ware.

Thank you!!

I loved the art and music very much, and the concept is a neat combination! This game drips with tasty polish and sauce, too. <3 Everything that happens is very satisfying to watch and listen to.

Uh, this appears to be a loose Mac executable called “main” that, at least in my case, doesn’t work. I’m curious what this seemingly Python based game was bundled up with. In any case, I don’t feel comfortable rating since I can’t play it. =[

WOW this is polished across the board!!! Unbelievable. The shop, the palette-fades, this is so developed for only a week! Great job everyone on the team. I would be interested to read a post-jam breakdown of how the development process went for you guys. Super impressive :D

Fantastic music and art! Also: I didn’t realize LÖVE could do web builds, neat. Fun, fast, and snappy. 3D is a big departure from typical GB games, but part of the fun of jams like this is being able to take some technical limitations or specific aesthetics, and then work that into something new and interesting, and I’d say you guys did that very well! Kudos.

Jams are tough and I understand your frustration about not finishing things to your standard, but it’s impressive to me that people even try to make real GB games in just a week!

The art in this game is very cute and the music is nice, too. I can see what you were going for with the game’s progression, and what is here is fun! I really want to know what happens next haha.

I feel like you made a solid setup for your story here. Maybe you can finish it after the jam?

Thank you! Your comment makes me glad we put the checkpoints there haha

Thank you!!

Sorry about the button confusion. In retrospect I think I should have had people select a preset or bind controls on startup. Thank you for playing!

Thank you so much! I will pass your compliments on to the rest of the team <3

Thank you so much! ^^

We really wanted to do brand-specific button prompts but I cut it for time! Sorry about the confusion, but thank you for the kind words!

Thank you!

This is mega polished!! I like the concept on its own, but the execution is really top notch. The soundtrack is stellar too. <3

This is fun! I haven’t played an idle game in a while, and I got sucked into this pretty easily! ’^~^

I haven’t quite figured out all the rules yet, but this is fun!

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Hi! First of all let me say that I love this project in both concept and execution! Link’s Awakening is my favorite game and I’m so happy to see someone else with the same level of love I have for it.

I play LA a lot, and am making an indie game inspired by it (see my Twitter, not gonna post a foreign link on your forum lol).

When playing this, I noticed some gamefeel things are very different from the original, particularly movement and combat in some places, and I wanted to volunteer to bring those things more in line with the original game, if you would be interested in that. My own project has required researching the disassembly of the original game in BGB emulator, and comparing behavior frame by frame. With this effort I’ve been able to capture the gamefeel of LA very accurately.

Everything here is almost perfect, and I adore the Mario Maker visual style you’ve developed for this. If I could make my muscle memory for the original game seamlessly slot in, I think it would elevate this even higher.

And hey, even if you’re not interested in another contributor, I would nevertheless love to chat about LA with you. :)

Let me know what you think!

this is rad!

Great stuff <3

Thank you for writing this up, Mattias! I enjoy reading people’s motivations for their design choices and inspirations a lot. It makes the tools more “human” to know what’s underneath, and it’s just fun to see “behind the curtain” a little bit. :)

No idea why that would be. It’s a very simple program and doesn’t do anything crazy 🤔

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Hey folks!

I released this small tool last night:

https://charliezip.itch.io/png2br

You can use it to make simple “pngtuber” style vtubers. User feedback would be very valuable! If you have any problems, or if there are specific features you would like to see, let me know! 😄

Happy tubing!