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z0isch

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A member registered 42 days ago · View creator page →

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Thanks for playing! I just didn't get much of a chance to work on performance but I think there's likely some strategy that could help here.

Good thoughts about the torch! With the cooldown/duration that's already in the game it'd be easy to have it spawn in a different spot when it's off cooldown to encourage moving a bit more. 

Well that was trippy, for sure felt like a fever dream- nice work! The visuals and music were particularly good. My mouse sensitivity was off the charts and made the platforming difficult but otherwise what a trip!

Great idea- an endless mode seems fun!

Thanks for playing and for the nice comments!! 

Sorry about that, it should have spawned a boss that you have to beat (which is technically the end, not the timer). I'd love to make an update to make this better, but I'm currently in a game jam and can't make edits to this until voting is over.

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Really awesome! Great art and interesting upgrade choices that made the gameplay way more tactical (I was trying really hard to avoid getting the red sheep till the last second) . Who would have thought you could make a Beaver Bother-like from  DK64 actually fun!

My only critique was getting the floaty dog upgrade and it tanked my run as the controls were a bit tough for me, but I still had a really great time. I can't believe how much work you got done in a week.

I copied the settings page from a bevy_seedling example  and forgot to remove their audio... I bet that was a funny experience hahaha

The art is super trippy and I loved the NOOO noise. It was a bit tough for me to click on items in the inventory and then use them, I think it made the puzzles a bit more difficult to parse than you probably wanted. Otherwise a fun experience!

Great artwork and the tone had me laughing especially the boss intros. I also loved the slow effect and explosion when you kill the enemies. Some variation would be nice to have in the attacks but I had a good time.

I like the loop here, the art was charming, and the tts voices and computer terminal in between levels is a really nice touch! I do wish it ramped up a bit faster, maybe I just got unlucky but it took a while for me to get enough energy to start really getting into the flow.

Thanks for the kind comments! The music glitching is totally a performance thing I just didn't have time to do any sort of performance pass on this- at least it added to the atmosphere lol

Dang that digging was satisfying, both the sfx and the graphics! I liked the eerie atmosphere a lot- having to bury the enemies you kill is a novel idea. I did get stuck at one point with not having a body to bury, but I still had a good time.

I like the visuals- spawning in the enemies was particularly neat looking. I wish we could have heard that hammer smash, I feel like it would have added a lot. Also it was tough to tell I was dealing damage to the pylons, I wonder if having the health bars a bit larger could have helped.

Really great artwork and animations! The shadows were neat too. The tank controls plus precision of pushing the boxes made this a bit harder than you probably intended.

Neat idea! I really like the idea of shifting rules for the different levels. I did get a little frustrated and used the hints- having different control schemes for each of them may have added too much to the frustration I think.

Thanks for playing! Sorry to hear about the performance issues. I was hoping that by limiting the set up time it would make this feel a bit more of an action game than just a straight puzzle. I could see having options to allow a more puzzle based experience for someone who wants that.

Honestly I think this game could have been served by just giving the curvy tongue right off the bat, as it's a really fun thing to use. The other more maze like parts didn't really add much IMO and made it longer to get to the fun stuff!

I'm not sure I could tell you how the curvy tongue controls but somehow it was intuitive when using it, so great work on that!

Really great sprite work! The boss at the end was the highlight for sure. Unfortunately I didn't find myself using the ice or sprint at all really and I wish it was a bit quicker to get to the boss fight as it all felt a little same-y up to that point. Regardless, nice work here!

I was grooving to the music for sure! The movement felt cool, but I got stuck at the up arrow section. I wonder if making the jump a bit easier would have helped teach the player how to do the rocket jumps + boosting better. Nice entry!

Sounds like you may be better versed in the lingo than I am. Thanks for playing! I hope you dropped the hammer?

Great game feel, I especially liked the menus and the UI! I felt out just a little bit of control but in a fun way.  My one struggle was with knowing which direction the tank was facing, the recoil of the gun would occasionally spin me around and I would have trouble reorienting. Otherwise I had a fun time, good work!

I was pretty lazy with the performance here- thanks for the tip, I am for sure recalculating the path when it doesn't need to. I appreciate you playing!

I had lots of fun with this one! The feeling of motion when you get going fast is great! The art/sound design is really charming and very well executed (although I do question why the police are shooting at this poor kid!)

It was a bit hard for me to figure out what was coming up and plan due to the pixelation far away, I wonder if you could indicate the incoming power ups somehow. That said, this game is still really SLICK

Hey fellow curling game submission! I love the physics of the frog and how weighty it feels, nice work!

That control scheme is awesome and really creative! I got a little frustrated at some parts, but could feel myself getting better at mastering the momentum. Great artwork and vibe!

Loved the thor hammer style broom, pretty slick! The level felt a bit tight and it was a little slow to get back in the groove when I missed a jump, but the theme and cool art made this enjoyable. Nice work!

Nice idea! I wish there were more "game" here but customizing masks for these unknown people is a cool vibe. Keep it up!

Hey! Curling's cool okay! Thanks for the nice comments.

I was getting hit a lot, but the punishment wasn't enough to discourage me, so I think it was balanced well.

Wow, that water gun was  really satisfying to spray, nice work! The artwork here was also top notch. It started to feel a bit same-y towards the end but overall really good job.

Great presentation, felt like I was playing a GameBoy game (in a good way)! It was tough for me to concentrate on movement and aiming at the enemies, but I did manage to pull of some slick moves.

I'm not sure I understood the 2d vs 3d thing here, but I did have some fun moving around the levels shooting the aliens! The sfx are also pretty funny

I liked the music and the sfx were all really slick! Having the ability to choose from 3 words is cool, but I found myself not really making a strategic choice and ended up choosing randomly most of the time.

This game has a lot of promise, the feeling of motion is really good and the character animation work is great! I wish it wasn't so punishing when you lose momentum, trying to get it back or restarting the level takes you out of the flow for too long. When you are moving fast and grooving to the music it's a lot of fun.

Great style, the lighting and character design are really cool! I found myself not utilizing the ball as much as you probably wanted the player to, I wonder if having some spots only reachable with the ball could help?

I liked the art and mood a lot! I couldn't get any illegal moves recognized when ringing the bell but the idea is interesting. The jump scare opening the door gave me a good laugh.

All the little effects from shooting non-targets was cute! I was a bit confused about how I did on the levels or even what my goal was aside from just "shoot the targets"

Nice one! I liked all the recreations of famous art pieces. The wacky physics added to the charm

Wall riding and movement felt good! I wish it was more clear what surfaces you could wall ride on, I think it would have made the levels easier to navigate.

The screen shake when landing when you are big was SLICK! Interesting mechanic- the physics of pushing the boxes around felt a bit out of control which led to solve of my puzzle solves not getting that "aha!" moment 

It does feel good when you get the timing right, but the level design was so punishing that I never got into the flow. If you were going for a rage style game I think you accomplished it.