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z0isch

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A member registered 18 days ago · View creator page →

Creator of

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Honestly I think this game could have been served by just giving the curvy tongue right off the bat, as it's a really fun thing to use. The other more maze like parts didn't really add much IMO and made it longer to get to the fun stuff!

I'm not sure I could tell you how the curvy tongue controls but somehow it was intuitive when using it, so great work on that!

Really great sprite work! The boss at the end was the highlight for sure. Unfortunately I didn't find myself using the ice or sprint at all really and I wish it was a bit quicker to get to the boss fight as it all felt a little same-y up to that point. Regardless, nice work here!

I was grooving to the music for sure! The movement felt cool, but I got stuck at the up arrow section. I wonder if making the jump a bit easier would have helped teach the player how to do the rocket jumps + boosting better. Nice entry!

Sounds like you may be better versed in the lingo than I am. Thanks for playing! I hope you dropped the hammer?

Great game feel, I especially liked the menus and the UI! I felt out just a little bit of control but in a fun way.  My one struggle was with knowing which direction the tank was facing, the recoil of the gun would occasionally spin me around and I would have trouble reorienting. Otherwise I had a fun time, good work!

I was pretty lazy with the performance here- thanks for the tip, I am for sure recalculating the path when it doesn't need to. I appreciate you playing!

I had lots of fun with this one! The feeling of motion when you get going fast is great! The art/sound design is really charming and very well executed (although I do question why the police are shooting at this poor kid!)

It was a bit hard for me to figure out what was coming up and plan due to the pixelation far away, I wonder if you could indicate the incoming power ups somehow. That said, this game is still really SLICK

Hey fellow curling game submission! I love the physics of the frog and how weighty it feels, nice work!

That control scheme is awesome and really creative! I got a little frustrated at some parts, but could feel myself getting better at mastering the momentum. Great artwork and vibe!

Loved the thor hammer style broom, pretty slick! The level felt a bit tight and it was a little slow to get back in the groove when I missed a jump, but the theme and cool art made this enjoyable. Nice work!

Nice idea! I wish there were more "game" here but customizing masks for these unknown people is a cool vibe. Keep it up!

Hey! Curling's cool okay! Thanks for the nice comments.

I was getting hit a lot, but the punishment wasn't enough to discourage me, so I think it was balanced well.

Wow, that water gun was  really satisfying to spray, nice work! The artwork here was also top notch. It started to feel a bit same-y towards the end but overall really good job.

Great presentation, felt like I was playing a GameBoy game (in a good way)! It was tough for me to concentrate on movement and aiming at the enemies, but I did manage to pull of some slick moves.

I'm not sure I understood the 2d vs 3d thing here, but I did have some fun moving around the levels shooting the aliens! The sfx are also pretty funny

I liked the music and the sfx were all really slick! Having the ability to choose from 3 words is cool, but I found myself not really making a strategic choice and ended up choosing randomly most of the time.

This game has a lot of promise, the feeling of motion is really good and the character animation work is great! I wish it wasn't so punishing when you lose momentum, trying to get it back or restarting the level takes you out of the flow for too long. When you are moving fast and grooving to the music it's a lot of fun.

Great style, the lighting and character design are really cool! I found myself not utilizing the ball as much as you probably wanted the player to, I wonder if having some spots only reachable with the ball could help?

I liked the art and mood a lot! I couldn't get any illegal moves recognized when ringing the bell but the idea is interesting. The jump scare opening the door gave me a good laugh.

All the little effects from shooting non-targets was cute! I was a bit confused about how I did on the levels or even what my goal was aside from just "shoot the targets"

Nice one! I liked all the recreations of famous art pieces. The wacky physics added to the charm

Wall riding and movement felt good! I wish it was more clear what surfaces you could wall ride on, I think it would have made the levels easier to navigate.

The screen shake when landing when you are big was SLICK! Interesting mechanic- the physics of pushing the boxes around felt a bit out of control which led to solve of my puzzle solves not getting that "aha!" moment 

It does feel good when you get the timing right, but the level design was so punishing that I never got into the flow. If you were going for a rage style game I think you accomplished it.

Neat idea with having the length of the snake representing the time left! I wonder if smoothing out the corners would have made it feel better to move around in the levels, it was a bit too easy to get stuck on walls and get out of the flow.

Beautiful game with some great animations, I love the twirl!I also struggled a bit with the difficulty to start, I think it would have been okay if it felt quicker to get back into the action rather than falling really far down and having to wait to respawn.

Really fun! Felt a bit same-y towards the end, but I think this could be expanded easily to include attack patterns for the enemies. Nice work!

Controls felt pretty tight, but I was a little confused about what was the background and what were things that I had to avoid.

Cool idea, I wonder if giving the player some indication of when the time swap will happen could help. I was a bit confused to start when the scene kept changing, I almost thought I was encountering a bug.

I like how you overloaded the movement mechanic with needing to eat flies, it was fun trying to maximize eating and staying alive. It felt a bit tough to start out, maybe making the enemies a bit slower at the beginning would make it easier to ramp up.

The controls felt a bit awkward to start, but started feeling good once you got in the flow! Seems like it could be fun to try to speed run

Tough one! I liked the art style and figuring out the enemies combos was fun and satisfying

Cute! The flying parts had me saying, "this is slick!"