Incredible animation work with really tight controls and a nice soundtrack! I also like how quick it is to restart when you die, I think it adds to the addictiveness quite well. Seems like there's probably space to iterate on with power-ups or different platform types (maybe a horizontal one?)
z0isch
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Wow- cool art and sfx! I got a bit of a Cave Story vibe from this. I can't believe how expansive this game is for a jam, enemy variety and map size were crazy! Well done!
It took me a while to figure out that you could click to attack which may have colored my opinion a little bit, I eventually saw the help in the background but I think it could have stood out more. I also just had trouble in general figuring out what was background vs. the foreground sometimes.
I got a bit annoyed having to crouch to pick up the currency- I'm not sure it added much over just auto-picking it up when you were close. It didn't seem like you'd ever not want to pick it up?
Overall really impressive work!
Cool art! Love me a word game and this was a fun concept (I also had an idea for introducing backwards words in the game I submitted) I think lots of the comments about the difficulty rang true for me too. I could essentially not overcome the first enemy and just had a stalemate for a really long time. Still an enjoyable time, well done!
I like how this controlled, it was fun watching my ants try to follow the cursor! The music was also really pleasant. It was getting a bit same-y towards the end, I wonder if some sort of shop or something between rounds could have spiced things up?
Overall nice job! I was waiting for that ^n gate for things to go crazy though...
The artwork is charming and I had good time once I got a run that got past the first couple rooms, it's a pretty tough game! My biggest trouble was figuring out the timing when my attack/sprint was off cooldown. Having to look down at the bottom of the screen and trying to dodge at the same time was very difficult. I wonder if bringing those UI elements closer to the center of the screen could have helped?
Thanks for playing! I just didn't get much of a chance to work on performance but I think there's likely some strategy that could help here.
Good thoughts about the torch! With the cooldown/duration that's already in the game it'd be easy to have it spawn in a different spot when it's off cooldown to encourage moving a bit more.
Really awesome! Great art and interesting upgrade choices that made the gameplay way more tactical (I was trying really hard to avoid getting the red sheep till the last second) . Who would have thought you could make a Beaver Bother-like from DK64 actually fun!
My only critique was getting the floaty dog upgrade and it tanked my run as the controls were a bit tough for me, but I still had a really great time. I can't believe how much work you got done in a week.
Honestly I think this game could have been served by just giving the curvy tongue right off the bat, as it's a really fun thing to use. The other more maze like parts didn't really add much IMO and made it longer to get to the fun stuff!
I'm not sure I could tell you how the curvy tongue controls but somehow it was intuitive when using it, so great work on that!


