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Mutant Capybara

15
Posts
2
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A member registered 8 days ago · View creator page →

Creator of

Recent community posts

Thanks a lot for playing our game and for the feedback! Really glad you had fun and found a way to enjoy it despite the balance, definitely wasn’t supposed to be that hard, but hope you still liked it!

It definitely wasn’t supposed to be this hard haha Thanks a lot for playing and for the feedback! Once the voting ends, I’ll upload a better balanced version if you feel like giving it another shot.

Thanks a lot for playing our game and for the feedback! We’re really happy you liked it, it was kinda crazy learning the engine and trying to polish everything at the same time, but it was totally worth it!

Thanks for the feedback and for playing our game! Yeah, it ended up being pretty hard, we didn’t do the best job balancing it, but we hope you still had some fun with what you saw ❤️

Loved the art, it really gave me old Flash game vibes, 100% something I’d play on a sketchy site back in the 2010s.

I did miss some visual feedback tho when stuff happens, at first I had no clue what was going on but then I checked the tutorial you guys wrote and it clicked lol

Overall loved the idea!

Google Play ads simulator, honestly, I think this was the first time I actually played something that really feels like those ads, really cool :D

I found your game really cozy, spent a good chunk of time just frying eggs haha. I did miss some visual feedback tho,  when using the seasonings. I always think, “If my game didn’t have sound, would I still understand what happened?” In this case, didn’t really feel any visual cue letting me know the seasonings were used. But overall, really well executed

I really liked it, super addictive just moving the mouse over the little sheeps. Maybe adding some kind of customization would make the whole thing even more addictive!

The gravity effect turned out really cool, super well made and executed. I just felt like, in a lot of moments, I was playing a regular platformer.. it’d be nice if the level design leaned more into the swinging mechanic.

Thanks a lot for playing and for the feedback! I’m really glad you liked the polish, especially the music, making games is basically a mashup of all the stuff we love 🎶

Thanks a lot for playing and for the feedback!

We really appreciate you playing the game! It’s a shame you didn’t make it to the Rat King, he turned out so cool. At least there’s a screenshot of him so you can appreciate the work haha.

The balance definitely needs some work, I noticed everyone struggled to get through it, maybe this is the Dark Souls of typing games? 😅

Thanks a lot for the feedback!

Thanks a lot for the feedback and for playing our game! From the programming side, it was my first time using Love2D and it was quite a ride, from learning the docs to actually implementing everything in the game. I ended up making some decisions (like the main menu itself) that I kinda regretted later haha, but I’m really glad you at least managed to play it!

I totally agree with all the points you brought up, we started noticing those things after the rush of development. We’re thinking about expanding the game a bit and tweaking the mechanics to make it more balanced.

Overall, HUGE thanks for the detailed feedback, I really appreciate it! Hope you had at least a little bit of fun ❤️

Thanks a lot for playing and for the feedback!

Thanks a lot for playing and for the feedback! Yeah, the game did end up being pretty hard and not very dynamic, we’ll definitely keep an eye on that in the next ones ❤️