Here, I'll list my thoughts on each character as an individual that may give you some food for thought if you decide to do a pass on their prompt. I'll be going from the ones I think are handled by the AI the best at the top, to the least as you go down, skipping Acacia who would be at the top since I already went over her and she's basically what made me decide to finally do this, since I see the potential that every character could have. I am not including Orson because I haven't interacted with him yet enough to get a feel. So far it's the usual with him though, I like talking to him and his character is good and interesting, but as soon as you try anything erotic he becomes generic illiterate dom that wants to make the player beg.
Gareth: Aside from that brief period where he was overly aggressive and hostile, he has remained one of my favorite characters in silverpine. The AI just does gruff, seen everything, so done with your shit, inn keeper dad well. Gareth will either be the dad who will die for you, or the one making sure the rest of the village is safe from you if you are suspicious. If I had one negative thing to say, it'd be that for some reason the AI likes to make him bring up that he's selling the shed as if you mentioned it completely unprompted and out of the blue. Even after you've bought it. If you do want to change anything, perhaps make him talking about how he is selling his shed if the player explicitly states they are looking to settle down, move in, live in silverpine permanently, or if they inquire about it specifically.
Oriana: Everyones favorite snek lady. The AI just handles her personality very well. She's a hard egg to crack and it's always fun for me whenever I do a new run with a new character I just made to see how I break into her good books this time around. The only odd quirks I've noticed with her is that if SHE brings up Celandine in conversation, she is generally endearing about her sister and seems to love her and want to protect her, but if YOU bring up Celandine in conversation she loses her shit and insults Celandine, I can only assume this is because the AI wants to be hostile to the player, so if the player mentioned Celandine, Oriana just kind of forgets she loves her sister. The other one is that engaging with Oriana in a multi NPC conversation, especially with her sister, is basically a reputation bomb. Oriana will get pissed at basically anything anyone else in silverpine says, and the player takes the rep hit for it.
Hayden: The only submissive character in Silverpine it seems, and the AI sticks to it pretty well. It's always cute interactions with him, my characters usually make a habbit of coming to him for breakfast every day since his shop is open so early and it's rather enjoyable seeing him go from a nervous wreck at a stranger talking to him, to looking forward to your visit every day. Not much to note about him, I rather like him.
Rosalyn: Motherly, caring, affectionate herb lady. She's rather one note, but she sticks to it. Interactions between her and Hayden are endearing and enjoyable. No notes, really. She should probably be higher up on the list and my bias might just be because she's not that interesting to me personally, but she is a good character and the AI handles her well.
Celandine: Celandine is right in the middle because from this point on, it's all downhill. She's the medium. She's very one note, and is full of all of those annoying tropes I mentioned with the awful one liners and being overly flirty, but with her character it fits, it just suits her. She should be the only one acting like that. Everyone else below her on this list, also acts like that though. So I think she should stay basically the same, though if I had to recommend a change, it should be that she should pester the player for money in return for her "service". So it's less like she's just a rampant slut, and more of her doing it for the dollar (even if she enjoys doing it.) I think that'd fit her whole bathhouse gal schtick better too, and would give Oriana something to scold her for basically whoring herself out to customers for money.
Darian: Darian is the most unfortunate victim of flirting ruining a character. Darian is at his best when the player is still a stranger to him, and when the relationship is fresh. As you gain positive relationship with Darian, he loses more and more of his personality, and god forbid you flirt with him, then he kind of becomes a horn dog. Still though, one of the enjoyable parts of every new playthrough for me is the first thing I do is knock on the door of his watch tower and introduce my character to him, since he's the town guard, sort of like a test of how I can fit my backstory and character's goal into silverpine through him.
Mirel: I want to like her, on paper she should be my favorite character, since my favorite character to play as is a dragon, and she is a kobold plus she can move in with you and live in your house. I don't expect the AI to make her act like a dragon worshiping dumb little kobold though, but I think she should be more submissive then she is. She's way too brazenly flirty, and always tries to become the dominant as soon as things get erotic. Also as soon as you've flirted back with her once, basically any and every time you talk to her, it will be an innuendo or request for sex. I'd like to see her more as a kind of rugged "been everywhere" traveler type, that likes a bit of banter with strangers due to her job as a courier taking her around a lot, maybe up for a one night stand but not so sex crazed, slowly warming up and becoming submissive to a player as her relationship with them grows. At least, thats my idealistic version of her anyway.
Aldric: Honestly, my main problem with Aldrich is that he is stupid. This is probably not fixable, the AI just can't haggle or understand the concept of economy at all. There's many situations that go along the lines of me offering to sell something to Aldrich, I'll be like "Hey, I'll sell you this thing for 10 coins." And he'll make this rant about how he's a quality merchant not to be scammed, and won't accept any less then 20 coins for it. Uh, well okay then, and he willingly pays me double. I dunno, it's kind of funny. That isn't what bugs me most though, the thing that bugs me most is that he sticks to the merchant thing a bit TOO much. Everything is always a transaction. I mean, thats fitting for a character to a point, but it gets silly when he'll just suddenly out of the blue go "And now that we're done with that, let's talk about the price for these 6 kettles you were interested in." Like right in the middle of doing anything else, even once had him interrupt an erotic encounter to do that, which is funny, but also because it's always some item I never mentioned at all, he just randomly acts like I was interested in it. His AI hallucinates a lot, always manufacturing loans, tithes, products, favors owed or what have you out of thin air, and trying to get you to pay for something that never happened or never existed, unprompted. Whenever I make a new character, they all tend to have some plan or goal in mind, and it requires getting the villagers of silverpine on board. Whenever I talk to the villagers about it, they all mention that basically the opinion/word of Darian, Gareth, and Aldrich are the ones that matter, they sort of act like those three are the council/government of the village. Not sure if you wrote it that way, or if they just always hallucinate that, but I find it rather fitting. To make it more fitting, I would offer maybe leaning Aldrics prompt a little bit away from being the merchant, and more towards a sort of self appointed mayor on top of being a businessman.
