Thank you for clearing that up, I was worried!
Busyman4this
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Hey, just FYI but this guy https://kiobe.itch.io/
Is stealing your games and uploading them himself
Alrighty, so I'm not sure if I should view this as a complete proof of concept, or a teaser for more. I'll try to judge it as both.
Art: I can tell you've done MLP in the past (ignoring your PFP, lol). The only real complaint I can say is that some of the CGs don't mesh with the others. Some look like they were rendered in much more detail. There is also some light off-modelling. Did you update some of the CGs, or do them in batches a few weeks/months apart?
Writing: One thing that confuses me is she's called Isabelle in the previews, but in-game she's called Easybelle? I guess this is done to keep a certain sue-happy company at bay.
Here's the part where my review varies depending on whether this is a preview or a proof of concept. Having 2 options is fine if this is just a fuck around thing, but an entire VN only having a "advance the plot" route, or "hear a joke and get a game over" is kinda not good.
Gonna sound a bit harsh, but the jokes right now are just a copypasta (which irked me in hindsight when I got to the actual sex, I'll explain by the end) and a Anchorman meme. The "actually I just wanted to drink coffee" game over could be viewed as homophobic if you looked at it too hard "Oh, you DIDN'T want to immediately have sex with your secretary? Well, you must be gay then" I do NOT think it was really meant to be that, but yeah.
Overall: Perfectly fine as a proof of concept. Needs work if this is intended to be a teaser of an updated version, with a major focus on writing.
Dumb thing that only I take gripe with: I didn't like that the mayor was an anthro. I think him being a human is a big selling point to Animal Crossing.
If this is made into a longer project, an option for this would be much appreciated.
I don't expect you to read or comment on this, but as a guy who follows these games, but usual waits a while to play them, do you think it might be possible to have some way of documenting what changed in the writing of the character? Usually these writing updates are for the best, but it leaves this feeling in the back of my head on what actually changed in the story/motives of the characters. I also find it fun to see writers document their writing like this. It would be kind of hard to document these changes in character profiles in the game, but maybe a Blog-like post on here or Patreon might work?
The slime range attacks should be negated/nullified if you have armor points over a certain amount IMO.
I really dislike how separated the gameplay itself is from the AI component. Even a Weapon/Armor crafting system that uses the LLM would be a step in the right direction.
Though, to be positive. I DO think that interact-able NPCs outside of town is a good idea overall.
Thalassar likely won't ever get added since it requires waay too many NPCs, but I like the idea of a "Thalassar Border" Region on the east side of the map with a few new mechanics, like some hostile anthro NPCS (Bandits/Highwaymen). Isolde could roam around this area and visit Silverpine on a Weekly/Bi-Weekly basis. There could also be two Border Guard NPCs that switch out every week that can take certain goods for market trades (They take different items than the crate, to keep the crate relevant.)
One thing that'd be nice with new editions is stating exactly how much of the game is available/to expect. I assume the full game will be at least 2 weeks, given the email.
I won't say anything about the cable game, since you self-admitted it's broken on the main page, but I'd suggest toning down the shock punishment, as it's very much overkill right now IMO.
Balance wise (time vs money earned) I do not think you made Sponges or Bagging garbage as very worthwhile activities in their current state.
The Power Wash really needs a better way of spotting areas that haven't been cleaned yet.
I don't want to be too harsh on the writing, since it's self-described as being weird, but I think 6 month is an absurdly short time frame for events to play out like that. They'd probably still be trying to work out what happened, not mass-manufacturing pills and companies selling claw manicure products! Look at Hurricane Katrina as an example. Sure, they'd need workers if they intended to keep everything functional, but I could realistically still see hospitalization in places.
Less critical and arguably not in need of explanation, but what exactly does "merged" mean? Did they draw in an animal like a magnet and literally fused together? It would explain why it's mostly people-located animals like cats and dogs, but wouldn't that require the pigeon family to have been very lucky in all being located right next to a pigeon? Do people not miss their pets that merged with them? I'd definitely miss my cat if I merged with him and "killed" him in the process.
Couldn't you technically merge with another person, given that humans are also animals?
The lack of any kind of curative or restoration to the affected being mentioned can be viewed as an answer in itself, but again, the time frame is counter to that, since 6 months is really nothing when it comes to unknown phenomena.
I would ask about the pills more, but I think a better question would be if more than one ending is planned?
Again. I don't want this to be seen as harsh on your style, since I do like the weird tone you have, though I might not be the mental type this thing is aimed at, lol.Hey, couple questions.
1. Is there control on what scenes happen, either via content checks in a menu, dialogue/combat choices, or just the option to skip the scene (aka it happens, but you don't see it happen)
2. Does Leona only have scenes with anthro men? Only asking because with the multiple MCs (or at least I assume multiple MCs due to the title) I was wondering if you did some kind of content gating between them.

I'm no Breakout master, so I don't really have much to offer beyond what I've seen from a Youtuber who played them. The two levels that stand out are the first one, and the one with the unbreakable box. The first feels too "light" for a first level, like it's hard to stack dice without a hit, and the box level feels way too easy to get into softlock where you have to hope desperately that your balls get out from the box if you don't have any outside of it.
Powerup wise I think just the ball multiplier is fine for a game like this. Perhaps if you keep up using Breakout you might explore some kind of tree system with different powerups.
Does this still have the random dialogue system? I didn't see it mentioned this time around. I actually missed some of the characterization about her enjoying the view of the pool and the like. Now it felt a little boring in comparison. The writing seemed mostly misspelling free, though it felt like it shifted a lot on how actions were formatted and who's POV we were supposed to be experiencing.
The poses could do with some shake ups, as her just staring at the player and not even having her arm in another position makes for a very static experience.
The shading felt inconsistent in the blow job scene compared to other scenes, where it looks like both parties are fur-covered during that, but earlier and later scenes looks more skin-like on both. I've seen Egyptian characters that go for the "furless furry" look, and that's what I assumed was going on with the Princess (with the MC being either human or kemonomimi, depending on choice). This could easily just be a miscommunication on intent, though.
I don't think the male's body in the sex scene scales with how he's portrayed in the pre-sex scenes, looking almost gigachad tier in comparison to his short scrawny stature in the kiss scene. My own vibe is he's a bit too hung too, but I get that "small but hung" is a vibe of it's own.