It definitely works much better with the OpenRouter models, lol.
Busyman4this
Recent community posts
The slime range attacks should be negated/nullified if you have armor points over a certain amount IMO.
I really dislike how separated the gameplay itself is from the AI component. Even a Weapon/Armor crafting system that uses the LLM would be a step in the right direction.
Though, to be positive. I DO think that interact-able NPCs outside of town is a good idea overall.
Thalassar likely won't ever get added since it requires waay too many NPCs, but I like the idea of a "Thalassar Border" Region on the east side of the map with a few new mechanics, like some hostile anthro NPCS (Bandits/Highwaymen). Isolde could roam around this area and visit Silverpine on a Weekly/Bi-Weekly basis. There could also be two Border Guard NPCs that switch out every week that can take certain goods for market trades (They take different items than the crate, to keep the crate relevant.)
One thing that'd be nice with new editions is stating exactly how much of the game is available/to expect. I assume the full game will be at least 2 weeks, given the email.
I won't say anything about the cable game, since you self-admitted it's broken on the main page, but I'd suggest toning down the shock punishment, as it's very much overkill right now IMO.
Balance wise (time vs money earned) I do not think you made Sponges or Bagging garbage as very worthwhile activities in their current state.
The Power Wash really needs a better way of spotting areas that haven't been cleaned yet.
I don't want to be too harsh on the writing, since it's self-described as being weird, but I think 6 month is an absurdly short time frame for events to play out like that. They'd probably still be trying to work out what happened, not mass-manufacturing pills and companies selling claw manicure products! Look at Hurricane Katrina as an example. Sure, they'd need workers if they intended to keep everything functional, but I could realistically still see hospitalization in places.
Less critical and arguably not in need of explanation, but what exactly does "merged" mean? Did they draw in an animal like a magnet and literally fused together? It would explain why it's mostly people-located animals like cats and dogs, but wouldn't that require the pigeon family to have been very lucky in all being located right next to a pigeon? Do people not miss their pets that merged with them? I'd definitely miss my cat if I merged with him and "killed" him in the process.
Couldn't you technically merge with another person, given that humans are also animals?
The lack of any kind of curative or restoration to the affected being mentioned can be viewed as an answer in itself, but again, the time frame is counter to that, since 6 months is really nothing when it comes to unknown phenomena.
I would ask about the pills more, but I think a better question would be if more than one ending is planned?
Again. I don't want this to be seen as harsh on your style, since I do like the weird tone you have, though I might not be the mental type this thing is aimed at, lol.Hey, couple questions.
1. Is there control on what scenes happen, either via content checks in a menu, dialogue/combat choices, or just the option to skip the scene (aka it happens, but you don't see it happen)
2. Does Leona only have scenes with anthro men? Only asking because with the multiple MCs (or at least I assume multiple MCs due to the title) I was wondering if you did some kind of content gating between them.

I'm no Breakout master, so I don't really have much to offer beyond what I've seen from a Youtuber who played them. The two levels that stand out are the first one, and the one with the unbreakable box. The first feels too "light" for a first level, like it's hard to stack dice without a hit, and the box level feels way too easy to get into softlock where you have to hope desperately that your balls get out from the box if you don't have any outside of it.
Powerup wise I think just the ball multiplier is fine for a game like this. Perhaps if you keep up using Breakout you might explore some kind of tree system with different powerups.
Does this still have the random dialogue system? I didn't see it mentioned this time around. I actually missed some of the characterization about her enjoying the view of the pool and the like. Now it felt a little boring in comparison. The writing seemed mostly misspelling free, though it felt like it shifted a lot on how actions were formatted and who's POV we were supposed to be experiencing.
The poses could do with some shake ups, as her just staring at the player and not even having her arm in another position makes for a very static experience.
The shading felt inconsistent in the blow job scene compared to other scenes, where it looks like both parties are fur-covered during that, but earlier and later scenes looks more skin-like on both. I've seen Egyptian characters that go for the "furless furry" look, and that's what I assumed was going on with the Princess (with the MC being either human or kemonomimi, depending on choice). This could easily just be a miscommunication on intent, though.
I don't think the male's body in the sex scene scales with how he's portrayed in the pre-sex scenes, looking almost gigachad tier in comparison to his short scrawny stature in the kiss scene. My own vibe is he's a bit too hung too, but I get that "small but hung" is a vibe of it's own.
Glad you like the ideas and glad the game is still being worked on. Is the game going to be moving towards less AI Assets? Because from you talking about Duel Arc that seemed to be the idea there. IMO I don't mind either way.
Also, just to be clear, but it IS intended behaviour to just teleport back to the lake if you try to move south, yeah? I got a bit confused when that was happening.
Not generally into XXX Parodies, but I'm seriously considering it just for Aramando's wife...
This question felt a bit too "counterbase" to ask on Firestarter, so I'm also going to ask here. I do like that you made the MC being a dragon an actual major part of that game's plot, as a lot of Furry games make the anthro MC have zero real reason beyond looks. Nevertheless, I'd be curious to know if you'd ever consider making a game with a majority anthro cast, but with a human/human-ish MC like Lucky Guy, or do you see yourself keeping the two solely separated, so Human MCs would be reserved for something like this.
That's very nice to hear! The artist's I mentioned handle is ReckfulAbandon
They mainly do artwork for the image board general I mentioned, which I will let know about the game (The general's theme is Human-Anthro content, in both casual and romantic contexts.)
About the endings. I overall got that vibe from the intro. The only worry I have is the fear that routes of characters I like ending up being locked behind turning anthro, in comparison to escaping, or there being a disparity between the sexes. So for example: There being 3-4 female characters, and only 1-2 has a route where you escape/stay human, compared to 5-6 male character routes having 3-4 that end in escape/staying human. Hopefully it is foretold well before you are locked to the route whether it'll likely lead to escape or TF.
Hello. I hope this comment is in English, as you requested. I attempted to play this game to the best of my ability, using both screen translation software and my own phone using Google Translate. However I was stopped basically right after the encounter with the doctor with this error.

I wish I had more to comment on, as I am not sure how much content I missed (I saw the 2 characters in the first screenshot.)
I don't like to be overtly requesting, but perhaps you could consider adding an English translation to your next prototype, if it's within your ability. Even a raw copy of the script in Russian would work, as I could translate it faster and get a more complete picture of the plot.
Like the other person who commented, I thought the characters were quite well done! Their style remind me of an artist who's a regular on an image board general I frequent (They have a handle if your artist wants to look, but I don't want to be unwarranted.) Are the backgrounds AI Generated? If not I don't want to cause offence, but if they are I would suggest changing them to something else, like 3D renders. Though It might just be a prototype thing.
Oh, and I think the doctor should have a Sprite, but that's just my personal opinion.
Like I said, I only have a tiny bit of the plot to go off of. Is this going to be some kind of Changed-like game with the MC at risk of transforming, or is it just a plot hook to explain the MC escaping? The point I'm asking if the MC is going to stay human throughout the plot.
Another thing, do Anthros exist normally in this world, or is it weird for the MC to meet them, because the little I saw of his first interaction he didn't seem very freaked out to see anthros.
Anyway, that is all for now. Hope to hear from you soon.
Oh, I'll give slight feedback on what I read, though I imagine some is lost in translation! I thought the basic plot was pretty decent compared to a lot of first time projects. I didn't notice too much swearing, but again, it might be my translation hiding it.
I'm sure you had a local mindset for it, but here in my part of North America there is a major family doctor shortage, so someone looking for a private client to get a sick note and falling for what they think is a "cheap" option is quite believable.
Not bad so far. Is the choice purely one and done, or will it affect future events?
Hopefully we see Petra actually teaching Viktor something about machines, since I find that a common missed situation whenever a teacher/master character shows up in works, where we're just more or less to assume it happens and not actually see it. I kind of hope at least one of the paths has him being a bit more assertive eventually, but I dunno if the game is intended to split like that.
Hey, just wanna say I think being able to select both the player's gender and a wide-range of species is a really great choice to appease everyone, and, can technically make this a HMOMA or HFOMA game, which are both really rare in the VN space, surprisingly! I'll definitely recommend it to the former if I can. Also, damn, I'm surprised how common the trope of some form of scaly working at a gas station is!
I kind of wish you could toggle the monster girls to be full-on furry tbh. I know it would require re-rendering a ton of scenes, like the intro with the wolf girl (Luca?). Whether that's worth it would be up to the dev I guess. IMO right now the easiest "fur toggle" would be the sheep girl, if the dev would like something easy to test how do-able the idea is.