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(2 edits) (+1)

Hello. I hope this comment is in English, as you requested. I attempted to play this game to the best of my ability, using both screen translation software and my own phone using Google Translate. However I was stopped basically right after the encounter with the doctor with this error.


I wish I had more to comment on, as I am not sure how much content I missed (I saw the 2 characters in the first screenshot.)

I don't like to be overtly requesting, but perhaps you could consider adding an English translation to your next prototype, if it's within your ability. Even a raw copy of the script in Russian would work, as I could translate it faster and get a more complete picture of the plot.

Like the other person who commented, I thought the characters were quite well done! Their style remind me of an artist who's a regular on an image board general I frequent (They have a handle if your artist wants to look, but I don't want to be unwarranted.) Are the backgrounds AI Generated? If not I don't want to cause offence, but if they are I would suggest changing them to something else, like 3D renders. Though It might just be a prototype thing.

Oh, and I think the doctor should have a Sprite, but that's just my personal opinion.


Like I said, I only have a tiny bit of the plot to go off of. Is this going to be some kind of Changed-like game with the MC at risk of transforming, or is it just a plot hook to explain the MC escaping? The point I'm asking if the MC is going to stay human throughout the plot.

Another thing, do Anthros exist normally in this world, or is it weird for the MC to meet them, because the little I saw of his first interaction he didn't seem very freaked out to see anthros.

Anyway, that is all for now. Hope to hear from you soon.

Oh, I'll give slight feedback on what I read, though I imagine some is lost in translation! I thought the basic plot was pretty decent compared to a lot of first time projects. I didn't notice too much swearing, but again, it might be my translation hiding it.

I'm sure you had a local mindset for it, but here in my part of North America there is a major family doctor shortage, so someone looking for a private client to get a sick note and falling for what they think is a "cheap" option is quite believable.

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Hi! Thank you so much for the feedback! An English translation will definitely be included in the next update — we’re absolutely in favor of making things convenient for players. And thank you for the compliments to the artist, you honestly have no idea how happy that made her! Seriously, it really boosts her confidence as an artist. As for the artist you mentioned, feel free to leave their handle in a reply comment.

Alright, I’ll go through your questions one by one.

  1. The backgrounds are AI-generated. The ones currently in the game are temporary and will be replaced later on — basically placeholders.

  2. As for the doctor’s sprite, I think I simply forgot to move it over. I had to transfer the game files into a new folder due to some critical errors, and I most likely missed it — so thanks for pointing that out. The doctor’s sprite itself was drawn about a year ago, back when the very first prototype versions existed. Since then, the artist’s skill has improved a lot, and we also decided to change the overall sprite style for the visual novel. Still, I think the old one can be used for a while.

  3. It will all depend on the player’s choices. There will be quite a few endings — in some the MC escapes, in others he becomes an anthro, etc. I’m trying to keep spoilers to a minimum.

  4. It’s possible your translator distorted the reaction a bit. In Russian, he looks fairly surprised. But I also won’t rule out my own mistakes, haha. And yes — the translator definitely toned down the swearing, because there’s quite a lot of it in Russian, which is also on me.

Once again, thank you so much for the feedback! We’re really happy to see interest in the project and to receive responses like this. Sorry if the reply turned out a bit long — I really wanted to answer all your questions!

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That's very nice to hear! The artist's I mentioned handle is ReckfulAbandon

They mainly do artwork for the image board general I mentioned, which I will let know about the game (The general's theme is Human-Anthro content, in both casual and romantic contexts.)

About the endings. I overall got that vibe from the intro. The only worry I have is the fear that routes of characters I like ending up being locked behind turning anthro, in comparison to escaping, or there being a disparity between the sexes. So for example: There being 3-4 female characters, and only 1-2 has a route where you escape/stay human, compared to 5-6 male character routes having 3-4 that end in escape/staying human. Hopefully it is foretold well before you are locked to the route whether it'll likely lead to escape or TF.

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Thank you for sharing the artist’s handle! We’ll definitely take a look — and thanks a lot for letting the general know about the game as well, we really appreciate it. Personally, this unexpected shoutout just blows my mind — seriously, wow! We’re really grateful for it!

As for the routes, you don’t need to worry — we’re putting a lot of thought into that. There won’t be situations where characters or routes you like are unfairly “locked” behind mandatory transformation, and the outcomes will be clearly foreshadowed before you’re fully committed to a route.

Regarding the balance between sexes: there shouldn’t be any issues there either. The characters come from the artist’s own universe, which includes a solid number of both male and female characters. Only a portion of that universe’s cast will appear in the game, not all of them, but we’re being mindful about representation and balance.

Thanks again for your thoughtful feedback and concerns — it really helps us shape the project in a better direction!