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(5 edits)

Yeah, Aldric always wants to know "what I've been up to" whenever I talk to him, even with max relationship and playing a good character he always acts like im getting up to stuff/into trouble. When I talk to him, the very first thing he does is try to get me to repay a loan I never took, or to collect a favor I somehow for some reason owe him even though he never did anything for me. If you purchase a service from him, he often forgets that you already paid for it, and will hound you about it until he forgets that the event ever happened at all. 

I do tend to learn alchemy with Rosalyn, sort of. Generally what tends to happen is my character has something valuable to alchemists, and often offers it to Rosalyn in exchange for custom potions, ingredients, or the like. The most common example being my main dragon character, sometimes they'll offer Rosalyn a shed scale to see what she'll do with it. So I do interact with her a lot. Don't get me wrong, I like her character, she's just not super interesting to me, I think thats just bias though, her archetype tends to be pretty close to how I like to actually play my main characters personality. 

As for Orson, yeah, him being far away is why I don't interact with him too much. That said, thats mainly just laziness on my part moreso then that I think him being out of the way is a problem. You can stay with him at his cabin for a week or so if you want to engage with him, ask him to cook for you if you need food, bring a tent or ask him if you can sleep over inside of it. So I rather like the idea of the huntsman/hermit in the woods as a concept and I don't think it's a problem for the game.


Anyway, I'm not so much asking or requesting a change in character's personality or anything, moreso that I think some of their prompts should get a lookat, maybe re-word some stuff, emphasize some other things, maybe blacklist some words or terms. The game has been out for over a year now, and AI models have more data and have changed how their algorithms process that data. This long text dump is basically just my thoughts in word form after playing this game since January of last year, for the developer to see and consider as another opinion/point of view if they consider doing a prompt pass.

I mean you still do ultimately get out what you put in. Can you make Hayden into a chain smoking angry cynic? Yes, you heartless monster.

I've done at least one with Remy where he was Mirel's brother and after a bit of reinforcement rather than constantly hitting on me, she was giving me noogies and complaining that Mom liked me best. When she's firing on all cylinders, she great and probably has the wittiest and most sarcastic personality of the group.

I'm also a big Orson fan but also I kind of like the fact he's out of the way? It's incentive to get up and get moving if you want to and to get out of the village.

(1 edit)

I mentioned that in the post, you can "train" the NPC's but after a while this falls off and they revert back to their default personality.  On that note, you shouldn't have to train them anyway imo, it kind of defeats the purpose of having different characters if you have to mold them to not get them to bleed together personalitywise.

The game has been out for over a year now, and AI models have more data and have changed how their algorithms process that data.

Sadly, this isn't true for small creative writing focused LLMs. When I previously said something along the lines of more modern models handling Gareth differently, I was talking about Mistral Small 3.2  (June 2025) and DeepSeek V3 0324 (March 2025). If you're using Nemo, which I assume you are if you're complaining about personalities bleeding together, it is still the same old model the game has been using since day one. There has been an experiment with a finetune of Nemo, which is probably what made you complain about Gareth's personality being different, since it characterizes him similar to how Small and Deepseek do.

Nemo is a model from July 2024, and nothing has beaten it at creative writing at the 10 GB VRAM footprint since then. A large amount of things related to the harness the model has to work inside of have been improved, so it might feel like it's not the same model as back then, but it is.

For reference, the bottom line is the chance of Nemo correctly retrieving information from a 6,000 word corpus, and the top line is the same for Mistral Small. This affects everything, from recalling the NPCs personality to remembering that it already pestered you with the same question twice.

You really should not expect brilliant memory or output variety from it. I highly recommend you try a fresh save file with DeepSeek. I'm confident you will be blown away by how varied the characters can be.

(9 edits)

I'm not using Nemo, I am using Mistral. That said, I'm not asking for brilliant memory or perfect output or anything like that, just a pass over the prompts, refine them a little bit. I don't know if whatever system you're using lets you blacklist terms, but that might be a good place to start. I mess with local LLM's all the time because I compiled my own private server for world of warcraft, and have it filled with AI controlled bots that mimic players, who use LLM's to decide their chat and actions, and I've managed to actually get them fairly diverseish with their prompts, and this is with a much smaller LLM since I usually run ~1,000 bots on the server, and my comptuer has to simultaenously handle 1000 bots all questing, pvp'ing, grinding etc on top of the LLM running that handles their chat and decision making all on the same PC.  I think I use Gemma? I can't remember cuz I haven't used it in a while (found out it was DESTROYING my SSD with how much read/writes were happening due to my reliance on SDK databases.) That said, I have no idea what prompts each NPC is running, so I can't offer any other advice then my experiences and the request that they get a prompt pass. 


If you're willing, you could DM me what each character's prompt is, and I can DM you back my feedback on each character? Thats kind of a lot of work though, so I feel ya if you're not up to it. Having different prompts for different models could probably improve things a lot--I generally prefer locals models because I kind of hate the commercialization and spread of data centers, and also because I don't want personal data transmitted.

Gemma 3 is exceptionally good at roleplay for its size(s), but it's also extremely prude/censored on a pre-training level, so it's not viable for this project.