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Three Eyes Software

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A member registered Sep 07, 2024 · View creator page →

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It's difficult to see the whole picture by just looking at the API calls, because you're not seeing the decision trees that trigger them in the first place. There are many hours of trial and error, and sometimes performance implications, behind why these things are worded in the strange way they are.

As for your suggestion, it opens up other creative ways of misinterpretation. "Sure, I'll take the road to the capital with you later tonight." -> Clearly she agreed! -> Following you! You could add more layers of various checks to account for this kind of misinterpretation here, but at some point you have to, again, start thinking about performance. I still believe it's a decent suggestion, and I will try replacing the already existing double checks with it.

Starting at 1.6.2d, this also no longer forcibly ends the dialog, and works the same as it does when talking to multiple NPCs.

The default OpenRouter provider for this game has a ~90% uptime, so it might spit mystery errors at you. Update to 1.6.2d to use the server.

You need to update to 1.6.2d.

What GPU are you using? It shouldn't take more than a few seconds to generate dialog.

Report bugs here. Ideally, your report should include the steps necessary to reproduce the bug.

Post general game related discussions and feedback here.

I'm not sure what you mean by wrapper script, but you can change the binary the game downloads by replacing koboldUrl in AppData\LocalLow\Three Eyes Software\Silverpine\settings.json. In your case the Cuda11 + AVX1 version should work.

"koboldUrl": "https://github.com/LostRuins/koboldcpp/releases/download/v1.103/koboldcpp-oldpc.exe",
"linuxKoboldUrl": "https://github.com/LostRuins/koboldcpp/releases/download/v1.103/koboldcpp-linux-x64-oldpc",

If you're on Windows, the game should also detect any already running Kobold process before the setup dialog and start communicating with it on port 5001. In that case, the game will assume the Kobold process it detected is running the last selected local model, so confirm that modelName in settings.json is correctly set to "Nemo" or "Mistral-Small-3.2".