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Three Eyes Software

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A member registered Sep 07, 2024 · View creator page →

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NPCs should usually end the dialog and start following you in any kind of "going somewhere" situation, but I will investigate adding this as a feature.

You're right, it's not getting mixed. Thanks for the report.

It's been more difficult because I did indeed change something about the way this is checked. I might revert the change, since people seem to prefer actions sometimes happening inappropriately over actions sometimes not happening when appropriate.

NovelAI doesn't seem to support proper prefill outside of explicitly setting and then unsetting the prefill as 2 additional separate API calls, which would lead to race conditions, so not for now.

https://itch.io/post/14837950/

After trying this on Arch, it turned out to be a simple problem caused by Arch being more strict with file permissions.

It can be solved via chmod +x koboldcpp-linux, but I've also uploaded a new version where this happens automatically.

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Well it definitely works on Linux Mint 22.2, but the game uses Linux's popen() function instead of the system() function (which i believe the terminal uses) to spawn the process, so I'll add that as a fallback tomorrow. What distro are you using?

Diagnostic.bat is included by mistake.

(2 edits)

Really you're not meant to edit the exported NPC memories at all, and I can't imagine editing them not causing confusion in some way. NPCs receive information by being part of a conversation, or by having information shared with them by another NPC.

I see that people like having overarching plotlines, so I'd rather have a system that handles this better, than having people edit the exported memories. I'm very much open for suggestions about this if you feel like there's something missing, or that maybe there should be more detailed/frequent/reliable communication.

The field that contains the used actions does nothing if you don't have "Native NPC Actions" enabled. Otherwise it tells the AI what actions were already used. Again, it's not meant to be edited.

For Nemo, it should take no more than 2-3 seconds on a 5070 ti, but I actually worked on porting the game over to Linux today (which also uses a linux native backend for the LLM), so try the native build.

I've sent you an e-mail.

What service is this from? It looks like something split up the model into parts. The game currently only supports models with a single submesh/material.

I have found a solution for this now, but I probably won't be able to upload the patch until tomorrow.

I tried changing how the download works so it's more robust and doesn't immediately cancel when it encounters an error on an unstable connection.
Unfortunately, from what I've seen so far, this requires using HttpClient, which is for some reason very slow in Unity (1 mb/s).

You can download the required files manually by following these steps:

  1. Download https://github.com/LostRuins/koboldcpp/releases/download/v1.81.1/koboldcpp.exe and place it in Silverpine_Data\StreamingAssets\KoboldCPP
  2. Download https://huggingface.co/bartowski/Mistral-Nemo-Instruct-2407-GGUF/resolve/main/Mi..., rename it to "Nemo.gguf" and place it in Silverpine_Data\StreamingAssets\KoboldCPP
  3. Create a file called koboldcpp.seal and edit it to contain this: {"url": "https://github.com/LostRuins/koboldcpp/releases/download/v1.81.1/koboldcpp.exe","size": 478166467}
  4. Create a file called Nemo.seal and edit it to contain this: {"url": "https://huggingface.co/bartowski/Mistral-Nemo-Instruct-2407-GGUF/resolve/main/Mistral-Nemo-Instruct-2407-Q5_K_M.gguf?download=true","size": 8727635072}

I will release an update when I have figured out how to make the download work better over VPN.

Check again now. I've sent you an e-mail attachment instead of a download link.

I imagine you'll be able to add custom outfits (including no outfit as an outfit) that the AI can pick from if/when there's such a system.

The game explicitly shows you this message if you use the server during the demo, and I can't accept additional actual players onto the server for the reasons stated in the post. I can give you a refund though.

I've sent it now.

If you post a disposable e-mail (that doesn't allow others to access it), I can send it there.

There might be different outfits for the NPCs in the future, but there will never be any explicit visual content.

您是在 6 天前購買遊戲的,所以您的信箱中應該已經有一封包含下載連結的電子郵件了。

You have to download the ServerKey file and place it in AppData\LocalLow\Three Eyes Software\Silverpine on both your laptop and computer. If it was working before 1.4.1, it's because authentification wasn't actually required until then. If it's not working now, you didn't place the file in the correct spot.

https://three-eyes-software.itch.io/silverpine/devlog/1113365/a-word-on-the-serv...

Check your e-mail inbox.

您需要在 OpenRouter 上建立一個新的 API Key 並複製它。遊戲會自動偵測您剪貼簿中的 API Key 並繼續。

I'll think about it.

Use this tool to rip it from the old version. It's in sharedassets0.assets/sprite_player_kane_big.

Since 1.4.1, the game compares the name of the item the NPC intends to give to you to a very large list of related terms, and for weapons and equipment specifically, skips calling the LLM for categorization completely. Evidently this doesn't work that well or there wouldn't be someone talking about it 3 days after the patch, so I'll revert this change (or rather have the LLM call as a fallback).

Less niche terms like items containing "ring" or "sword" in their name should always match with fitting items though, and this did work flawlessly during testing.

What kind of names do these items have?

Glad to hear. I understand that the providers being marked red thing is a bit misleading, so I'll think of a less confusing way to do this.

Also, please try selecting the "SiliconFlow" provider specifically, even if it's red.

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Just to confirm: Did you create it like this? Did you add credits to your OpenRouter account?

Press Window key + R, then paste in %localappdata%low and click OK.After that, go to Three Eyes Software/Silverpine and copy it into there.

Where did you put it?

Does it show up here?
Try creating another key.

Double check if you didn't accidentally copy an extra character or hit a key after pasting it in. It should look something like "sk-or-v1-" and then a 64 character long hash.


I just discovered that itch.io has a feature that lets you send an e-mail to everyone who has bought the game, so just check your inbox if you missed it.

Dungeons contain their own quality tier's runestones as loot.

I've uploaded a patch for this now.

Seems to work fine on my end. Is there anything special you do before it stops working?

Oops, will fix.

It's permanent, but it's a faint glow only visible when it's dark enough. The color of it depends on the color of your character.