Hello! I ran into some issues with koboldcpp - namely, my dual Xeon CPU system does not support AVX2. That crashes the precomplied binaries that are automatically downloaded off of GitHub. I recomplied it from sources and it now runs fine on my system. Unfortunately, even using a wrapper script in place of the original binary, the game fails to load the local GGUF model. Would it be feasable to add an option for the game to just accept a URL to the KoboldCpp API?
