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Crayshen

21
Posts
A member registered Nov 28, 2025

Recent community posts

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I added $25 at Christmas and am nowhere near empty.

Technically that stretches to ALL resident squares. You can always RP your way into the shed selling at low relationship too.

“The ownership wards are still up, I need you to specifically say “I’m selling Crayshen the shed to dispel them.”

That’s worked more than once, though hallucinating the sale is much much rarer than it used to be.

Residents will come to YOU when they want to give you the key, you can’t squeeze that out of them no matter how much the LLM insists you have. It’s a slow burn and means more.

…Or just edit the relationship values if you’re lazy

Just trying to ferret out some lore, but it’s odd that’s what Deepseek seems to have settled on. Maybe it’s just the ‘medieval setting’ taking root.

Red doesn’t mean they don’t work at all, it means the last time they were tried things went wonky. Once it connects to a model it likes, it will turn white Try connecting to Silicon Flow, currently working on my end, if not go down the list regardless of the color.

One thing I’ve wondered about for a while but I never saw anything in WorldInfo is the current status of whatever religion is going on here. Every single session without fail has people invoking the Saints or cursing by the Saints or thanking the Saints, etc. Is this just a very persistent thing the LLM has latched on to, or is there something baked in here?

Spoiler

Even though God saw what you did. Ow.

The setup actually works you through this pretty well. Make sure that you have funds in your open router account, I think the minimum is 5 bucks

From there follow the setup, it'll open the page for you and have you create a new key. Once you hit the copy button and assuming the game is open and you're on that stage of the setup screen it should connect automatically. From there it'll let you chose the model (Stick with deepseek unless you want to get experimental) and the provider that you want.

Make sure logging is turned off in your privacy settings and you should be good to go.

And you got it! A pale (trout) like you asked for!

Wonkiness aside, I really do love the food descriptions sometimes.

I mean you still do ultimately get out what you put in. Can you make Hayden into a chain smoking angry cynic? Yes, you heartless monster.

I've done at least one with Remy where he was Mirel's brother and after a bit of reinforcement rather than constantly hitting on me, she was giving me noogies and complaining that Mom liked me best. When she's firing on all cylinders, she great and probably has the wittiest and most sarcastic personality of the group.

I'm also a big Orson fan but also I kind of like the fact he's out of the way? It's incentive to get up and get moving if you want to and to get out of the village.

Better yet, build on ice in winter and dam the whole river.

You can also use scaffolding to mark/count things off which is what I like do, I can point out the 'in-progress' work and then Darian fines me for leaving a pile of rubble behind (This only happened because I pushed the issue on purpose, but it was fun)

Harder to get custom items anyway. Hang out for a game of Hazard at the tavern and Gareth will serve you a full buffet.

I've gotten things to work with OOC notes but even then I have to save scum, so it may just be a placebo.

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Maybe an extra billboard to 'post' information to or rumors that could be spread at the inn? Or maybe a 'broadsheet' item that could be handed to the character of one's choosing? 

I'm not quite sure what DOES trigger conversations and communication. It's not every conversation you have, so I'm assuming it's what the NPC determines as 'important' (as decided by the model). More of them wouldn't be the worst thing but it probably wouldn't help if Hayden was running across the street arms flailing claiming that someone bought two pretzels and a sweetroll everyday.

I'm having a genuinely great time with everything from the interplay between characters, to multiple timelines with different PC's from travelling priests to exiled nobles, and the Ys like combat, though I wish my staff didn't snap like a twix bar.

Couple questions! The NPC's all have individual memories, so to help keep things straight, I try to keep all the plotlines happening at the same time. Is it easier to just have the NPC's tell each other what's going using thingsThatHappened or would I get better results from just pasting the same event into advancedMemories for each character? I'm mostly just tired of having to recap each time I speak to someone.

Secondly as far as give_item goes, since it's a coin flip whether or not this will actually function on request, if a conversation fails to add the item, is exported, and the NPC action added to give the item, will it give it when continuing the conversation within 10 turns? I can still save scum if anything happens, just curious.

I mean Rosalyn basically pins everyone down and force feeds them a bucket of tea every time I talk to her, but when when requesting the item outright in OOC, Deepseek just folds it's hands and whistles having no idea what I'm talking about 50 percent of the time. I get a lot of that is the text gacha, just wondering if there's an easier way to force it.