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Crayshen

5
Posts
A member registered 49 days ago

Recent community posts

This is incredibly minor, but something that's been bugging me for a while. Are there any plans to implement path tiles? (Or are those already there and I missed it?) If I tear down the shed and rebuild or build a new structure altogether, it just bugs my OCD I can't connect it to the main village road, even if the NPC's won't follow it, it's the principle of the thing!

The key you got is almost certainly a hallucinated item. Instead of asking, raise the affection level, they'll come to you and give you the 'correct' one, but I've never once coerced the real one from any NPC, they come to you when you earned it.

Harder to get custom items anyway. Hang out for a game of Hazard at the tavern and Gareth will serve you a full buffet.

I've gotten things to work with OOC notes but even then I have to save scum, so it may just be a placebo.

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Maybe an extra billboard to 'post' information to or rumors that could be spread at the inn? Or maybe a 'broadsheet' item that could be handed to the character of one's choosing? 

I'm not quite sure what DOES trigger conversations and communication. It's not every conversation you have, so I'm assuming it's what the NPC determines as 'important' (as decided by the model). More of them wouldn't be the worst thing but it probably wouldn't help if Hayden was running across the street arms flailing claiming that someone bought two pretzels and a sweetroll everyday.

I'm having a genuinely great time with everything from the interplay between characters, to multiple timelines with different PC's from travelling priests to exiled nobles, and the Ys like combat, though I wish my staff didn't snap like a twix bar.

Couple questions! The NPC's all have individual memories, so to help keep things straight, I try to keep all the plotlines happening at the same time. Is it easier to just have the NPC's tell each other what's going using thingsThatHappened or would I get better results from just pasting the same event into advancedMemories for each character? I'm mostly just tired of having to recap each time I speak to someone.

Secondly as far as give_item goes, since it's a coin flip whether or not this will actually function on request, if a conversation fails to add the item, is exported, and the NPC action added to give the item, will it give it when continuing the conversation within 10 turns? I can still save scum if anything happens, just curious.

I mean Rosalyn basically pins everyone down and force feeds them a bucket of tea every time I talk to her, but when when requesting the item outright in OOC, Deepseek just folds it's hands and whistles having no idea what I'm talking about 50 percent of the time. I get a lot of that is the text gacha, just wondering if there's an easier way to force it.