This has been asked a few times, dev said they don’t want to moderate it which is fair. Door’s still open if someone just wants to make a Discord or Rentry or something I guess.
Don’t look at me, I’m lazy and I own it.
Raising a Custom NPC’s affection to max or near max will have them give you a house key once clicked, but will not trigger a dialogue event. Further attempts to interact with the NPC from that point will not trigger text, only more keys. They’ll then follow you and keep giving you more keys to nowhere.
Dropping the keys in front of the NPC ended the loop and allowed text to proceed as normal
Before the no modded images rule, this is EXACTLY what I was doing. I’ve added a apprentice guard for Darian and made a very very janky patrol routine to cover the day shift which I’m still refining. It’s put in the character description he’s still new, clumsy and slightly insane and everyone just accepted it very easily. Hayden now lives in constant nervous wreck mode as the apprentice has declared him his new ‘best friend’. It’s great.
It adds an action to your action menu and will then give you the coordinates as long as it’s enabled for that session. I normally chose one of the default characters, turn survival mode off and then go around logging the numbers I need, then start a new game and set the coordinates I got from that run
From my own experience going full on, it rewrites the traits. You can in fact if you want make a bizzarro town where Celandine is a advocate for celibacy, Hayden bakes razors into bread and Mirel drinks only fizzy water. Or more seriously you can add trauma and drama to their backstories or related to the PC
However I haven’t tried going piecemeal yet with just a quick one line.
Yeah not sure what’s going on if it’s the mask or just needs more coverage. MeshyAI worked on their prime model but requires payment to download. Their free model just up and refused to gen at all. It’s going to be very very crunchy anyway, I’d save the current one for dialogue portraits but copy and create a new image with a bit more shirt and try again on TripoSG
At least that’s as far as I can figure. It can’t be the Mal0 skull can it?
Anyway it’s 3:30 AM so I’m heading to bed. Good luck with it!
When you say it didn’t work did it just not give you any output at all or was it just bad output? TripoSG is probably the ‘safe’ option just because it let’s you gen more sprites but https://www.tripo3d.ai/’s model is a little stronger for quality and inference
Also make sure you’ve removed the background as best as possible before upload. I just paint.net and the magic wand tool skipping the online removers, it takes ten seconds and you can adjust as you’d like
Quick list of some points of interest for anyone building routines. Don’t be like Crayshen and doom your new poodle apprentice guard to patrolling corners forever.
*Player spawn point [40, -1]
*Bottom right hand side of guard tower [30,9]
*Bakery/Rosalyn/Hayden’s House center, [15,1]
*Bottom right hand table at tavern, top chair [20,-15]
*Right tavern room, in bed [19, -20]
*Left tavern room, in bed [17,-20]
*Tavern in front of counter [17,-13]
*In front of Aldric at shop [28,-3]
*Left side of Hayden in bakery above lantern [16,8]
*In front of shed [4,1]
*Bathhouse Honesty Box [-19,16]
*Left side lower private bath (In bath itself) [-26,23]
*Left side upper private bath (In bath itself) [-26,26]
*Left side of Rosalyn, in shop [12, -4]
*Hayden’s House to left of chair [11,5]
*Snake sister’s well [-14,2]
*Town well [20,1]
*Middle of bridge [-3,6]
Technically that stretches to ALL resident squares. You can always RP your way into the shed selling at low relationship too.
“The ownership wards are still up, I need you to specifically say “I’m selling Crayshen the shed to dispel them.”
That’s worked more than once, though hallucinating the sale is much much rarer than it used to be.
Residents will come to YOU when they want to give you the key, you can’t squeeze that out of them no matter how much the LLM insists you have. It’s a slow burn and means more.
…Or just edit the relationship values if you’re lazy
One thing I’ve wondered about for a while but I never saw anything in WorldInfo is the current status of whatever religion is going on here. Every single session without fail has people invoking the Saints or cursing by the Saints or thanking the Saints, etc. Is this just a very persistent thing the LLM has latched on to, or is there something baked in here?
Even though God saw what you did. Ow.
The setup actually works you through this pretty well. Make sure that you have funds in your open router account, I think the minimum is 5 bucks
From there follow the setup, it'll open the page for you and have you create a new key. Once you hit the copy button and assuming the game is open and you're on that stage of the setup screen it should connect automatically. From there it'll let you chose the model (Stick with deepseek unless you want to get experimental) and the provider that you want.
Make sure logging is turned off in your privacy settings and you should be good to go.
I mean you still do ultimately get out what you put in. Can you make Hayden into a chain smoking angry cynic? Yes, you heartless monster.
I've done at least one with Remy where he was Mirel's brother and after a bit of reinforcement rather than constantly hitting on me, she was giving me noogies and complaining that Mom liked me best. When she's firing on all cylinders, she great and probably has the wittiest and most sarcastic personality of the group.
I'm also a big Orson fan but also I kind of like the fact he's out of the way? It's incentive to get up and get moving if you want to and to get out of the village.
Maybe an extra billboard to 'post' information to or rumors that could be spread at the inn? Or maybe a 'broadsheet' item that could be handed to the character of one's choosing?
I'm not quite sure what DOES trigger conversations and communication. It's not every conversation you have, so I'm assuming it's what the NPC determines as 'important' (as decided by the model). More of them wouldn't be the worst thing but it probably wouldn't help if Hayden was running across the street arms flailing claiming that someone bought two pretzels and a sweetroll everyday.
I'm having a genuinely great time with everything from the interplay between characters, to multiple timelines with different PC's from travelling priests to exiled nobles, and the Ys like combat, though I wish my staff didn't snap like a twix bar.
Couple questions! The NPC's all have individual memories, so to help keep things straight, I try to keep all the plotlines happening at the same time. Is it easier to just have the NPC's tell each other what's going using thingsThatHappened or would I get better results from just pasting the same event into advancedMemories for each character? I'm mostly just tired of having to recap each time I speak to someone.
Secondly as far as give_item goes, since it's a coin flip whether or not this will actually function on request, if a conversation fails to add the item, is exported, and the NPC action added to give the item, will it give it when continuing the conversation within 10 turns? I can still save scum if anything happens, just curious.
I mean Rosalyn basically pins everyone down and force feeds them a bucket of tea every time I talk to her, but when when requesting the item outright in OOC, Deepseek just folds it's hands and whistles having no idea what I'm talking about 50 percent of the time. I get a lot of that is the text gacha, just wondering if there's an easier way to force it.