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dragyndance

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A member registered Apr 06, 2024

Recent community posts

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I should clarify, it isn't the dialogue that takes a long time to generate, that only takes 5-10 seconds, however the text speed on already generated dialogue is painfully slow and often takes longer then the actual generation did. But whenever a character starts to follow me, if I want to continue the conversation, I have to end the dialogue and then talk to them, but they get stuck "thinking" for 40 seconds to a minute or two.

Is it possible the awful follow system could finally get an overhaul? It's annoying how pretty much every other post an NPC starts following you, which completely breaks any sort of conversation or roleplay. It's getting extra obnoxious now because the newer models take longer to process requests on top of how incredibly slow even already processed text crawls onto the text box. Please, please fix the annoying follow behavior. At the very least a solution would be to remove it from chat entirely and just add it to the ... menu where leave, give item, and give gold is, just add it as "ask to follow you" and remove it happening during conversations.

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Thanks, this does seem to be the case! Whilst you can not check your traits on an existing character afaik, I was able to test this by removing the wings trait from the .slic and it did in fact affect my save file, so I would assume the passive traits are affected too, thanks for the heads up!

Is there a way to change a characters traits in an existing save file? I want to add Imposing to my old character, because their character description is extremely important to their roleplay (they are a quadrupedal dragon), but I can't seem to find a way to give them imposing without having to start over.

I also would like to piggyback on this as being a little annoying, especially when a trip from one end of the town to the other is actually 1-2 hours in game, it's weird when NPC's are like "Back so soon?" When its actually been hours.

I've heard that there is a consumable item that is a rare drop from chests in dungeons, specifically dungeon 2, and it gives you buff when used for ~30 or so in game minutes, and while it is active, she can't kill you in dialogue. People were discussing it in the 1.6.1 change notes so you might be able to find more info there?

Excited to see this! Will there be the option to change our existing characters portrait/actor graphic when retraining then or should I hold off on playing while I wait for the update since I'll want to make new characters?

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I think I figured out what causes you to no longer be able to gain classes. If you go to the fortuneteller and retrain to change your class too many times? You just lose the ability to unlock classes on your other classes or something like that? IT's very confusing, it works sometimes and sometimes it doesn't work.On my new game I created a new character, got them to priest level 10, they unlocked their classes like normal, then went to the fortuneteller, retrained them to ranger and then retrained them to solider, then re-equipped the ranger class to them and grinded to level 10 without unlocking any classes. Im not sure if this is exactly what causes, there's no way for me to tell without knowing what levels classes are supposed to unlock, and it also takes a long time to test stuff because I have to roll new characters and then grind levels. I did create MORE new characxters and didn't retrain them at all, and ranger unlocked Samurai at 7 and Tech ranger at 9.

I appreciate you!

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That makes sense, it had a placeholder description! Speaking of descriptions, there's a class called "Furry" that is unlocked around... level 8 I think? Priest, and it has the same description as "Sage", which is also unlocked from priest.

Oh, until the max class issue is resolved, would you be willing to share some sort of class flowchart or the like, or a list of what classes unlock what other classes? Just so I can make sure my party unlocks the class I want each member to "main" before they hit the cap.

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I started a new game to try out this patch and three things so far. I still can't seem to find any coal, I am not sure if I'm just not looking in the right place or what, I have plenty of every other kind of ore, just no coal and also don't seem to have the recipe for charcoal displaying. Second, the starting character no longer starts with the swordsman class unlocked, but all created characters do. Third, if you go to the bestiary and then try to close it out, the game gives the error "failed to load img/sv_actors/Anton%20Mealy.png"

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At some point my game softlocked because I can't access the items, skills, or sanctum menus anymore. I can't get access back even upon restarting the game or anything I've tried. I think it happened when doing the shibari training with Fawn?

Please do! These kind of games I looove collecting all the classes. Adding secret classes that are harder/more obscure to get then normal would also be pretty sweet in the future.

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Cool! Also what I meant as in I stopped unlocking classes for a while, I mean as in the game stoped giving me classes even though I know there are some I still haven't unlocked. You can get every base class on a character by retraining at the fortuneteller, but it seems like after ~15 or so classes, it stops giving you classes. Like there's a limit on how many you can get or something. Like I trained both characters to mage level 10, but because one already had too many classes, it didn't get like mage, battlemage, sage, or spellsword.

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oh, another request. Is it possible you might be willing/able to add the regen blessings you can get from the fortuneteller to work when travelling? There are blessings that regen health or mana, but they only work in combat per turn, perhaps you'd be willing to also have them regen health or mana for every step taken on the world map too?


I also have a question concerning class unlocks, what causes them to appear? I thought it was levels in certain classes, but I leveled up mage and swordsman on two different characters, and they got different classes! One got holy knight and dark knight, and the other got spellblade, magic swordsman, and paladin! Also, do they stop unlocking classes after a certain amount or something? It seemed like after a bit, I can no longer get more classes.


I also found another bug. Entering the ladder in the upper right corner of the big city (I assume that would be the sewer dungeon?) puts you at an error screen that says "Failed to load img/parallaxes/pipes.png" and softlocks your game requiring and alt-f4.

Cool beans! I figured 3 was the case, I just wanted to know for sure if I was just missing stuff. I appreciate you, neat game, even if it is silly and eccentric.

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Few questions.
1. I couldn't figure out how or where to get coal. I mined tons of ore, but never had any coal, effectively locking me out of crafting. Where do you get coal?


2. How compatible will save games be with new versions/updates? I actually really dig this game, hits that itch that the old Dragon Warrior and Final Fantasy games hit. I could sit there and grind for hours to max out every class on every character. But I don't want to do that if I lose my save file every patch, haha.

3. Any hints to where other life cubes are? Or are there only the one available atm? I've sailed the boat around and explored as much as I could personally find, but I wouldn't be surprised if I missed something.

4. When creating a character, you have the option to choose your element and variant.However, once created, there doesn't seem to be any way to change these later once you have money. You can always grind the money before creating party members to make good party members, but your main hero will always have 0 money, meaning they will always be the weakest character. Is there a way to change your element and variant later for existing characters?

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Found bug: If you talk to the fortuneteller with a life cube in your inventory, go to the party member creation menu, then close out of it, you lose the cube forever. 

Second bug: Turning battle from active to wait does not save, it will revert to active on any reload.

Balance suggestion: Inns are way too expensive, I can never afford to stay at any of them.

Tanks seem completely and absolutely useless because they don't generate any sort of threat. So taking a tank makes your party significantly weaker due to a full team of dps being able to just kill enemies before they attack, whereas a tank stands there and lets their allies get the crap beat out of them while being personally and selfishly safe with fat hp pools.


TP skills are all pretty universally awful, TP is a kind of useless resource. A fully physical built character with a 100 attack using a TP skill still hits less damage then if they had cast a spell using 10 magic attack, which is wild.

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From the start, traps are useless because invaders always dodge them. I even made this ten room long hallway of traps, and they just dodge every single one.When they get to a servant or the keeper, they always one shot in a single turn and I struggle to deal even 10-20 damage to them. Even after a dozen hours of trying on the same file, losing every fight, I still can't figure out what the fuck. When I finally do manage to kill someone, it's by using tons of consumables/bombs to just kill them outright without combat, and their body costs millions of blue points to ressurect, or I can sell it for millions of gold? Why am I only getting attacked by legendary super heroes basically?

Nothing in this game seemed to work. It didn't tell me how to kill the monster once I found it, so I had no way to get it's meat. And I constantly had to restart the game because I got stuck in the terrain.

I can't figure out how to beat the tutorial of this game. Right after I finish sleeping, the radio stops telling me what to do, and a door blocks my progress from continuing.

There was a popup telling me how to enter "command" mode, but I dismissed it because I didn't want to try it yet, and then when I did want to try it, I didn't know how to enter it again, and there's no option for it in the options or keybinds?

I'd be into the 24 gb model as well.

The Wisdom Academy is extremely buggy, most of the time it doesn't offer me any courses, instead saying "Endurance Seminar" 3x, and clicking any of them does nothing, so I can't even use this building.

Yeah, this is an issue that has existed since the games inception. I kind of wish the dev would disable NPC's going into follow mode on their own, and instead just make it sort of work like the "gives you permission to sleep here for the night" thing. Where when it triggers that they'll follow you, the game will just remember that, and then you have to go into the menu and select to ask them to follow you instead.

When the game is completed, will you be doing  a full, all content release of the entire game and all of the exclusive content for a one time purchase? I don't like patreon because of the company behind it and because games there end up costing hundreds of dollars which I can't actually afford, but I don't mind dropping 20-40 dollars all at once on a full game purchase one time.

Mm, fair. NPC's seem to be able to "read" what the names of your equipment are too, I had aldric craft me a leather chest armor for my quadrupedal dragon character and name it "Dragon Saddle" and NPC's regularly comment on it without prompt if I am wearing it.

For reference, if you haven't already discovered, getting Oriana or Celandine to ~70% affection or so makes all your future visits to the bathhouse free forever. Also something you can try if one of them does offer you a free visit in, just ask them to give you the 5 gold to pay the entry fee, they probably will.

Aww, okay. Will be getting better armor, like metal armor anytime soon, or other weapon types? I was also wondering if custom item descriptions would be returning again? I remember in older versions when an NPC crafted/gave an item to you, it would have a description about how they or you made it and what it looks like generated from the conversation that created it, and that was really cool, but that doesn't happen anymore (except with food.)