Ah, yeah,. thats what happened. Mirel can't leave though, I think if you don't have a place for her to live, she just goes to where the shed used to be and sleeps on the ground, I've had her move in before, but it was a super long time ago before you could name your construction. I guess the change that lets you name your own construction compeltely broke her move in AI.
Interesting that she can't. I'd expect a rep loss and her to go back to her usual schedule. Not that I would know what's going on with her, I haven't had Mirel move in. I'm waiting for the Custom NPC update to see if I can get someone else in there.
Glad, I could at least clear it up for you, I had a similar problem once, but I caught it early and reloaded to redo the first half of my building. Other NPC will look at buildings similarly, so if you want to expand another NPCs house or the Bathhouse, just build out from their building.
Out of curiosity, do you have a hoard room for your dragon character? Like an opulently furnished room with high valued items littered around. If you don't, it might be a fun to make one and give you something to do for your character, see how other NPC react to it.
I do, and they do react to it, but they have for a long time, so that isn't new. I think just whatever changed with the whole system being added where you can name a building when putting down a floor broke Mirels ability to pathfind in your house if you build it a certain way like I did, which was to build an actual full furnished house, and then connect it to the shed and use the shed as sort of an entry-way. I haven't ever and don't plan to ever build on other NPC's houses though, I like having my own place and that's it.
You don't have to name the flooring, you know. A least from my experiences you can just not name it, and it seems to stay unamed like the rest of the tiles until you connect it to something, like the shed. Or you can build from a flooring tile next to the shed flooring, and it will assume it's part of the shed and never ask. That is how it looks like it works to be anyway, but that was from several releases ago, so it's possible things could have changed since.
I personally like using graph paper to map out the squares onto the page, lightly filling squares for nearby buildings, roads, bridge, waterline. Then go around the property and see where I can and can't build any structure and map out the border of the property. Then I plan out the building design, walls doors, windows room layout and furniture. I surprisingly find it fun to do, and I suppose it also fits my character's lore as a carpenter/builder, so I tell the NPCs I'm "surveying" the land and "drafting" up build plans if they ask.
Hey, using scaffolding to mark out your build plan is also a good idea.
Fines? On my land? Never! Though speaking of possible fines and Darian's ire. Did you know you can build about 4 tiles out onto the road? A corner of your property is diagonal from the corner of Hayden's house. I found this bizarre, since it means I could theoretically block the road with a wall to the river and the whole village who uses said road would have to go around Hayden's house instead to get to and from the bathhouse. I feel like I would actually annoy the NPC's and get Darian yelling at me if I did that, so I haven't tried it yet. But I could...
That has nothing to do with what I mean. What I mean is, the update that added that, also added like all this stuff for buildings and areas to be labeled, and that broke Mirel's pathfinding around gareths shed if you built it a certain way. It has nothing to do with having to name floors. In prior versions of the game, every plot of buildable land was just considered it's own area.
I've played this game since long before it's 1.0.0 release, and have rebuilt that shed many, many, many times over this games lifespan, so I don't ever have difficulties actually doing the actual building.
Dang, I think I might actually play this game too much come to think about it. >.<
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Oh, I see. My bad, I had gotten back from a strenuous 2-hour couch lifting session and was tired and wasn't focusing last night.
I actually also did that as well, used the shed as a sort of foyer for the rest of the house. I had this same problem last year, but I caught the issue early and reloaded to rebuild it a few time to figure out why Mirel was sleeping on the floor in the shed and not in her new room. But, yeah, I agree it did seem to break something in Mirel's pathing, but I still think it's because of the naming of isolated buildings not being the same name as the shed. Making them the same worked for me, but I can imagine you do not want to redo all the floors to work around the effect of the issue.
What specifically about the update do you think is causing the issue if you think it's not the named isolated building trying to merge with the shed? You think it was something else in the update?
For some clarity, indoor zones in this game are designated like this:
Rosalyn's Shop
But if the indoor zone has subzones:
Rosalyn's Shop - Rosalyn's Bedroom
Rosalyn's Shop being the base zone here.
When Mirel first moves in, she will pick a random base zone on the shed plot to move into, that usually being the shed's base zone itself. You can create your own base zones and subzones by following the same formatting. E.g. "XXX's House - Bedroom" or "XXX's House - Storage Room". Really, there should be a custom UI that exposes this when starting a new zone, but currently there isn't.
What probably happened is that you deconstructed all the tiles of the base zone she was previously assigned to, and there isn't really a great fallback behavior for that right now. You can ask Mirel to move to any base zone you've created, which is what you should do to fix her.
OH! That formatting, I've seen in the game data for NPC houses. I didn't realize that was the naming structure for the sub-zones. I just thought you named and categorized the rooms neatly. I never thought to try using it when naming an area.
Thanks, this actually helps me a lot for if and when I build an add-on for the shed and other NPC buildings, if they let me. I'll be sure to reference those base zone structures when naming the subzone.