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For some clarity, indoor zones in this game are designated like this:

Rosalyn's Shop

But if the indoor zone has subzones:

Rosalyn's Shop - Rosalyn's Bedroom

Rosalyn's Shop being the base zone here.

When Mirel first moves in, she will pick a random base zone on the shed plot to move into, that usually being the shed's base zone itself. You can create your own base zones and subzones by following the same formatting. E.g. "XXX's House - Bedroom" or "XXX's House - Storage Room". Really, there should be a custom UI that exposes this when starting a new zone, but currently there isn't. 

What probably happened is that you deconstructed all the tiles of the base zone she was previously assigned to, and there isn't really a great fallback behavior for that right now. You can ask Mirel to move to any base zone you've created, which is what you should do to fix her.

(1 edit)

Ooh, I didn't know you could ask her to move, that should fix her indeed, thanks.  Oh, but I didn't deconstruct the shed's zone or floors. What I did was build a bigger house just south of the shed, and then build that upward and connect it to the shed, using the shed as an entryway.

OH! That formatting, I've seen in the game data for NPC houses. I didn't realize that was the naming structure for the sub-zones. I just thought you named and categorized the rooms neatly. I never thought to try using it when naming an area.

Thanks, this actually helps me a lot for if and when I build an add-on for the shed and other NPC buildings, if they let me. I'll be sure to reference those base zone structures when naming the subzone.