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Discam

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A member registered Jan 20, 2021

Recent community posts

If you want both NPCs to talk to you and each other, it's best to have both nearby (one or two spaces near you), then try talking to one and selected to speak to both, that way the conversation is followed by both, and they can converse between you and each other mid-dialog. 

You have an opinion when in dialog to "interrupt" whoever spoke last and say something, or you can let both NPCs "continue" to talk.

As far as I know, you can't have a second NPC join mid-dialog, if you initiate the conversation with only one NPC. You need the NPCs you want in a conversation to be nearby (one or two spaces away), to be able to initiate multiple NPCs in a conversation and have them join the dialog.

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You can literally leave in the middle of a conversation, save and close out of the game, and shut down your PC. You'll be able to pick back up the conversation next time you play

Just don't change anything, move too far away, or let the time tick over to the next hour before resuming the conversation. The AI probably checks a bunch of these small things to see if anything has changed in the world around it, and if there is a change, it will start a new conversation to factor that change.

This is an assumption on my end, from playing and observing. I don't think group conversations will resume and always start a new. Not sure.

Also, if you really need to, you can get the character memories file and make a small edit to your last input and add something like "I got to go now, we'll talk about this again later." Or something similar. So you can bring up the topic next time you talk and try to continue the conversation.

 https://itch.io/post/13344679

Three Eyes Software has apparently been working on another project. Meanwhile, this game is, technically, "feature complete". So, we could be getting no updates instead. I personally don't mind if it's several small updates over a short period of time, or one large update over a long period. I'm thankful the game is getting any updates at all.

This is not a bug per se, but you can seemingly zoom out infinitely. I was looking to see if a secret area was out there while zoomed out, I spent about half a minute just zooming out to see how far it would go, then had to spend another half to zoom back in. Probably should put a zoom out limit on that, unless you're going to add something out there, which I think would be nice for a sneaky ending. Maybe an  "escape the loop" ending that's way out there somewhere?

I figured it was going to be like that, but I wasn't sure and had to ask. Regardless, I understand and thank you for your time and efforts. 

Keep up the good work, I think you're doing a great job.

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I wanted to throw out a suggestion to add a Look/View to the dialog options to get a full body view of the NPC so is talking to without having to asset rip. Mostly for viewing the NPC if you ever add nude dialog sprites to them. Out of curiosity, do you have any plans to implement those?

Edit: addition suggestion idea; Mirror furniture item. Lets players view their character full body while playing. As a bonus, make it a "magic mirror" and allow for players to edit their character without having to close and rerun the game.

Not sure about all of it... It should be possible, I suspect all I need to do is wait an in game day or two or leave Silverpine and come back for the map to update properly. I haven't tried, and I kind of wanted a fresh start...

I also have a custom image, rough as it is, I want to use. Maybe I can make a plot that I went into a dungeon and found a McGuffin to narratively explain my character's changes in appearance? Beats starting over if I can get the map to update properly.

I'm all too familiar with having a large building project. I spent several days remodeling the bathhouse, adding another private bathing room, then a fireplace drying room, which got a little out of hand. I learn the bathhouse got slightly remodeled in recent updates, and now has a fireplace where I was planning to put a storage room.

I can't see the new structure updates on my old files, and I don't need two fireplaces, so I've decided to give up my 60+ days file and just start over with a new custom character I was working on.

Here's the custom fireplace room I made after several irl days. RIP. Don't question how stone pillars are on top of a carpet. It's a trade secret.

Link to the post: https://itch.io/post/14277651

Yeah, wish I took a picture of it. I almost don't believe myself, because I've seen a few 5-star quality items once in a while since then, but that was the only time I've ever seen a 6 star. I'm starting to think I imagined it

Yes, I once saw Aldric selling a rune stone with 5 white stars. Had nowhere near enough money to get it so I could only let it go.

Next day, I saw a 6-star runestone with dark red stars. I remember being surprised I had encountered such high leveled runes in Aldrics store, one day apart from each other. I had some insane luck having that happen, but not enough luck to be wealthy at the time.

Is the ability to build on a NPC's property related to relationship score? I noticed I couldn't build in the area west of the Bathhouse on a newer save, but on an older one I could deconstruct and construct the bathhouse. I'm assuming both areas are owned by one or both sisters.

Can't upgrade roots after 6th upgrade. Happens after breaking through 9th stage of Foundation Establishment and you get enough Karma for it, but the upgrade is still grayed out.

Oh, I see. I'll be honest, I thought those arrows were a design thing.  They don't appear to do anything unless you import a glb first.

Thank you. I'll cross that out on the report.

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QoL Report


  • After loading the .glb I notice the directionals are a bit... wrong. An easy fix, but thought you should know.  (Edit: I'm dumb.) Suggestion: Add a small box that says, "rotate models", when hovering over arrows?
  • The visual description box doesn't let you see the full 400 characters and doesn't scroll. Makes it a bit difficult to edit what I typed, and I have to select all and paste in notepad to make sure it's correct, and no words are cut off if I go over 400. 
  • When the background animation resets to the opposite corner, it freezes interaction with the UI. A minor thing, but very annoying to wait for it to fade out and back in before resuming. Though, you can still type in the description box. (Edit: the panning behind the UI and not the direction animation.)

End Findings

I fully expect the customizable NPC to come out before any other NPC ideas like a blacksmith. There are enough request for it to be higher priority.

Lore wise, I think Silverpine needs a carpenter, builder, or some similar trade that can explain who erected Silverpine's buildings in the first place. Also, a new vendor for building related items like furniture. Aldric can afford to lose some inventory, he has way too much stuff.

I haven't bought the shed in several updates, so I'm not sure how similar it still is now, but you should get a message pop-up that interrupts your dialogue, asking you if you want to "buy" the shed key for however much you haggled for it. 

You should specifically mention you want to buy the shed, and you'll probably see it pop-up after Gareth replies. (So read fast) Just say no and start haggling the price down. Though, you may get the pop-up after every price offer from Gareth.

That's exciting news. Maybe Silverpine will have that Blacksmith that the lore specifically says Silverpine doesn't have. Unless that lore is never going to change?

Thank you for these updates, I appreciate your dedication to this game.

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Example of ripped Oriana's sprites.

Nude sprite not included. That is a custom addition.

I even have her in game description in the CharacterConfig.json. Which you can find in some compressed game files without decompressing. 

Not sure what will happen if I talk to Oriana as Oriana. I'm betting it would break the AI, so I've been holding off since 1.1.10.

I'd like to also suggest some of my own ideas :  

An upgrade for the fan that adds a keyboard toggle for turning it on or off. Probably a mid-game upgrade to further automate another step of the whole process.

Consider adding a desk item that prevents selected scratch-offs, or other paperwork, from being blown into the scratch machine. A paper weight or a paper tray?

  • This is assuming there is a toggle for the fan. This would let players "hold" more sensitive scratch-offs without worrying about a toggled on fan sending them into the scratch machine, while scratching their cards. You can't throw away machine scratched cards, so this should help mitigate situations where you have to cash in -$ cards before you think your luck and balance is good enough to handle it.

Consider adding a "subscription" feature from phone guy. Automatically buys a selected type of scratch-off every "x unit of time". Upgradable, so said "x unit of time" decreases for faster automation. (premium subscriber or whatever)

  • This can easily put you into debt if you aren't mindful about your luck, upgrades, or what type of card you select. So I think it'd be an interesting addition, both for automating your scratch-off process and getting unmindful players into bankruptcy. Assuming, loans ever become more than a consequenceless safety net.

I'd like to see some more consequences for going bankrupt. Bills for your loan. Something to make players juggle some more risk for not being financially responsible. Haven't paid the last 3 bills? You get forced liquidated. Early prestige, and have to start over with fewer points than you'd probably wanted.

Very fun game. I found a bug with the loan phone call is bugged. It sometimes keeps ringing after I regain a positive balance before I answer. Can get several loans on the desk. 

I tried ignoring it until Final Chance and answered it after I died to see if it would cause a problem, and it prevents the final phone call from letting me prestige properly and soft locks as it rings infinity about the loan. You can click where the phone is to answer, but it keeps ringing about the loan. 

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Maybe? Considering Dev has recently increased description length from 300 to 400 a few updates ago, I'd bet on no. At least not for a while. 

Also, if Dev could have done 500 or more, I'd assume it would have been done already. There are likely issues with a larger description. 

I'm honestly surprised we even got 400. But it could happen? Dev as been very generous lately with updates.

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Oh, sorry, I'm not paying attention. Thought it was a download issue.

I can only assume it's a false positive, I've had that happen once before. You should be able to turn your AV off for the download and turn it back on afterwards. 

If you don't want to do that, you could also try downloading and running version 1.2.6c and see if you get the same issue.

1.2.6d only has a single niche fix for imported .glbs models not being centered. So unless you're about to make a custom character with a .glb with an offset pivot model, you don't really need to run 1.2.6d.

I just downloaded it with no problems. Try downloading it with a VPN.

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I get those warning from windows for every new release. I have Norton, and it's never raised any issues with me running the older versions. You can probably ignore it safely, but if you're feeling sketched out, run it through a Virtual Machine and copy & paste the save file and NPC memories over to play. Just don't forget to bring those back with you before closing the VM.

That's what I felt about it as well. Any special character could probably be used in any context, it's just a matter of getting the LLM to figure it out and play along. Which it's probably trained to.

I think asterisks being used to denote actions came from role playing in MUDs, and got spread out to all forms of text role-playing for emoting. Kind of got grandfathered into Role-playing norms. Even YouTube has bold font for using asterisks around words, and it is typical gets used for emoting. It's more of a cultural norm now, so I totally expect the LLM was trained to know that as well.

Still, I suspect LLM adapts to your play style as well. So the more you do things a certain way, the more it will as well. If you talk never using capital letters, I'd expect every NPC to speak likewise eventually. If you use special characters to structure the narrative, I bet NPCs will eventually do so as well.

That's all speculation on my part, though. I might start using more special character as well. Though, I'm more used to using ** and emoting most of the time. () for OoC, {} for thoughts. I might use [] for narrator/narrative descriptions... that's a good idea. 

... Figuring out first, second, or third person for each one and whether it's in past or present tense will be annoying. I always struggled to remember which tense I'm in and like to slip into past tense a lot. Case in point, I still struggle as opposed to always struggled.

I mean, you can do whatever you want while emoting, it's all RP. You don't have to strictly adhere to something like *nods at Gareth* or *helps Oriana* and do something more freestyle like: 

*smiles and takes the loaf of bread, placing it in his bag* Thanks, Hayden. That'll keep me fed for today. *gives him a questioning look* You're going to be open tomorrow, right?

Besides emoting, there isn't much else beside maybe "quotation" or 'apostrophe' around words to give more significance and tone to them. Also, timely... *pauses* and... ellipses, can add subtlety. The LLM seems good at picking up on those, especially if it's suggestive. Random example:

*blinks in surprise and blushes lightly* C-Celandine! Really? I... don't think it'd be a good idea right now. *glances over at Oriana who is glaring at both of you as she's cleaning the tiled stone floor nearby* Your sister is... 'watching' us. *pauses at seeing Celandine's mischievous smile and raises eyebrow* Unless... you want her to watch?

You can even use second person while emoting to suggest the NPC to do, feel, think, or want things. Though I try to keep that to only the lewd scenes as that's the only time it seems appropriate since they sometimes ask what you want them to do. Another random example:

Well, have a goodnight, Mirel. See you later! *he turns and walks out the bar door with a wave, leaving you feeling like you missed an opportunity as you think about the lonely night ahead. With a sigh you promise yourself that next time you're in Silverpine, you will definitely get him to sleep with you.*

You can also try using other special characters to have some other meaning, like (Out of character comments) or {thoughts/telepathy}. I think the NPCs will be adaptive and try to work with you on special characters. I'm not sure if any have a per-established meaning like asterisks do for emoting. *shrugs*

There is no option for it, but there are a few tricks. 

One way is to walk out of Silverpine and they will stop following. 

The other way is simpler. You can talk to them again right after they follow and force you to leave the conversation. It'll be the same conversation you left, so you can continue it.

If you want the NPC to stop following you and you don't want to talk to them, just talk to them and leave the conversation. (they won't mind unless they are trying to talk to you intentionally) They'll always stop following after you start talking to them again.

Yeah, I know it probably is. I'll keep dreaming until I try a run southwards and find out.

A Raptor NPC would be a fun late game secret character. Earn their respect by beating the Temple and retrieving something inside for them and maybe they'll be willing to check out this Silverpine you speak of. Visit the bar and stay the night once in a while. After high rep they can move in?

But ideas for new NPCs aren't likely to be happening anytime soon. I do have ideas for smaller fixes for things I've notice like making Vesilberries(?) not expiring. They're the only herb that does for some reason. Or letting Rosalyn sell glass vials instead of just Aldric, seems odd only Aldric sells them instead of the town Alchemist. Also the prices of potion you sell need to be worth a bit more than the sum of the base ingrdients. I get more from selling all the ingredients for a potion than the potion it's self. I never really engage with the potion making mechanic because of this.

I also have an idea for adding unique attacks depending on the weapon you've equiped. Unlocked by training with Darian. The action cost extra energy but has an extra effect. Double Slash for swords gives a second attack in the same turn. Cleave for Axes, attack the 3 spaces in front of you in one wide swipe. Stunning strike an enemy with a quarterstaff for a few turns. Even though you don't equip the bow, a Piercing Shot with a bow to hit enemies behind the first target. I also got some for more balanced racial perks, but those have beenmentioned a ton so I won't.

I've got all kinds of ideas. But all of them are just ideas.

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So I meant to submit this back in 1.1.1 or so. Left the image in the wrong file and completely forgot about it.

Void Door. Game seemed to have forgot to apply the ground tile texture for randomly spawned ruin doors out in the forest. 

This particular ruin is right next to the entrance of Flooded Cavern. By that I mean on the same map as the entrance and literally only several spaces away. If that added information means anything or helps you locate the issue.

What I really want to know is if Vraxis is reachable or if it's like Thalassar. I'm dying for some "clever girls" to talk to.

You can turn off Realtime Mode to make it turn based. This will give you all the time you need to read and make decisions. Time moves when you do and when sleeping.


I tested this a little when a comment asked if they could play the game in there native language. 

  1. I asked a NPC with goggle translated Russian and used the modern Latin/Roman characters and the NPC seemed to understand and replied just fine back in English.
  2. I asked them to speak in Russian and they did, but replied in non-Cyrillic Russian, which is to say they used whatever modern Latin/Roman font in the game.
  3. I noted the Nemo model could still understand Cyrillic if copy pasted into the user input/text bar, despite the Cyrillic characters not being supported and being invisible. 
  4. I then asked for the NPC to reply in Cyrillic, and they did, but it wasn't visible so I don't know what was said unless I pull the dialogue from NPCmemories and translated it. 
  5. NPC mentioned they weren't very good,or might make mistakes, but they seemed to be doing alright.
  6. I haven't checked but I think the above would apply to other languages that use different characters. Ex: Japanese with Hiragana and Katakana not being visible unless in Romaji. I have no idea if the model can even understand Kanji.

Ooooh, I see why I couldn't find it. Thank you.

One last question: Do you have a specific sampler you used? 

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I've been meaning to ask you about that post. I've looked for "Smooth Style 2" but couldn't find it. Did the model name change or is there a better model with the same/similar style? Like the NovaFurry you recommended.

I've gotten so used to dropping my clothes before bathing I forgot this was even a minor issue I used to have. 

I only ever had one problem with dropping my clothes and it was when Oriana picked up my shirt when she RPed getting clothed after a steamy bath session. I had to RP that I lost my shirt and ask her if she's seen it to get it back. It was enchanted so I kind of wanted that specific shirt back and not a basic one. Luckily I got it back no problem.

I like the towel sprite idea since it lets you talk to NPCs with low Relationship while in the communal baths without wearing your clothes in the bath. I still remember talking to Hayden my first time in the bathhouse and I got him all passive aggressively mad at me cause I was naked. I'm over here confused, wondering why I'm getting heat for being naked in a communal bath? I'm surprised Hayden doesn't use the private rooms since he's such shy guy.

Thank you, Dev!

There is still one character that is "Secretly extremely gay." I still have no idea who. Might have to bluntly ask everyone and reload to find out. Although... if it's so secret, they might not be aware of it themselves? At least, not until you make them gay. Lol

I know she's surprisingly strong for her size, but dang, Mirel.

Yeah, it seems like the NPCs can still do things, like cutting trees down, but good luck making them do it with any degree of planning and intention. 

Still... I want to try making a wood wall, filling it with the materials, and seeing if I can ask them to help me finish it instantly or at least get them to start hammering away at it. Or better yet, leaving it unfilled and asking them to get the materials for the wood wall. Save about 50-80 gold depending on what kind of wood wall I'm making.