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Discam

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A member registered Jan 20, 2021

Recent community posts

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There isn't that I'm aware of, but I like Busyman's suggestion. Maybe we can get a Character Vault topic going for the community to share their characters by simply posting the description info and .png for their characters?

I suppose it would depend on if the topic and posts will get deleted every release or not. 

Thanks for the info. It's been a while, so I definitely forgot some stuff. It's nice to be sure able it now.  

Oh, that someone was me. I mentioned Isolde's lore in a post last year along with some other things I found. I was surprised there was any detail, like she was energetic or a fennec, for an off-screen NPC with no AI. I like that she exist, even though she's not in the game per se.

I'll have to do another dive into the compressed files to see if anything new emerges from the compressed data about Orson and Acacia.

That such arrows are likely 'barbed' and used you to 'penetrate' your enemies is both clever and disturbing the AI came up with that.

What's more disturbing is that this implies 1080 male griffons likely died to make those arrows and there is some sick freak out there who is perfectly okay with making them and Aldric has connections to them.

Meanwhile, Example Character is wondering why she can't find any guys in the local Eyries.

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Follow the river south and a bit west. I haven't been down there, but you can see the cloud on the map that marks the area to go to. 

I have no idea if Temple is the second or third dungeon, I just felt it was third, but I'm starting to think it's second now. After you've done both dungeons, I'd appreciate it if let me know, which you felt was harder. Same for everyone else.


Lore tidbit: There is a jungle kingdom to the south of Silverpine, called, Vraxis full of raptorfolk. I have no idea where it is southwards, but I suspect it's like Thalassar and not accessible.

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I believe you can just edit your character in the new game section and afterward, load your save, and it should stick, as odd as it may sound. Your character's .slic data is what gets edited and isn't the same as that character's saved game data. So no new games necessary, I believe.

I also heard you can craft the allure potion? Apparently, the Strange Plant can randomly have the allure attribute and if you get two of them you can make the potion that way.

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Map markers? I don't see that working out. 

The maps are largely generative and the area's contents change every day. Whatever you marked won't be there when it changes the next day, defeating the purpose. If you mean to mark dungeon locations, the map kind of already does that for you. The cloudy areas are where dungeons are, and their entrances never change, though the surrounding area might. So I'm not sure how useful this idea would be in practice. Unless, I'm missing something.

Maybe dev could make visiting dungeons remove the clouds on the map and tell you the name of the dungeon when players hover the mouse over it? No point keeping it hidden once you've seen the place.

Thank you. You are doing great.

I think a limited pan and zoom function would help a lot. I'm squinting to make out details like the road.

I wonder how they get in? Do they just move across the screen transition? What if they chase you near the edge of the map, will they follow you into town now? That be terrible. There are those large blue slimes and rock golems one space away from Silverpine. Many times I had to use the screen transitions to escape those. It would suck to draw one into town.  I'll have to test this at some point.

Really? All those RPs of slimes in the village can be more than RP now? Seem Darian is going to have his hands full from now on. Guess I should always carry a weapon while in town now.

If you want both NPCs to talk to you and each other, it's best to have both nearby (one or two spaces near you), then try talking to one and selected to speak to both, that way the conversation is followed by both, and they can converse between you and each other mid-dialog. 

You have an opinion when in dialog to "interrupt" whoever spoke last and say something, or you can let both NPCs "continue" to talk.

As far as I know, you can't have a second NPC join mid-dialog, if you initiate the conversation with only one NPC. You need the NPCs you want in a conversation to be nearby (one or two spaces away), to be able to initiate multiple NPCs in a conversation and have them join the dialog.

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You can literally leave in the middle of a conversation, save and close out of the game, and shut down your PC. You'll be able to pick back up the conversation next time you play

Just don't change anything, move too far away, or let the time tick over to the next hour before resuming the conversation. The AI probably checks a bunch of these small things to see if anything has changed in the world around it, and if there is a change, it will start a new conversation to factor that change.

This is an assumption on my end, from playing and observing. I don't think group conversations will resume and always start a new. Not sure.

Also, if you really need to, you can get the character memories file and make a small edit to your last input and add something like "I got to go now, we'll talk about this again later." Or something similar. So you can bring up the topic next time you talk and try to continue the conversation.

 https://itch.io/post/13344679

Three Eyes Software has apparently been working on another project. Meanwhile, this game is, technically, "feature complete". So, we could be getting no updates instead. I personally don't mind if it's several small updates over a short period of time, or one large update over a long period. I'm thankful the game is getting any updates at all.

This is not a bug per se, but you can seemingly zoom out infinitely. I was looking to see if a secret area was out there while zoomed out, I spent about half a minute just zooming out to see how far it would go, then had to spend another half to zoom back in. Probably should put a zoom out limit on that, unless you're going to add something out there, which I think would be nice for a sneaky ending. Maybe an  "escape the loop" ending that's way out there somewhere?

I figured it was going to be like that, but I wasn't sure and had to ask. Regardless, I understand and thank you for your time and efforts. 

Keep up the good work, I think you're doing a great job.

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I wanted to throw out a suggestion to add a Look/View to the dialog options to get a full body view of the NPC so is talking to without having to asset rip. Mostly for viewing the NPC if you ever add nude dialog sprites to them. Out of curiosity, do you have any plans to implement those?

Edit: addition suggestion idea; Mirror furniture item. Lets players view their character full body while playing. As a bonus, make it a "magic mirror" and allow for players to edit their character without having to close and rerun the game.

Not sure about all of it... It should be possible, I suspect all I need to do is wait an in game day or two or leave Silverpine and come back for the map to update properly. I haven't tried, and I kind of wanted a fresh start...

I also have a custom image, rough as it is, I want to use. Maybe I can make a plot that I went into a dungeon and found a McGuffin to narratively explain my character's changes in appearance? Beats starting over if I can get the map to update properly.

I'm all too familiar with having a large building project. I spent several days remodeling the bathhouse, adding another private bathing room, then a fireplace drying room, which got a little out of hand. I learn the bathhouse got slightly remodeled in recent updates, and now has a fireplace where I was planning to put a storage room.

I can't see the new structure updates on my old files, and I don't need two fireplaces, so I've decided to give up my 60+ days file and just start over with a new custom character I was working on.

Here's the custom fireplace room I made after several irl days. RIP. Don't question how stone pillars are on top of a carpet. It's a trade secret.