Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mac12366

24
Posts
20
Following
A member registered Apr 14, 2021

Recent community posts

(4 edits)

Is there a way to increase or decrease the amount of Vram the game is seeing after it has already been set? I checked to see if I could get the option to pop up again but I don't see it. I might also just be blind. I accidentally set the Vram to 12 and it has made the game take 30 seconds or a minute to generate dialog when previously it only took a few seconds. I am working with a 4080 Super so I have 16 gigs to throw at it. This was with Mistrel to be clear.

I did read in a previous update that some tweaks were being made to try and make room for more future characters. I hope that goes smoothly. I also wouldn't mind rp combat, I generally just make my character an asshole or just keep poking Gareth, Oriana or Darian for combat rp. I would like to see a character that is openly antagonistic towards the PC, some more conflict would be interesting.

That seems like it would take up a lot of the AI's capabilities... I would rather it generate better dialog responses and have better memory than generate images. The combat rp potential would be nice but again, I would rather see the current story generation be improved over that. Or some new characters. I don't pretend to know what I am talking about but, I imagine the Mistral model should add new content just due to having more Vram access, given that most of the content is determined by the player and how they do things.

(1 edit)

I always look forward to your updates, they always feel like progress. I did notice that it asks me what model to use every time I fire it up, despite turning the option off in settings. I am currently using Mistral Small.

I believe the quicksave can do that?

Thank you! I know you didn't have to send me a copy, so I really appreciate it!

SO I had to wipe my PC and lost the original Kane portrait... is there a way to download prior versions of the game so I can rip it again? I haven't been able to find a way to do so.

(2 edits)

Thanks for the link. I was able to find everything but the small nude file. What you just gave me was more than enough though. Thanks for the help!

(1 edit)

Is it possible to get a copy of the original Kane dialog portrait? I tried to screencap the original portrait from character select on the prior version but I am not savvy with image doctoring so I was having issues blowing up the image without destroying the quality. Or would it be possible to add a toggle to change the dialog image between prior versions? I noticed the Aldric images in the custom character folder to help walk through how to create a custom character, would something like that be possible to get? I am just kind of spit balling.

Save NPC memory at the start. Then generate the items through dialog. Load the saved memory to wipe them back to default. It can be done without a cheat engine.

I am still getting some blank responses in Gemma-2 but not NEARLY as many. I have only run into three instances in about two hours of fiddling around.

Sorry forgot to specify, it was on Gemma-2. On 1.2.6 I tried a conversation between Aldric, Oriana and Celandine. I kept getting a lot of blank responses. I then tried it again on 1.2.5 and it didn't give a single blank response, so it seemed like something to report.

Just a heads up, I have been getting what seems like a lot more blank dialog responses with this update.

The custom enemy/npc/world creator sounds like a lot. I tend to pick fights with Oriana, Darian or Gareth if I want to RP combat. I always keep one or two NPCs at low relationship just to add conflict to dialogs and such.

(1 edit)

Does this make the current character models available, or do we still need to get our own custom models? It looks like they are not available. I would be fine with the current models in the game but the ability to modify the descriptions.

This addresses many gripes I had, thank you!

(1 edit)

Anyone know the file pathway to access the default characters? I wanted to grab the already existing models and descriptors and use them for custom characters. I am not savvy enough to make all that myself so I figured I could tweak what was already there... I just cannot find the files.

I don't know the limitations or what goes into this game but I think the option to interject in a conversation would be nice. It would fix the endless chains of nonsense I mentioned in my previous post. Just a way to input a new sentence and redirect the conversation instead of needing to keep pressing continue or leave in order to get things back on track.

(3 edits)

I am really enjoying this game but I have noticed that they AI tends to talk in circles creating prolonged rants that just repeat when there are multiple characters. Usually it keeps saying generic stuff like "blank is waiting for a response with suspense" and, "blank is excited to hear what comes next." It tends to repeat variations of these several times per character before it allows me to add any input. It REALLY drags dialog out and makes it feel like the AI is stuck in a loop.

Rosalyn continues to spiral out of control in my game. She keeps giving me 100 stacks of Elixer of Surrender which also ensures that I cannot move until I drop them. I am now also 100% certain that Hayden is correct and that Rosalyn is trying to steal my character's soul. Gareth now also believes that she is practicing dark magic.

(1 edit)

Rosalyn is now trying to drug my character whenever they meet, filling my inventory with so many potions I cant move. She has become a total control freak and a complete psychopath. Hayden is now convinced she is trying to steal my character's soul. 10/10 I would play again.

(1 edit)

THIS is a neat update. Really adds life and makes it far more interactive.

I will give it a shot and see how it goes. Thanks for the advice!

Anyone else getting issues with extracting files? I keep getting "pathing is too long."