I am having a real hard time getting the game to generate clothes and amulets. It keeps giving me potions with the clothing descriptions...
Mac12366
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An old issue is popping up with dialog for me. The text is using first and third person randomly. For example, it will start off from Darian's POV, as if the reader were Darian using "you, you're and so on," then it would change to Oriana and refers to her in third person using, "she, her, the woman, the snake, and so on." When it comes to some of them, it will give my perspective AND theirs in one dialog, both in first person, which is confusing since the game will use "you" for both NPC and PC perspectives in one paragraph.
this would be for the condensed model.
No, the custom NPCs aren't in yet. This is a workaround that lets you mess with existing NPCs by including them in your character description. I just enter in something like, "Rosalyn likes to bully him." in the character description and BAM, Rosalyn is a bully and likes to push your buttons. I tried making it so no characters could speak and got some interesting stuff. Just a fun way to mess around with what we have.
I think it's the character trait that makes the AI pay closer attention to character descriptions that lets this happen. I have been having fun with it.
I think when it comes to things like "all foxes are blue," you need to use specific character names since the AI sometimes struggles with who is a fox and who isn't. I have had dialog where a character calls themselves a wolf or me a fox. So if you are targeting specific characters it might be best to name them in the description. Which is why I wish I had more than 400 characters to work with.
I 100% like this little discovery as it lets us add a little flavor to the world in ways that is not just our own character.
Anyone test if adding a blanket quality to the town in your player description for custom NPCs works? For example, if you add "everyone in Silverpine is a secret shapeshifter." Would that apply since the game checks your character description for dialog with each NPC and make them all shapeshifters?
Edit: This has some interesting effects. I was able to have Rosalyn be a feral fox (which surprised me, since she was described as using her mouth and nose to manipulate things, it seems to have gone the whole nine yards with this one). Turned everyone into women. Made everyone walk on their hands. All by adding that detail to my own character description. I just wish I had more than 400 characters so I can go wild with it.
Is there any punctuation that I can use to tell the AI if I am setting a scene or talking? Such as putting quotation marks around sentences that are being spoken, like you would in a book? I am trying to set a scene or force a narrative but the AI keeps thinking my character is saying whatever I input. So if I were to put "I have no idea Rosalyn is a murdering psychopath," for example, without quotations, it thinks my character is CALLING her a psychopath rather than her BEING one. Is there a way to tell the AI specifically when I am speaking and not speaking?
MetalWingedWolf is right, you can only interact with Acacia by grinding out dungeons for Allure potions or crafting them. Even then, the character is on a countdown to kill you. No matter what you do, Acacia is a bad end and you can't increase your rep with her, making interacting with her completely pointless unless you want to RP your character's death.
Yeah, I was EXTREMELY disappointed when I worked for hours to get an item in the first two dungeons to get Acacia not to murder me, just to learn it was all the potions I had been skipping. I DESPISE the PvE content in this game. The slimes and bats make me rage so hard because I just do NOT care and want to get past them. I went through the trouble of getting the game to generate plate mail armor for my character and 3 star weapons, it still felt awful getting around with the slows and confusion. All so I could interact with a character I couldn't actually interact with. I was not happy at all during the last patch and I admit that I am still salty about it. The whole experience was AWFUL. I will never do a dungeon again.
One can only hope the forest NPC becomes more interactive. Still bummed out that I cannot do any RP with the character without grinding content I don't enjoy and that based on everyone else's comments, rep has no impact and doesn't increase.
Would be interesting to need the potions to start, then once rep reaches a certain threshold she stops trying to kill you.
Is there a way to increase or decrease the amount of Vram the game is seeing after it has already been set? I checked to see if I could get the option to pop up again but I don't see it. I might also just be blind. I accidentally set the Vram to 12 and it has made the game take 30 seconds or a minute to generate dialog when previously it only took a few seconds. I am working with a 4080 Super so I have 16 gigs to throw at it. This was with Mistrel to be clear.