If you are being followed and leave the tile (go outside the town far enough that you load into the next loaded map area) and then return, they should no longer be following you.
AntimatterAnimations
Recent community posts
From what ive seen, the list includes:
- make items relevant to current context of chat
- Take items off player dependent on context (such as gold when buying stuff)
- Interact with any world object to usebits function (e.g. light a candle or fireplace, close a door.
Might be more but all ive seen falls into these three categories so far.
Thank you for the reply and the clear explanation, i personally would be interested in having a 24gb model option as i will be able to use it once the new gpu arrives(32gb vram) , but i completely understand that it may not be a priority compared to other changes or new requested content. I am hopeful that it can be something added to your 'to do' list but will regardless continue to admire your future updates.
I imagine it has probably been suggested for you to open a patreon or other form of subscription to aid in further development, perhaps even a ko-fi link for donations? please consider it, im sure im not the only one that would like to see the game grow in quality and scope And support it on that journey
Im getting a new gpu that will have greater vram than my last one and exceeds the 8gbvram that the LLM the game offers to download requires. Is it possible for me to place an LLM that would use more vram than the ones the game suggests into the file location for the game to use or would the game / kobold not accept it due to modifications you (the developer) needed to make?
the developer previously stated that there is a form of memory capacity that prevents additional ai npcs being handled based on how much data can be fed into the ai model from the game, they are looking at a more powerful ai model to potentially upgrade to, but i don't know if that will enable additional npcs or simply make the existing ones smarter
met rosalyn on her way to the bathouse, had a conversation with her and invited her to go have lunch at the tavern, i realised then her current priority was to go to the bathhouse as she started a new dialogue to decline, but the moment she finished presenting her message, it would close and a new one would appear, this repeated constantly in an infinite loop, probably a bug
- I started a conversation with Mirel when i found her standing in the middle of the village,
- i asked her if she wanted to get something to eat
- She intially said yes in response, then when done thinking, produced a secondary response making an excuse as to why she couldn't, saying she needed to drop a package off at aldric's shop.
- I offered to accompany her there and she said yes
- The secondary think happened again and another excuse was provided as to why i couldn't
- I managed to make this happen repeatedly. Is she not allowed in certain parts of the village?
Ok, it seems she does two rounds of thinking regardless, i doubt this is intended.
Having played pretty consistently for over a week, the one game mechanic currently present that I feel would benefit the play experience getting addressed sooner rather than later, Is getting a way to improve your carry weight. I'm trying to improve the shed but its slow progress made slower by how few materials or furniture items I can move at one time while wearing clothes and carrying the tools for gathering materials. it would serve as an additional objective for player's to strive for.