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A jam submission

Chill Out You're FallingView game page

A game about shifting gravity direction to move around the map
Submitted by JadedPear — 6 hours, 5 minutes before the deadline
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Chill Out You're Falling's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3293.2863.286
Overall#7672.6352.635
Theme#7752.7622.762
Enjoyment#7992.5712.571
Audio#8062.4292.429
Gameplay#8782.2862.286
Visuals#9022.4762.476

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game takes place in a surreal world of floating islands where gravity behaves in impossible ways.

What code and assets did you not make from scratch during the jam (if any)?
the character and sounds

How many people worked on the game?
1

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Comments

Submitted

Cool submission! I liked the mechanics but struggled a bit with the controls, especially where the mouse would get freed sometimes. I also really liked the little details like the wind on the cape

Developer

I really wanted to give the cape its own physics and then layer the wind effects on top to add that extra bit of dynamism. I’ve definitely taken note of the mouse issue for the upcoming fixes. Thanks for playing and for the feedback!

Submitted

Nice game! Floating around was really fun!

Developer(+1)

Thank you! I really wanted floating and the sense of freedom to be the core of the experience.

Submitted

Really cool movement style. Felt very satifying to line up a bunch of gems and collect them in one "fall".

Also 10/10 name.

Developer

Thank you! I spent a lot of time on the gravity system and the 'pickup' of the pieces to make that moment feel rewarding. I want improving the gems collection next to make it better, happy you enjoyed it!

Submitted

Love the idea and concept! I’m shocked no one here mentioned Gravity Rush, I think that was a pretty clear inspiration! I can really see this being fleshed out a little more to expand on the core mechanic. Thanks for trying out my game!

Developer(+1)

Thank you so much! You hit the nail on the head: Gravity Rush was definitely one of the main inspirations for the movement system. I'm so glad it came through! I'm already thinking about how to expand the gravity mechanic, as there's definitely more potential to explore. Thanks again for the feedback and for playing!

Submitted

Really cool idea and a really technically impressive implementation! Managed to get 84 gems. The art could use some work (I imagine it took a backseat here to the gravity mechanics) and the gems were in pretty awkward spots so the gameplay essentially boils down to "click in the direction of the nearest gem", but with some more development this could be amazing! Had a good time with it, keep it up!

Developer

Thank you for the feedback! I’m glad you enjoyed the gravity mechanics. You're right, I focused more on the mechanics and placed the gems to allow players to exploit the movement system. I'll certainly take your suggestions to better balance the gameplay and the art in future updates. Thanks for playing and for the 84 gems!

Submitted

Such a creative concept! The falling actually feels weightless, though it seems like you can pretty much get through the whole game just by flipping gravity.

Developer

Glad you enjoyed the concept! At the moment, the system gives you infinite time to travel, but I'm planning to add a stamina bar (or energy bar) to limit movement. I'm also thinking about adding unlockable upgrades that will allow you to stay in 'float mode' for longer. Thanks for the feedback!

Submitted

good game 

Developer

Thanks!

Submitted

Nice idea. Strange controls, I mostly found myself clicking the direction I wanted with LMB and ignored most of the other controls. Cubes took a long time to register as being collected so lost some of the satisfying feeling of hitting them. Also the music ran out before the end.

Developer

Thanks a lot for the feedback!

About the music: for some reason the web version lost the loop function, but the Windows build works correctly. I’ll fix it once the jam is over. For the cubes, yes i definitely need to speed up the approach and collection so it feels more responsive. As for the controls, the LMB click was added exactly to allow quicker gravity changes without switching to the “stop” mode, which can slow down the flow in some situations. but if you need to look around to understand where you are and where to go its helpful, the camera rotation with Q/E is mostly there to let you rotate the view in directions that wouldn’t be reachable past a certain angle. I want to replace this with a different system so those extra control won’t be needed anymore.

Submitted

nice idea, it feels very inception esque. I didn't really know what I was doing, but I enjoyed it, great work!

Developer

Thanks a lot, happy you enjoyed it!

Submitted

very cool idea, it feels like a dream! 

I played twice, in my first run I got 16 and the second I got 54. I got more used to the mechanic, but I still wasn't sure if I was doing it "right". Maybe I just missed how to do it, but it felt like the player could only move in straight lines? And the WASD keys werent useful when I was in float mode. Would be really cool to be able to do some elipses/circles and stuff by being able to move the player in float mode, allowing him to get to orbit and stuff

Developer(+1)

Thanks for playing, and nice score on the second run!

About the movement: I actually tried to make the player rotate while falling so you could do cool curves and maybe even orbit things… but the result was cursed. The character would stick to walls with their face or whole body halfway inside the geometry, yet still walk around like nothing happened. Funny to look at, terrible to play.

So for now it’s straight lines only, but I’d love to bring back a cleaner version of that system in the future.

Submitted

When you get used to controls the game mechanics are really fun!

Developer

Happy you enjoyed it.

The controls take a moment, but once they “snap”, the game becomes much more playful.

Submitted

cool mechanics, great and unique idea imo, would have loved if u polished it more, but overall u did a great job!

Developer

Thanks a lot! happy you enjoyed the mechanics and the idea.

There’s definitely more polishing I want to do, but I’m glad it still felt like a good experience.

Submitted

Mechanics are interesting. I never played a game you play with gravity direction to reach places. But it quickly becames chaotic. Since all the buildings colors are same, I kept losing my way or sense of ground easily.

Congratz. I'll play a little more maybe I'll get used to controls.

Developer

Yeah, it takes a bit of trial and error to get familiar with the controls, but once you understand them you can basically fly around the whole area. I’ve also added a scarf that shows when the float state is active and always points toward the natural gravity direction, which makes orientation much easier to read. I still want to improve the float control a bit and make the transition between the old and new gravity direction smoother.

Submitted

Thanks. Maybe it will be more fun if we can hold the right mouse to keep changing the gravity direction while flying (falling?)

Submitted

The controls are unfortunately really hard. But I like the gravity idea.

Developer

Thank you! I know the controls need some polishing, and I’ll be working on that. Happy you enjoyed the gravity idea!

Submitted

Clever mecanics ! I wish the controls were simpler, it would really help the game.
Good work !

Developer

Thanks! I’m still refining the control scheme, so feedback like this really helps. Glad you enjoyed the mechanics!