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Jed

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A member registered Dec 04, 2016 · View creator page →

Creator of

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Thanks a lot, I love that you make these  feedback videos, really helpful !

I was cringing at how you got stuck, gotta fix that ! what I thought would be a pretty linear experience timed to the music turned into an exploratory run with no clear progression !

Anyway thank you !

I tried HL2 and gave up at the driving part. Your game gave me intense day of defeat mod vibes and made me think of tinkering with an old school low rez texture ww2 game.

Good work again !

Thank you, yes it's a little abstract but I'm glad you had a good time !

A huge thank you to organizers for this window of opportunity to test Godot's progresses in VR support.
I had a blast this week and want to keep doing little VR prototypes for fun with this newly gained confidence.
It really demystified a lot and broke mental barriers !

I wish it did the same for you !

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Thank you !
Yes I wasn't really finding original game ideas to go towards with the theme and did not want to do a time manipulation thing. Felt like it went a little more on track at the end with the vintage atmosphere !
Some exploration time with indications before the gameloop would have helped for sure !
Collisions are bugged I might update that but I've had playtesters liking the no pressure aspect of it, maybe gliding along surfaces would fit nicely.
Anyway thank you !

Really made me want to start trying to make a Half Life 1 style game in VR !
Congrats on a beautiful and original game.

Interesting idea, good polish

A good behind the scenes experience !

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Impressive what you achieved in a week !
Accessible and well though out editor.

Elegant and very well polised entry !

I reached round 8 with 2 swordsmen, 10 archers and a bear trap and felt I seen all mecanics the game had to offer.
Using a crank for most of the interactions is satisfying and on theme, well done.

At first I had a lot of trouble getting to the right position at game start, I usually like to play seated but I needed to physically move my playing space which was a little annoying, maybe offer a seated mode with stick turning so you can use the vending machine.

Would play more of it !

Congrats for finising the entry and for a good idea !

I couldn't get far after I freed the dog. I could not turn with the dog (as the robot could) aside of physically turning my body which was frustrating.
I tried going through the ground level hole after shrinking the dog a little and I could not get it to move or jump so I was stuck there.

Menus following the head are not usually the way to go,
Having a pause menu on button B was interrupting (also the pointer was hidden in menu mode which made it even more frustrating)

The game lacks a clear indication that each hand has a different role (I got a forward icon on both hands)

I would gladly play it again once it's fixed !

Nice !
Good idea and fits well to the theme.
At first I could not understand the controls, it great that you've added these icons but that screw thing in the right hand felt too vague to mean the expected action (maybe a dial?)
It felt pleasing, especially with the crank sound once I figured in out.

It gets harder on higher platforms as you loose track of where you character is, maybe you've implemented that and I could get far enough but the camera could raise to follow the action.

Although I could pass the fourth level, it made me want to see the puzzles you designed.
It got too challenging for me as I could not find the restart level button.
I really miss one, having to restart the whole game when you fall is very frustrating.

I could not really wrap my head around the exact behaviour of the character as it felt going backwards without input sometimes.
The character's inertia makes it more difficult.

Anyway congrats !
Well done, I'll be sure to play it some more it there's no need to start over everytime !

Not really into escape room games but some clever concepts like the melting candle and weight puzzles.
Tried 5 times but I could not finish the game.
A good entry for a player that likes puzzles.
Congrats ! 

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It felt long to actually get into the gameplay phase, I understand you wanted to give some context but the game could still work without. Nice graphics and introduction object manipulation.
That time control idea in relation to a climbing challenge was very clever and original. I think with bugfixes, it has some potential as a climbing game.
I kept getting my arm stuck under the boxes, also the boxes collision would need some work.

Anyway congratulations for an original and overall well done entry !

Thank you !

Great job !

Ouloulou
Not my cup of tea gameplaywise but stunning art and visual design !
Bravo ça tabasse

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Great design !
Very inspiring take on making secrets part of the main path and how to design metaprogression in a short game.
Nice work !

Takes a little time to understand what you're supposed to do but clever idea !

Finished it with 227 jumps !
Pretty cool game !
Original movement scheme and spot on with the theme.
Might be interesting to expend on level design using letters and sentences.
Well done !

I reached the top :)
Nice, we had similar ideas !
I miss a little sound on release and maybe a visual feedback to see you can double jump or not.
Otherwise well done !

Thank you ! I’m currently in another jam but Ill find time to play your game as well !

Thank you for playing !

Thank you ! I wanted to make some music without AI but could not find the time. I hate making menus as I find that very time consuming in jams. the checkers material is a great prototyping tool and made its way to the release, its a big part of that Saturn feeling I guess.

Thank you for the feedback. I thought about adding air control but feared it would make the game too easy. I might do that in a subtle way if I continue working on that game. Godot <3

Good idea !
Surpringly addictive, theres a lack of clarity at the start, being hurt doenst feel like being hurt. maybe some shaking or some feedback would help
I with there were flying enemies you'd stun so they stay in the air. You could go higher and get more stomp bonus the higher you fall from.
Good job, theres a lot of gameplay potential there !

Satifying little game ! 

Thank you !
Who needs start menus ? :D

Cool ! Ye I understand.
I added some coyote time on the jump so you can try to bounce around and gain speed.
Trying charging in the air and release on the ground, you can also walljump now

Thank you for the feedback I'll see what I can do to make it clearer !

Thank you for your support !
I'm glad you like these !

Adorable game, I could not get some characters to follow but I liked the presentation, quirky personnalites.
Could not gt some characters to follow.
Great work !

That's ok I can do things on my own too :)
Do what you said you'd do, no worries !

Woa great entry, I love how everything clicks together visually
Neat little details on the screen effects with the cursor on the edges of the screen and the use of that dreaded corporate memphis aesthetic is spot on.
Could get far because it made me too nervous though !

Thanks !
All sounds are made in https://sfxr.me 
Theres a lot of work on pitch and volume randomisation, also theres offten pitch rising at the begining of loops.
The point was to make it so it was pleasant just to move around.
Leveling orbs use a doppler effect to change pitch based on camera velocity

I just registred to the jam, I usually solodev 3D lowpoly, lowres games.
We can try making something together maybe !
You can check my page for past projects :)

Thanks for the answer okay

Very Cool and simple puzzles ! It got me hooked and I'm not usually into bluck pushing puzzles.
I wish the Lava block mechanic was more integrated with the rest of the blocks, maybe create walkable path when the block fall into the water, creating new paths for ore to be transported on, i don't know.
Well done. 

Heya ! 
Is coding assist with AI allowed ?

Thank you ! I might make some music for it if I work on it some more :)