10/10 innovation! The puzzles and level design are brilliant, the world-building created by the art style is also super interesting. Definitely has the potential to become a great narrative puzzle game!
counting sheep
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Being a fellow solo dev (though I teamed up for this one), I know how hard it is to build something from zero. Creating such a narrative and world-building on your own is a huge achievement. I absolutely love the story and visuals. Also, the music uses just a few elements to perfectly nail that mysterious winter vibe.
Hope you keep going with this!
Beyond the brilliant gameplay, I have to mention the world-building. Every map, platform, object, and character design feels like it belongs to a cohesive world. It’s not just a bunch of random assets thrown together to fill space. You can tell every single piece of art was created with its own intent. Great job!
Thanks for the feedback, it means a lot. That level selector tbh is some kind of bug-to-feaure product, but turns out it helps people to be able to go through our full game, so I kept it.
As for slingshot, think of your hands as the two ends of a slingshot, and your body as the projectile. The connection between them is elastic, so when you pull back and release your body, it snaps forward. If you release your anchored hands at that exact moment, goo will fly through the air!
I'll update a step-by-step tutorial about the slingshot mechanic in the game page to make things clear.
Hope this helps!
Imagine your hands are a slingshot and your body is the projectile. Pulling back builds up elastic tension. Once you release your body and let go of your hands at the right moment(e.g., slightly later after you release goo's body), you can launch goo forward! It's kinda tricky, though. I'll update a step-by-step tutorial later.
Hope this helps, thanks for playing!


