this was very fun to play, as others have said it was great how this felt like 2 games in 1. As someone who also went through the jam alone its so impressive to see how much high quality content you put into the game. There were a lot of different systems going on but everything felt cohesive. Nice work!
OneMoreChange
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I tried so hard to make booster the rooster win level 2 but just couldn't do it lol, still had fun playing it and felt the game was challenging but in a good way. As someone who's also tried to incorporate some funny dialogues in the submission, I appreciated the funny atmosphere you created :) I'll try to come back and finish at some point, great idea and fun game!
what a fantastic game. This hit me on a personal level because I both love the Escher-like shapes and I am trying to learn pixel art, so this was a complete package. Really beautiful stuff, well done. I loved the atmosphere.
the world is so fluid and smooth, even with the weird shapes, that it makes me wish the mouse clicks had a pathfinding element to it. It breaks a little bit from the flow to have to keep redirecting the character, especially in such a cool world around it. But overall an incredible submission, amazing job
I mean this in a nice way: but what the hell did I just play lol - super strange indeed and I love the idea. My only suggestion is that it was too short, I quite enjoyed the pirate level because it required me to explore the map a bit, but the others felt straight forward and didn't require much going around. Short but fun entry, I had a good time!
I loved the take on the theme! I had a very similar idea too where the controls get inverted, so it was cool to see you implement it :)
the audio was not working for me mostly, it would work in between rooms but not during most of the time. Still I really liked the atmosphere, lighting, and the feeling of playing within the pyramids. And I wish the map would display my current location so its a bit easier to track, because its already hard enough from having inverted controls. But overall I still had fun and loved the idea
This was a brilliant take on the theme. The concept of the game is very cool and I could definitely see this being a longer game with multiple aliens/environments to puzzle over.
My main gameplay frustration was that I repeatedly got Ding Dings that were impossible to place. Maybe I just misunderstood, but I got like 5-6 of them that wanted to be near the table and near the door, so it wasn't possible to place. Not sure if this was intentional but left me with a feeling of "ah I can't manage this, better just shove them far from everything"
But overall this was honestly a great idea. With some visual polish I could see this being a really fun and expandable game! I had fun playing it
great take on the theme, this was absolutely a strange place :D and I appreciated the "real human" voice acting contrasting with the strange world, it made it even weirder
my main suggestion is that the level of collecting the orbs felt a bit repetitive, there was 9 in total but it was kind of the same motion. You had some that required jumping which was nice, so maybe even expanding on that and making different ways of catching the orbs would be cool
although I didn't finish it (stopped at the third level trying to get across the moving parts) I had fun playing it! The main mechanic is simple but it has depth, because each missed shot has a consequence. I think its quite fun to play, and I also think the ability to do smaller shots + shots while you are landing would make it (i.e. to prevent from rolling into sewer water) would make the gameplay even more fun.
I also really appreciate the story and the humor. I loved the messages when you die or complete a level :)
I really like the concept! I made it to the end and had fun playing it, but as others said there some parts that felt a little bit clunky.
Some examples to me were in the underwater world, the movement felt a bit hard to control. I felt like my character was drifting (maybe intentional because of the water?) but it wasn't easy to maneuver. Similarly in the alien level, even with the double jump the way to climb the platforms was a bit difficult
On the other hand though some things felt quite nice, for example smashing down through the wood felt fun. Overall was a good game and I enjoyed it :)
this was so creative and well executed. I loved the dynamic of the game, personally I had never played in a platformer concept like this before. I was honestly quite inspired by it, its such a cool game
the visuals/atmosphere are beautiful too, I loved some of the sound effects: like when the guy dies and everyone in the theather gasps, or at some point a phone started ringing hahah
it did take me a little bit to understand how to play after you were done jumping around. I died repeatedly because the guy just wouldn't move the way I expected, so I was like how does it work? But then it clicked and it was fantastic. So my only suggestion would maybe to make it a little bit easier to understand at first.
Although the above cause some hilarious moments, because I was trying to lift the platforms up and the guy would (randomly it seemed) jump up, causing him to shoot upwards incredibly fast and smash his head, causing some funny sound effects!
but overral a fantastic submission, I very much enjoyed playing it!
this was extraordinary. I've played ~20 games from the jam now and this has just become one of my favorites :)
The art is gorgeous. I loved every single screen, the design is "simple" but looks so beautiful, I feel like everything was done with such intent to craft a really appealing experience.
The gameplay loop is so absorbing. I ended up with a 58/81 and had so much fun playing all the different minigames. They are all so creative and well done. Although some of them felt harder than the others, nothing felt unfair at all. The pace at which the game gets more intense is so well done, you can really feel things picking up but you are simultaneously getting better at the game.
My one (and this is tiny because I really think the game is brilliant) suggestion/question is how it relates to the theme of the jam. I thought the game did such an excellent job at portraying corporate life that it felt so real, so to me it wasn't that strange (unless we assume corporate life is strange, which fair enough lol).
Overall though this was seriously incredible, fantastic work. Its so cool and inspiring to see games of this quality being made in a week, well done!
sorry to hear about your struggle on the first level. I also received similar feedback from others, so I could have definitely improved things here. The player needs to touch the left wall to proceed, there is a thin green bar that indicates where. Maybe you have time to try again :) would love to see what you think of the rest. And if not, I already really appreciate you playing and the feedback! thank you
hopefully you'll be playing my game! https://onemorechange.itch.io/particle-pursuit
great game! I had a similar concept (e.g. a story + minigames) in my submission too, so it was really cool to play your game. The pixel art was nice and the animation when the character goes into the strange world was phenomenal! overall it was a very fun experience. My only suggestions would be for slightly more challenging minigame, I felt like it was too short and I wanted to spend more time into that strange world :D
it was quite fun to lure a bunch of enemies, hide in a tile, and attack as they tried to reach you from one direction only :) but also the point of the game is not to fight them, it is to find the door. So I think you found a nice balance of making enemies difficult enough, but beatable, so you can keep looking for the door.
my suggestion would be to make the levels a bit more different from each other, I died in level 3 but all three levels were quite similar. Would be cool to see some different colors/enemies/tilesizes perhaps!
I liked the concept! The gameplay was also fun. My best was probably midway around phase 3. My suggestion would be to make the void a bit more "out-playable". It could be just that I'm bad lol, but I always felt like it just showed up in an unavoidable way. I tried quite a few times but could never really escape
This was beautiful! As someone who is starting to get into pixel art now, this was very inspiring to see. You created an awesome little world :) I loved some moments like when the kid is dragging himself across the fort, or the animations/sounds of the sibling falling from the chair and the plushies also falling from the chair...
the gameplay is simple yet challenging, allowing the player to just really immerse in the world and enjoy the moment. Overall an amazing entry, great job!
