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OneMoreChange

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A member registered 82 days ago · View creator page →

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thank you! appreciate that :)

thank you very much! super glad you enjoyed it

fantastic game, loved all the different things you fit into one jam. I played so much Swords and Sandals growing up and this kinda reminded me of it in a way - I love this little loop of going to the arena, gaining gold/resource, improving the character, fighting, etc

shoutout to the sound effects as well :)

thank you very much! very glad you had fun

thank you so much, appreciate that :)

thank you!

the best game I played on this jam so far. 10/10, absolute cinema.

the pixel art is ridiculously good. Every single thing looks so fantastic, the level of polish and cohesion across the entire game is just insane. Added do this is the crazy amount of items/ingredients/characters, and I am left speechless on how this is a single person's entry in a jam game

I mean, look at this thing. What the hell is this? Its so good 



The SFX goes hand in hand with the amazing visuals. Everything has a nice feedback, nothing is left out. The dwarves drinking speeding up as the points are being tallied... just all these little details come together so beautifully

The game mechanics are not new, but executed so well in this game. Honestly, even if you had bad pixel art/sfx, I would have still thought the game was great just because of how balanced it is. There are lots of items, things you can buy in the shop, decisions to make about rolling/what to put in... just this part alone is masterfully done.

our game kinda went in a similar direction (use different ingredients to fit a shape) but your game set a bar so high, that its very motivating. Makes me realize the difference between an actual polished game and a noob doing something in a jam :D 

this is incredible, amazing work.

after being subject to the sassy remarks of multiple customers, despite my best efforts to make them a good potion, it brought me TREMENDOUS satisfaction to start picking them up and throwing them in the cauldron XDD

this is a fantastic entry =) loved the atmosphere. Cozy little house in the middle of a nice village, everything looks very cute and polished. That cat model is beautiful, did you do it yourselves? either way the visuals look super good and everything feels smooth, super well done

it was a bit hard for me to get the perfect potion, but it was funny seeing them get a bit angry, and especially funny when I started making the customers into potion themselves...muahaha

cute game, love the music and artwork! It's a simple mechanic but it works. Not sure if its intentional, but I got to level 40 and never needed the watermelon on cherries

as someone with a crippling boba addiction I enjoyed being in this little world. Its immediately clear how much effort was put into this.. the visuals are one of, if not the, best I've seen in the jam so far. It just feels very polished for such a short amount of time. There are also a lot of different mechanics that have to come together to make this game work, so well done!

my one constructive feedback is that the game lacks a more guided ramp-up to assist the player. There are a lot of mechanics involved and on the first customer I was already hit with a ton of things, I could simply not make it work, even after trying to read the instructions and try again. The sequence of text in the beginning doesn't help much, I think if you can start with one mechanic at a time and build up slowly, it will be a super solid game 

thank you! appreciate you playing

one of my favorite games so far. There are a lot of things I loved here. It made me feel quite nostalgic. The art is extremely original and well done for such a short amount of time. The panel when he is crying over his bike's lack of fuel is just peak. I loved the humor, the animation, the house style, the info on each fruit... it was super well done

only thing I'm sad about is that my wrist hurts after playing this a bit. I'm an old man and having to spam the click button to see what happens gets quite tiresome. I think a little outline/feedback when the player hovers an interactible would have done so much good. Well, maybe it would have made the game a lot shorter, but idk, for me, I really wanted to finish the game, but I played like 15 mins of spamming buttons, and after finding 10 fruits I still couldn't leave, so I just gave up :(

still one of the best that I played in the jam though, loved the artwork and excited to see what else you make in the future!

very fun game! I loved the artwork. The execution of the brewing theme is super well done too. As someone that played vampire survivors a lot, one thing I liked in this game is that you have to go back to the cauldron to level up. This brings an extra layer of decision making in the movement because you need to get back to the cauldron. In vampire survivors I often just wander around and often even stand still, which is a bit boring. IMO this adds a cool twist on it!

I'd love to see some more feedback when hitting the enemies, but besides that its super well done :)

thank you very much! honestly it means a lot that you really enjoyed it, I am super glad

adding a "remove all" button is a great idea, honestly I had not thought about it until your comment but it makes so much sense lol. I am glad you got that some ingredients do specific things, but I could have done a better job at conveying that earlier on!

the comment about not being able to read is also very valid. Tbh the UI was a little bit messy, we got some good feedback on how to improve things as a whole, so in the next jam we will definitely keep those in mind. I personally really enjoy writing those little bits of text, so will do a better job at highlighting them next time :)

thank you again for playing and leaving this comment, really appreciate it!

thank you very much for playing and the feedback :) really appreciate it

I wish I had done a better job at conveying that ingredients are related to some attributes.. it will be one of my main focus if the game gets expanded

and we chose the name on the last day, and the font a few hours before submission xD

and agreed on the brewing, tbh even the cauldron could use a lot more love. But I'm still learning pixel art and just getting something that resembled a liquid moving was good enough for me on this jam lol

happy to share more details on the potion mixing mechanic if you want!

thanks again for playing

hah yea there's quite the switch up a few days in, glad you enjoyed it! thank you

thank you!!

I'll have to check that one out :) thank you for playing!

great game, I had a lot of fun! made it to hour 9 and got beat to a pulp

this felt super polished. The art was super well done. There was no "noise" on the screen, the design was simple but communicative and everything felt nice. The feedback felt great, there were good SFX for hitting, getting hit, powerups, etc. The enemies were cool, especially the printer, I liked how it kited back. Even though the mechanic is quite simple it was still quite challenging and fun, so it was well balanced

my only constructive feedback is that I couldn't really see the brewing theme in the game. funnily enough I think you placed all the wildcards super seamlessly, but the actual theme itself I couldn't see much of. Maybe the player could do something else with the coffee, or maybe instead of being burnout in an office environment, the character is a barista in a coffee shop? something like that might bring more brewing into it

but overall still had a lot of fun, this was a great entry!

thank you so much, glad you enjoyed it!

thank you for playing and for the detailed feedback! I really appreciate it

day 4 indeed has a big jump. I wanted to make it more gradual but couldn't do it in time. The system iterated a lot as we made it, and because of my noob skills a lot of it was done manually, so changing stuff around was a bit hard :D 

agreed with the font comment! I especially realized it was hard to read after writing the How to Play page , but this was so close to the end we couldnt change in time 

I think part of the game is for sure hovering all the possible combinations, BUUT our idea was that gradually the player would get more used to what ingredients do what, so they could reason better on what was missing instead of hovering everywhere. We tried color coordinating things (so red elements give courage, blue sorrow, etc) but we've received feedback that its not super clear and could be better, so its something for sure we are learning from

thanks again for your time!

thank you!! it means a lot :)

thank you!!

thank you very much!

and nice catch, did not see that at all

haha I am very glad you posted the screenshot of the question, makes me so happy someone finally read it!!! 

thank you for playing and the feedback :)

thank you! glad you brewed up some nice potions

thank you so much for the thorough comment! really appreciate you taking the time.

and I agree 100%, this turned out to be quite a time-intensive system to make, so there are a lot of improvements to make. Thanks for the feedback

nice! glad you got to know them, thanks for playing

thank you for playing and dropping a comment! 

thank you very much! :)

you asked for no holding back on discord so I will do my best :)

overall its a great entry, played quite a bit and had fun! the retro visuals are super nice, but the music was a bit too much for me, and I think some SFX were too much also (e.g. the sliding bar to turn the volume down doesnt need to itself have a volume IMO)

the gameplay is quite interesting, I like the idea of making potions to solve the puzzles. And I like the added element of having to think ahead because you can't always find the resources you need around you.

the speed potion took me a little bit to figure out, because it seemed like you have to start off at a certain position to actually make it across. I tried many times just drinking and running through and fell, so it was a bit frustrating. But eventually I learned to make the jump consistently, but I think it could be a bit easier

I only realized now that you could keybind new keys to move super late, so I spent most of the game doing everything with WASD + E + 1234 so it was quite repetitive. I think the default can be to move/select things with the arrows, so the player uses both hands more evenly. Or at least make it more clear that its possible to change the keys

despite the comments I still had a lot of fun! The atmosphere is super nice and I think you created a really fun retro-looking game. The potions and the puzzles are really cool, well done

thank you! really appreciate it

thank you!

thank you playing and the review! 

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thank you! appreciate it :)

thank you! really appreciate it

beautiful game. I found that it had a lot more depth than what I saw on the surface of the screenshots. So many different customers, different things to make, trying to memorize who likes what... it truly was a nice atmosphere of running your own place :) fantastic job

and special shoutout to the music, the transition between the tracks was so seamless, and all of them were fantastic. I loved listening to all of them, and they really helped solidify the ambience.

my one piece of feedback would be that a couple of the visual elements could use a little more polish, like the "menu all for 2c" for example. But overall it looked great, and was definitely fun to play

thank you very much!! appreciate it

thank you so much, we really appreciate that! it means a lot
and now that you said it that is very true, could have definitely used some more music, especially as the challenges got tougher, to give a sense of escalation/change of pace

loved the atmosphere! the lighting and textures really come together to give this nice medieval/alchemy/tavern look

the idea is also super neat, though I'd wish for a few more combinations. The NPC was quite good lol, I felt like it was hard to outplay him and had to rely on getting lucky with my draws