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Cozm

68
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A member registered Aug 29, 2021 · View creator page →

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Not bad! The camera following is a bit slow (i often found myself outside or on the very edge of my screen) and i had a bug where the bullets weren't firing in the right direction when i first started playing, but other than that had a pretty fun time with it.

Not too difficult, but the idea has a ton of potential and is executed well! Deciding what the best time to place my cheese was was a lot of fun.

This one was really cool! Didn't get too far since the difficulty spikes up quite a bit after the first few packages, but I had a great time with what i did play. The UI was especially a high point. It was really intuitive and looks amazing.

Wasn't able to get too far since i couldn't play on a phone, but what i did play was really fun and polished! Great job!

Thanks! Glad you had a good time with it.

Love this one!! Huge fan of portal so it was so cool to see the ai get more and more malicious as the game goes on. That last course was pretty tough. I think the player controller could have maybe used some more work but i had a really fun time with this game either way. Amazing job!! Definitely one of my favorites so far.

Really cool idea and a really technically impressive implementation! Managed to get 84 gems. The art could use some work (I imagine it took a backseat here to the gravity mechanics) and the gems were in pretty awkward spots so the gameplay essentially boils down to "click in the direction of the nearest gem", but with some more development this could be amazing! Had a good time with it, keep it up!

No clue what was going on, but the atmosphere was immaculate! The art could use some work, but it was still pretty fun to search around for hints.

Thanks! Glad you liked it.

Sorry about the bugs, Unity/webgl was being really weird for this project and I didn't test too much. Glad you liked the visuals!

Sfx were the last thing i did, so I was only able to crunch out a few for jumping before I had to submit. Glad you liked it!

Was planning to add a bunch of features to the world but that was a bit too ambitious of me and i didn't end up getting it done. Glad you enjoyed anyways!

Thanks! Glad you enjoyed it despite the bugs lol

Thanks a ton!! Didn't think about that. Glad you enjoyed the game!

Really cute!!! loved how the camera zoomed in on the cat when you dont press anything for a bit. Could have benefitted from some sprites that go better together, and some of the player controller/collision physics can get annoying at times (e.g. sticking to walls), but I still had a great time with this game!

Really cool! I think it would benefit a lot from a more centralized office room, since walking through the same room can get pretty boring. Other than that it was a lot of fun, though! there are a lot of objects to keep track of, so it gets pretty tough to tell differences between them when you're deeper into the game. Got jumpscared pretty bad as well by a big xenomorph looking guy who I will now name Jeff

Really awesome atmosphere! A bit easy to avoid the horse, since in my experience he tended to stay in one big room where he was easy to dodge, but other than that I had a great time!

Fun idea! Reminded me of superliminal. Would be cool to have a little more gameplay focus, since there are really only two puzzles and they can both be solved the same way, meaning you udont really have to think much about it. Still really like this one though!

super fun!  Love the aesthetic and the  creatures are really derpy. Had a great time with this one!

Couldn't get it to load, but the concept and thumbnail  art look really cool!

Really neat idea with cool visuals! I think coyote time and jump buffering would do a lot here, but still had a fun time!

Really cool idea! It does get a bit grindy after a while, but i still had a good time playing. The low framerate for moving does feel a bit weird. I think boosting that to keep it at 30/60 would add a lot to the feel. Other than that I had a great time!

Really cool! wasn't able to play too much cause my browser tab kept crashing, but what i did play was super fun! Love the artstyle and the 2d billboard npcs/items. 

Really fun!! I do think it could have used some harder levels, but the later ones did not disappoint. That bonus level especially was super fun to figure out. Great game!

The planets are really cool! The blue one with the red sky is definitely my favorite. Wish there was a bit more to do gameplay-wise, but still a really fun idea!

Amazing game!! Definitely my favorite I've played so far. Maxxing out all the upgrades and beating the extra level was a blast. Had a great time with the green planet, too. I let the mushrooms heal the planet so i could infinitely farm it and get more upgrades. Great job!!

Wasn't able to find the password, but still had a really good time with this one! The visuals are spectacular and the setting and music are really good!

Really fun premise! The cloud is a bit overpowered but I still had a great time. The Visuals are incredible too! all the sprites are so full of character.

Pretty fun! My fastest time was about 40 seconds. Love how the items are shuffled randomly so you can't memorize the layout.

Thanks for the feedback!! not sure about the camera issue cause it seems to work fine for me, but I added some controls on the game page. Glad you liked the idea! :)

Thanks so much! So glad you enjoyed the game! We made all the art ourselves and actually focused on sprites a bit too much--we had very little time to do level design after spending a lot of time making art, lol.

Yeah, I think that would give the player more of a sense of urgency while underwater!

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oh my GOSH. I just checked the top of the least voted game list to see if I could play some of the more obscure entries, and I discovered this absolute GEM. My mind was BLOWN when I opened it in the terminal and I was greeted with an entire 3D environment! The gameplay loop and movement is super difficult to learn but once it clicks... man, what a treat! Hunting down the ships was such a stressful but fun experience! upping my throttle to move forward, strafing to avoid the black hole, all while double checking the navigation terminal every few seconds to make sure I was still on the right course. Loved the space fm easter eggs as well as the quasar (which was pretty wild to discover). Ended up successfully rescuing one ship before overshooting a second one by a mile and not having the fuel to recover, but this game was such an amazing experience. Definitely my favorite one out of all the games I've played so far. Only issue i had was that my mouse wouldn't wrap back around when moving to the left side of the terminal window, but with how much fun this game is and how insanely difficult this must have been to set it all up in the terminal, that little annoyance can easily be looked over. Great job.

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I ADORE the concept of this game. One of the coolest in the entire jam so far for me. Ended up dying on day 3 cause no food was spawning, but still had a ton of fun. The falling hazards added a lot of necessary risk/reward to sleeping, which was probably my favorite mechanic. The building was rudimentary and my creations would often fall apart during my sleep, but it was so thrilling to wonder if my fridge-dresser abomination was still going to protect me while I was in the forced minimum sleep time. Amazing job, such a great game.

Managed to get to around 584. Pretty fun gameplay loop! The double jump adds a LOT to the feel of the movement and the control.

Really fun! Short, but has a lot of charm and character. That dialogue at the beginning caught me off guard and gave me a good laugh.

Really cool idea! Having the music speed up is a novel concept!

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I ended up getting the alternate ending. This game was beautiful! Sound and visuals worked together perfectly to make a really chill atmosphere. I especially liked the fish. They gave me a chuckle with their goofy mouths. 

Love the darkness and ambiance; walls feel really good to avoid. It was a bit tricky to understand what was going on, since there's quite little visual or audio feedback for things like taking damage or moving besides the bubbles. The moaning was also quite immersion breaking to say the least, but other than that a pretty awesome concept!

I love the concept here, but it could maybe use some danger besides the oxygen tank like enemies or obstacles. You nailed the aesthetic, though! The shaders that snap the shadow to two colors look amazing and the topology on the sonar is incredible!