Not bad! The camera following is a bit slow (i often found myself outside or on the very edge of my screen) and i had a bug where the bullets weren't firing in the right direction when i first started playing, but other than that had a pretty fun time with it.
Cozm
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Love this one!! Huge fan of portal so it was so cool to see the ai get more and more malicious as the game goes on. That last course was pretty tough. I think the player controller could have maybe used some more work but i had a really fun time with this game either way. Amazing job!! Definitely one of my favorites so far.
Really cool idea and a really technically impressive implementation! Managed to get 84 gems. The art could use some work (I imagine it took a backseat here to the gravity mechanics) and the gems were in pretty awkward spots so the gameplay essentially boils down to "click in the direction of the nearest gem", but with some more development this could be amazing! Had a good time with it, keep it up!
Really cute!!! loved how the camera zoomed in on the cat when you dont press anything for a bit. Could have benefitted from some sprites that go better together, and some of the player controller/collision physics can get annoying at times (e.g. sticking to walls), but I still had a great time with this game!
Really cool! I think it would benefit a lot from a more centralized office room, since walking through the same room can get pretty boring. Other than that it was a lot of fun, though! there are a lot of objects to keep track of, so it gets pretty tough to tell differences between them when you're deeper into the game. Got jumpscared pretty bad as well by a big xenomorph looking guy who I will now name Jeff
oh my GOSH. I just checked the top of the least voted game list to see if I could play some of the more obscure entries, and I discovered this absolute GEM. My mind was BLOWN when I opened it in the terminal and I was greeted with an entire 3D environment! The gameplay loop and movement is super difficult to learn but once it clicks... man, what a treat! Hunting down the ships was such a stressful but fun experience! upping my throttle to move forward, strafing to avoid the black hole, all while double checking the navigation terminal every few seconds to make sure I was still on the right course. Loved the space fm easter eggs as well as the quasar (which was pretty wild to discover). Ended up successfully rescuing one ship before overshooting a second one by a mile and not having the fuel to recover, but this game was such an amazing experience. Definitely my favorite one out of all the games I've played so far. Only issue i had was that my mouse wouldn't wrap back around when moving to the left side of the terminal window, but with how much fun this game is and how insanely difficult this must have been to set it all up in the terminal, that little annoyance can easily be looked over. Great job.
I ADORE the concept of this game. One of the coolest in the entire jam so far for me. Ended up dying on day 3 cause no food was spawning, but still had a ton of fun. The falling hazards added a lot of necessary risk/reward to sleeping, which was probably my favorite mechanic. The building was rudimentary and my creations would often fall apart during my sleep, but it was so thrilling to wonder if my fridge-dresser abomination was still going to protect me while I was in the forced minimum sleep time. Amazing job, such a great game.
Love the darkness and ambiance; walls feel really good to avoid. It was a bit tricky to understand what was going on, since there's quite little visual or audio feedback for things like taking damage or moving besides the bubbles. The moaning was also quite immersion breaking to say the least, but other than that a pretty awesome concept!


